It restricts masses of players grouping but allows small companies/solo players to engage in open world more often.
Let’s be honest small scape pvp is way better in the open world than massive groups.
It restricts masses of players grouping but allows small companies/solo players to engage in open world more often.
Let’s be honest small scape pvp is way better in the open world than massive groups.
I agree with most of your suggestions, but this most of all. This will limit having around 50 very good players using multiple companies with different wardec schedules to control the server. I would say the limit could even be 1 war per day. A full company has members for two wars, in the same company or not.
I hope it gets the attention of AGS fast since this does not look like a big change.
Hey there, Some_Noob,
In order to help keep your dreams alive this holiday season, I have compiled a report based on your post. Have a great day!
it’s all subjective really, so I respect your opinion even if you disagree!
To give a little context, i’m on one of these “a team” rosters. Every 2 days the same 50 people (± 10) defend the 4 most profitable territories on our server. We would sweep the server with ease if it didn’t mean destroying the server (this has happened on many servers already). What has ended up happening is that we have all learned to play with eachother really well & with the gold from the major territories (EF + WW mostly) we are all super geared. the wars arn’t even close anymore, many people don’t get to participate, & it feels like the competitive aspect of the server is decaying.
I hate restrictions too, but letting the same 50 people defend as many territories as they want is doing serious damage to the game, imo
Thanks! you as well!
what about pvp drops? gold from the loser?
while I disagree, I respect your opinion on this. Personally I don’t think changing the loot luck formula is restricting anyone from doing anything. If people still want to zerg, have at it! the loot luck formula in general was an incentive for pvp, all I’m suggesting is tweaking the formula for higher quality pvp (skills instead of number of bodies)
currently there is a chance to get gear from kills (and even expertise upgrades). I personally prefer this to introducing another source of gold drops, but if it was a relatively small amount (enough to cover repair costs from world pvp) I could be convinced!
without “World PVP changes”, i agree 100%
Will be a other game, so much better.
Some good idea’s
Fuck the company part. Just let anyone join of said faction. Of course the option should be there for people to group up with company/friends. This and all instanced pvp should be cross server.
Edit: I read this wrong, yeah I agree.
right? imagine a cross server war tournament from the sweatiest guilds? not only would that pull huge viewing numbers on twitch (which would be great for the game), but it would be extremely fun to participate in
dont get me wrong.
im in favor of the dead guy dropping this gold from his own gold
also this fits perfectly with my gameplay ![]()
![]()
World PVP:
always solo open world fighting the zerg
u should stop zerging bro. be more confident sometimes.
nice video! I too enjoy the higher risk / higher reward tradeoff
He gives his reasoning right there in the quote. To restrict having only ‘a teams’ from participating in wars. I SUPPORT THIS. it will lead to many more players being able to play. Unless there aren’t enough players to fill all wars in a day.
u should stop zerging bro. be more confident sometimes.
Stop assuming how I play the game and focus on how you play the game
Bro
Great!
nice