My own thoughts on the state of the game

I agree with you.

I’ve resorted to playing project zomboid! I’d rather die over and over than play new world in its current state! Lol

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this has all been said/posted before. don’t play NW anymore as none of this will change. There are way better games out there right now for you to enjoy. Let NW fail and die and maybe it will be ressurected into what it could have been at a later time.

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I agree on orb time gates, travelling times and azoth costs for teleporting but I don’t understand people not wanting to grind in an MMORPG.

Now there might be a difference between grind and progression but a central core aspect of not just MMORPGs but also RPGs is that you need to do something to progress your character.

This is in contrast to MOBAs and FPS games where there is no grind and you can just go straight to the PvP but those are different type of games. All RPGs rely on progression. Once the progression stops, so does the game.

So maybe we need more challenging content rather than just grinding simple things over and over again, but you cannot escape repeating content for progression.

what is this NW progression you speak of? le grind?

Increasing expertise and getting better gear is the current endgame progression. Remove that and New World would be a shooter game with MOBA PvP.

worthless pursuits. but do what you enjoy. the world needs fry cooks and cashiers.

I understand in MMO’s there is grind. The problem with New world is that they over do it. Looking at the amounts of mats you need for skills. Having them double the exp for it, to make it even more grindy.
Aside from the other grinds that they have over done, what’s worse is that the reward for it is minimal. The gear you get…sucks most of the time. It’s so discouraging.

Then probably you should not play MMORPGs as grinding is a core aspect.

Yeah for some aspects, such as crafting I can agree. But for gear and expertise it does not seem that bad. Seems enough people are running around with 599 GS gear already so it seems not that grindy.

I myself is not included in that as I am sitting at around 575 GS but my focus is more on challenging content, rather than min-max my character. That is why I do as little as possible of elite chest and portal runs, as they provide zero challenge.

People need to realise that gear is a means to an end and not the end itself. The end is to complete challenging, and hopefully fun, content, be it PvE or PvP, and gear is just the means to do that.

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Shaker,

if the grind results in real progression it’s all good. NW grind is pointless. sorry if you haven’t seen that yet. you will when you get there.

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It becomes pointless when the progression does not result in being able to finish more challenging and fun content. And I am close to reaching that as I am reaching the point where I dont need higher GS to effectively finish Laz and Genesis.

That is why I look forward to the mutated expeditions as it raises the bar. However it is a temporary fix, as rehashing the same dungeon in a different package is not a long-term solution.

What really is needed in New World, for the long-term, is new and challenging content and a fix for Zerging removing any and all challenge and fun from open world content.

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actually, not really, the grind mechanic is actually a perversion of the original design intent of rpgs. Which is that you would naturally gain levels while playing the game normally. A game that had too many random encounters, or required players to kill enemies outside of the normal progression was seen as a poorly balanced rpg

mmo s tried to focus on grind at first, but the successful mmos evolved such that grind was designed to lead you through content, not be the end in an of itself.

regardless your opinion or mines, its not black or white, its a balance, and this game, based on much of the feedback has extremely overshot that balance.

very few players reach level 60, 16.6% and right now, thats currently not even 1/4th the grind available.

1.5% got armoring to 200, etc

the grind is not working here.

further more it already creates significant barrier to entry for new content, and it only gets worse

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I absolutely agree with your sentiment about company control vs. faction control. On our server, this is completely abused. Deals being made across factions so that only certain guilds have a chance.

I’d love to hear what dev’s have to say - and anyone else who has an opinion. For those who keep playing, what keeps you playing?

For devs…what do you think about the points we have all been talking about in this post.

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I don’t think you understand MMOs tbh.

NW’s “grind” is something more akin to a mobile lootbox system than any sort of MMO progression system.

This.

I am not a new player but I feel towards the NEW PLAYER mass.

AGS did not think about the consequences of new players. Instead, almost all the stuff they have done is catered to the end game and current players who played since day one.

New players are SCREWED. They nerfed that guardian quest but with newer players dwindling, its difficult to complete that quest.

There is NO CATCH UP MECHANICS. You are going to spend 300-400+ hours to get to 60 AND THEN another similar amount of hours to GEAR YOURSELF to SEMI competitive as the CURRENT PLAYER BASE who have been playing SINCE DAY ONE.

At this point, I think they’re creating whatever they can make Lumberyard do for them.

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I’m with you on that – I can see a vision for it as well. But to me, it seems they have a very different vision than most of the players. Kinda shows with the type of decisions they are making.

Damn, well said. I haven’t touched the game since the first week of December strictly because of sharing a similar stance.

edit: If they were going to make the grind this horrendous, then they should have removed a level requirement for gear, and started the GS grind from level 1 similar to Destiny.

yeah, to be honest at this point it feels like the game should just have started at level 60. its still going to take you 1-6 months to get GS 600. months to level crafts, etc.

Now other than gathering, anything you do in 90% of the map doesnt help your character. (only level 60+ chests, bosses, events, monsters matter)

Also they went from virtually no time gating, to time gating everything, which is odd, because mostly the game didnt have big problems with players gaining power too quickly,

Other than the guys in mega guilds with ridiculous money from the top 3 towns, most people aren’t anywhere near max