relax we literally in here just talkin and you come in here all hostile to pvp players
I would love to do dungeons at end game. However I would also like to not have to grind in open world for hours on end just for keys for not only normal dungeons, but also now the 1-week cooldown of the mutator orb craft. Come on, REMOVE the stupid keys already. Outpost Rush donât have any sort of key just to enter it. Let it be the same for us PvE players.
you craft 1 a week but you are able to buy from faction vendor think maybe once a day ( not sure on the cd on the faction bought one)
This post so much.
I canât believe so many donât see the fact that if we have arenas, classes that are broken will outshine and provide galaxies of data to parse and understand. Small scale combat is easier and more refined than 50v50 wars which are currently utter chaos.
You know, I really love the idea that PvE players finally get some harder and more rewarding content. Good for them.
But the update is a slap in the face of PvP players that already had no valid path for any meaningful progression (Cashes from OPR and Wars are laughably bad) and now have even less of a chance to compete unless they grind content that they donât necessarily enjoy.
The developers said they had âno favorite childâ, but they clearly donât make the effort to change something about the reward structure for PvP players, which has been non-existant since launch.
After the patch hits live, PvP players will either have to participate in mutated dungons or live with the fact that their progress is gonna be painfully slow.
Thatâs also why the Gearscore increase shouldâve only happened once there is meaningful endgame content for ALL PLAYSTYLES, so that no matter what you prefer to do in the game, the game would respect your time and your preferences.
Dungeon is not the real end-game for the majority of players.
As someone who do pve alot, I donât even feel like going for dungeon right now because the reward is not worth the grind if Iâm below 590 gs.
I was originally a hardcore pvp player (participate a lot in pvp quests, taking back fort etc), thatâs why I missed out on easy Elite run (before they become HP sponge), I also missed out on easy crafting (now it takes forever to increase tradeskill).
with endgame contents locked behind grinding and gs, the real endgame content for NW as a whole is to just chop more trees, mine more rock, and harvest some plants, with the occasional elite and opr here and there, nothing new.
why 590 and not 500+
*faction gear would be appealing probably
Hello @Shadow_Fox i have 872 hours and i will give you my opinion who reflect the majority of my guild too because we had a discussion on the update yersteday⌠Im from belgium speaking french so already sorry about my grammar.
I see that you take some notes and hope i can give you global idea that you can keep in your mind to do your best feedback.
Let me explain things that i have the feeling you need to change.
We was hopping something different after the last update and the silence with the holidays⌠Because there we clearly see that you turn the game on a âFullâ PvE Game. Like you had to make a choice PvP or PvE and PVP loose⌠Mutated dungeons is a good idea but please listen this is important :
First you need a focus on bug/problem that occurs, desync, switching weapons, war laggy, bots, weapons balancement etc⌠then for the update DONâT make the cap at 600 for upgrading your piece of equipment/weapon its like Slapping the majority of the players in the face. Why ? A lot of people more than 90% im sure dont have a single decent piece of legendary that he want to upgrade because for 99% of the time you have a luck of something on it and if you have some chance, 2 good perks⌠So by making this you make the epic items useless and its the same for someone like me, i have a hat with 1 good perks +1 bad+ 1 luck of logging in legendary im sure that im not gonna upgrade this piece⌠waste of time.
solution : down the 600 to 590 maybe 595 so High tier good epic items can be upgraded and crafter will still be rewarded. Maybe add something to pass 599 to 600 a bit harder by some features so you will need to put effort ⌠im sure you can have good idea⌠but only if for the third perk you remove luck possible draw and let the destiny make it. i will explain this.
You say you play the game RN so you or your friends, how many have a luck of anything on a legendary set that he or someone crafted. A LOT. Even if the chance to draw a luck perk seems low compared to all the other possible perk (like there is 5perk of luck vs More than 50 i think ?) it seems that a lot lot lot of time you draw a perk of luck on your stuff (maybe a bug ? because its very common) and you can just cry because you spoil your money and farm. Thatâs a big problem + a lot of nervosity with a feeling that the game dont reward you. Im pretty sure if you remove the luck draw on equipment any crafter/client will be a lot happier and the fear of crafting âshitâ will disapear = good thing for economy.
Solution is : Remove the luck perk from draw when crafting and make them craftable on any item by adding some ressources to your craft if you want to only make luck gear, that will prevent a lot of frustration and save a lot of time + you will give motivation and smile to the majority. 
i continue, you definitly need to reward PvP players. With this update itâs unbalanced and like i said you chose only focusing PVE with nothing about pvp. You have a lot of potential to make something great with everything in this game but its like underused for a lot of situation⌠you need to rework the pvp system because RN luck to be flagged is like people see each other and pass away⌠itâs a joke and a mess, im sure you can make something who can be more enjoyable for players, first give real rewards to be tagged and make points by killing someone, drops gypsum, upgrade gear (maybe depend of the infamy of the guy like if he have kill a lot a better reward) i dont know but something that will make people considering pvp as a feature and hunt literally for other people to gain something (maybe a marker on the map for HIGH WANTED PLAYERS, dont know). OPR is currently the only real feature for PvP and about that this is a shame to not gain any faction token by doing it.
