My own thoughts on the state of the game

I really want to like this game again, like I used to, but it’s been difficult. I haven’t logged in in a while now, dreading each time I’m about to.

These are just some of my own thoughts. I know some will agree and disagree. Please be polite though.

  1. Luck system:
  • Needs to go. Currently, it’s very unrewarding. In all the farming I’ve done, I haven’t ever really gotten anything worthy to wear. With full luck gear, nothing. I think I got legendary boots one time, and the stats on them were so crappy, I tossed them away.

-Other than being unrewarding, having to wear luck gear all the time sucks. The game encourages us to have pvp on, when farming, which means we can’t wear our ‘best’ gear in case a pvp situation pops up. IF I had decent gear, I’d want to wear it all the time…not luck gear.

RNG:
The stats on gear drops are horrendous. Whether it’s ability scores or perks ---- it’s TOO rare trying to get the ones you need for your character.

GRIND:
Yes, every MMO has grind, but grinding in new world takes it to a whole new level. It’s BORING…it’s UNREWARDING. People will put in the hard work if it’s worth it. New World does not make it worth it. Not only that, but the AMOUNT of materials you have to grind for, for everything, is insane.

Who are you trying to appeal to with all of this grind? Do you think the majority of your players have all the time in the world to play this game? When casuals log on, they want to feel like they have accomplished things — but you make that feeling impossible to achieve.

SKILLS:
I used to like the skills in this game. What ruined it for me, was your decision to double the exp on achieving 200 on them. I took my time leveling these up, but I also felt like I was getting somewhere. Then you changed it. You basically punished those who did not get 200 right away. Now, again, it’s too much a grind. You went overboard. I can’t even be bothered with these now.

ORBS:

Get rid of this! Seriously – we have to grind for orbs, to do dungeons. Or, we have to pay people to use their orbs. A basic thing in all MMO’s is the ability to do dungeons, yet you decided to put these time constraints on it.

I mean, I can understand if you made people get the orbs before a dungeon, but once they have that orb, they should be able to keep it always, and do the dungeons when they want. But you are forcing people to FARM again, for these orbs. So now, we have to farm orbs…then farm watermark…then farm for gypsum etc.

Also, people don’t even want to farm these dungeons and use orbs, unless their expertise is maxed out!

EXPERTISE:

Too much grinding before getting to the ‘good’ stuff like dungeons. Gypsum seemed like a good idea, but just made the whole thing convoluted. The whole gear system needs a rework imo.

TRAVELING:

People have been asking you since pre-launch to improve traveling. Your response was to put in a 10% speed increase on roads? Really? So not only do people have to grind on everything – just getting to those areas takes forever.

And yes, I know we can use azoth to teleport, but it gets used up too quickly – and having to get azoth takes time away from all the other frickin grinding we have to do.

LAG:

Maybe it’s just me, but your game is so fricken laggy. I can’t even pvp as a fire staff mage because it takes at least a second or more to fire an light attack!!! Too late! They moved and I’m dead.

BOTS:
I’m against bots — I’m against gold sellers. But, you made this game a job with all the grinding, that I do not blame people for buying gold or using bots. You created an environment where people are supporting these bots with their cash.

DECISONS:

Some of the decisions you guys make goes way overboard. For example, when you nerfed fire staff — you did so many in one go, instead of a little, and then wait and see, then do more if needed in the next. When you changed the exp for crafting, you doubled the exp when it was just fine as is.

People tell you they want less grind, and you give them more grind. People say they want things to be more rewarding, and you make decisions to make it less rewarding.

You are creating an unfun game. You are creating a job. I don’t play games to work – my number one reason is to have fun…and you’re sucking the fun out of this game at record pace.

I tell you this because I want you guys to make this game fun again — I want to log in and enjoy this game. There are more issues than the ones I mentioned above, but these are the ones I care most about.

6 Likes

Blockquote
Get rid of this! Seriously – we have to grind for orbs, to do dungeons. Or, we have to pay people to use their orbs. A basic thing in all MMO’s is the ability to do dungeons, yet you decided to put these time constraints on it.

So. Much. This.

As a casual player, I can’t even run a dungeon without first grinding for a few hours to get materials to make orbs. I’ve literally quit the game because it’s so much work just to get to a point where I can do the one thing I actually want to do.

4 Likes

I agree with you.

I’ve resorted to playing project zomboid! I’d rather die over and over than play new world in its current state! Lol

1 Like

this has all been said/posted before. don’t play NW anymore as none of this will change. There are way better games out there right now for you to enjoy. Let NW fail and die and maybe it will be ressurected into what it could have been at a later time.

2 Likes

I agree on orb time gates, travelling times and azoth costs for teleporting but I don’t understand people not wanting to grind in an MMORPG.

Now there might be a difference between grind and progression but a central core aspect of not just MMORPGs but also RPGs is that you need to do something to progress your character.

This is in contrast to MOBAs and FPS games where there is no grind and you can just go straight to the PvP but those are different type of games. All RPGs rely on progression. Once the progression stops, so does the game.

So maybe we need more challenging content rather than just grinding simple things over and over again, but you cannot escape repeating content for progression.

what is this NW progression you speak of? le grind?

Increasing expertise and getting better gear is the current endgame progression. Remove that and New World would be a shooter game with MOBA PvP.

worthless pursuits. but do what you enjoy. the world needs fry cooks and cashiers.

I understand in MMO’s there is grind. The problem with New world is that they over do it. Looking at the amounts of mats you need for skills. Having them double the exp for it, to make it even more grindy.
Aside from the other grinds that they have over done, what’s worse is that the reward for it is minimal. The gear you get…sucks most of the time. It’s so discouraging.

Then probably you should not play MMORPGs as grinding is a core aspect.

Yeah for some aspects, such as crafting I can agree. But for gear and expertise it does not seem that bad. Seems enough people are running around with 599 GS gear already so it seems not that grindy.

I myself is not included in that as I am sitting at around 575 GS but my focus is more on challenging content, rather than min-max my character. That is why I do as little as possible of elite chest and portal runs, as they provide zero challenge.

People need to realise that gear is a means to an end and not the end itself. The end is to complete challenging, and hopefully fun, content, be it PvE or PvP, and gear is just the means to do that.

1 Like

Shaker,

if the grind results in real progression it’s all good. NW grind is pointless. sorry if you haven’t seen that yet. you will when you get there.

1 Like

It becomes pointless when the progression does not result in being able to finish more challenging and fun content. And I am close to reaching that as I am reaching the point where I dont need higher GS to effectively finish Laz and Genesis.

That is why I look forward to the mutated expeditions as it raises the bar. However it is a temporary fix, as rehashing the same dungeon in a different package is not a long-term solution.

What really is needed in New World, for the long-term, is new and challenging content and a fix for Zerging removing any and all challenge and fun from open world content.

1 Like

actually, not really, the grind mechanic is actually a perversion of the original design intent of rpgs. Which is that you would naturally gain levels while playing the game normally. A game that had too many random encounters, or required players to kill enemies outside of the normal progression was seen as a poorly balanced rpg

mmo s tried to focus on grind at first, but the successful mmos evolved such that grind was designed to lead you through content, not be the end in an of itself.

regardless your opinion or mines, its not black or white, its a balance, and this game, based on much of the feedback has extremely overshot that balance.

very few players reach level 60, 16.6% and right now, thats currently not even 1/4th the grind available.

1.5% got armoring to 200, etc

the grind is not working here.

further more it already creates significant barrier to entry for new content, and it only gets worse

4 Likes

I absolutely agree with your sentiment about company control vs. faction control. On our server, this is completely abused. Deals being made across factions so that only certain guilds have a chance.

I’d love to hear what dev’s have to say - and anyone else who has an opinion. For those who keep playing, what keeps you playing?

For devs…what do you think about the points we have all been talking about in this post.

1 Like

I don’t think you understand MMOs tbh.

NW’s “grind” is something more akin to a mobile lootbox system than any sort of MMO progression system.

This.

I am not a new player but I feel towards the NEW PLAYER mass.

AGS did not think about the consequences of new players. Instead, almost all the stuff they have done is catered to the end game and current players who played since day one.

New players are SCREWED. They nerfed that guardian quest but with newer players dwindling, its difficult to complete that quest.

There is NO CATCH UP MECHANICS. You are going to spend 300-400+ hours to get to 60 AND THEN another similar amount of hours to GEAR YOURSELF to SEMI competitive as the CURRENT PLAYER BASE who have been playing SINCE DAY ONE.

At this point, I think they’re creating whatever they can make Lumberyard do for them.

1 Like

I’m with you on that – I can see a vision for it as well. But to me, it seems they have a very different vision than most of the players. Kinda shows with the type of decisions they are making.