Like a lot of my comrades says : Arena isnât something difficult to make ⌠1V1, 2V2,3V3 ⌠With good rewarding⌠Really its something who everyone literaly ask everyday⌠As i see a lot who posting there already say everything about it. If it was just me and the game i will be more hardcore and totally make the 3 white zone pvp only with âonly some type ressource can be found insideâ because by that way anyone gonna feel unsecure but the reward will be great â pve players, BREATH, i think this will never happen 
A suggestion that some of my friends say : you drop X% of the farm that the player you kill made in the zone (with condition that you fix) it sounds good and motivational for a lot of us. . So for PVP yeah upside everything is already say. Dontâ force us to grind pve content, grind for the gear⌠Upgrade the pvp faction shop with gear 590 to buy something like that. To delock it you will need like 30 kill of the ennemys faction (just idea). im sure there is plenty of things to add and do for players who enjoy pvp and give them the possibility to shine and have satisfaction⌠Just an idea : A Zone who appears on the map that you can enter if you are tagged and this zone will drop some good loot, just an idea but something that will attract people to enjoy and fight for it !
Urgent PvP features : make us the possibility to destroy tent of others faction and donât make us the possibility to take respawn from them. Add a bigger timer. That will prevent this big problem after closely win to a group or a solo where the guy(s) respawn immediately and kill you for an infinite time⌠Itâs a big feature that you donât have to negligate.
So to resume, only the pve grinding players will be rewarded with that update⌠Casual and pvp not.
Put some effort on the cost of the key too so we can make more dungeonâŚ
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Timer reset at 00:00 instead of every 24hours (its a feature already asked i think)
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Show the luck of your character because we are a majority who feel bad luck and frustration about it by wearing full luck gear⌠Maybe you need to investigate about some issue reported on the forum with still no response.
Thank you for reading it and hope that will give you some good idea to give us a great update. Every players who still play the game need some satisfaction PVE or PVP. If we follow that way im sure personally the future of the game will shine.
because im basing it off what they already made the expertise cap so instead of changing the cap people already been grinding out just keep it the same
Big world bosses, rare armor sets drops, weapon drops, skill specializations (alternate advancement), open world dynamic events, end game quests, new dungeons.
They donât need to remove the orb/key. They need to make it so itâs not player bound. That way orbs can be sold on the TP and keep the player driven economy and community interaction up.
Unless you want to go full theme park wow clone. Sure. Get rid of them.
If it wasnât for the fact Iâm in sub 50 zones constantly cause of the flip flopped mat requirement in this game :-/
i was wondering if it would be possible to make an olympiad system, this would consist of a 30 day rotation where we would have a 1vs1 arena and at the end of each month the player with most points would be Aeternum champion.
reward:
The Aeternum champion could overtrown a city and get that city for their company
The Aeternum champion would have a special glow effect so everyone knows who he is
The Aeternum champion could buy from faction shop a really good weapon that would show other players he has been a champion (usually a balanced weapon with a âoversized skinâ)
After 29 days he loses the title and the city he chose would be returned to the previous company or would become neutral and be open to wars.
Canât obtain a 300-200 build with out all 600 GS gear.
1% difference? lol, try 20% armor in node. I guess with everyone having 600+ GS gear this will be easily obtainable⌠but very boring. nothing really to shoot for anymore.
yeah any idea with some rework can be good because there is RN literally nothing about Arena or something who can be named like that⌠and we can all agree about that. i like some of your concept and you can add âchampionsâ for team, just dont feel your reward with the citys is accurate but about skin, title etc i would definetly agree. AGS just need to build good features that can be fun and reward people by doing it. so yeah Arena is one of them, then â brainstorming â community mixing idea â devs mixing idea = Features Needed 
Some great ideas here. On a more specific note on the PvE side, how cool would it be to have a random, named elite boss pop up during runs through Myrk, or out in the open world? Something akin to that nemesis system used in ME: Shadow of War? A mob youâve killed before, comes back changed and more dangerous. I donât understand how developers arenât innovating more systems like that one specifically to change things up, rather than the same old tired rote routines established long ago and showing their age.
Since this game revolves around PVP, not pushing people to do dungeons would be a welcome thing. If I could do PVP for upgrades instead of grind dungeons that would be fantastic. People that want to do dungeons can do them. Some kind of arena system with PVP mutators, or reward per OPR would drive me to continue playing. (Arenaâs/OPR needs to be cross server in order to keep queues fast at all times of the day otherwise you have super dead hours.) There is a part of your community (not sure how many) that despise dungeons. I have reached 600 GS crafting/buying and not done a single end game dungeon, nor do I ever want to. I hate there are certain items gated in this dungeons. Thanks.
i imidiatly thought of âMutated portalâ
- world announcement âA mutated portal has spawnedâ
-mutated portal would spawn lvl70 bosses
-each boss would be so powerfull companies would have to band togheter to kill them
-rewards would have to be really good ngl
Add unranked arenas with small rewards like 1 item instead of 3 like OPR rewards. Ranked can come once devs feel its more balanced. We crave smaller scale battles
Yup. Just imagine youâre minding your own business, doing a portal or harvesting / mining / fishing etc. and up pops a short animation on your screen of said boss swinging some huge axe⌠Terrifying and thrilling to go on the hunt again.