My take on Outpost Rush (SA Server)

Firstly, I wanna thank AGS for giving us the chance to test outpost rush before other regions.

The gold drop is fine, it’s not too much, and I can go as far as saying that it has “fixed” the deflation problem to some extent. Both common and rare mats have started selling, because people have come to the conclusion that ~300 gold every 20 minutes can buy you more resources than what they currently cost, if you were to farm them yourself.

Azoth drop is NOT fine, it’s way too much, vials of suspended azoth is the only thing deflating at the moment with more gold circulating. Tools with azoth extraction are no longer needed with the huge amounts of azoth that outpost rush is giving out.

Watermarking, after ~20 runs of Outpost Rush, I still can’t say if my watermark is going up or not, it would be great if it did, because it wouldn’t force pvpers to have to do content which they dislike, and they would be able to gear themselves and have fun while doing it. I have found a 590 ice gauntlet and a 565 life staff (both of which were bound on pickup), however I’m still getting 500-510 gauntlets and staves.

Queue times can be a problem, because of lack of cross-server queueing. (This should be implemented in the future), from 3am-9am (now), I wasn’t able to do outpost rush once. And right now we have 15/40 people queued up, meaning it will be at least another 1 or 2 hours before people start logging in to play.

Technical analysis:
AFK players, imo, AGS should severely start punishing this sort of attitude with perma bans.
Crafting/gathering/building is not worth it, too slow and the “repeaters/gates/keeps” etc are very fragile.
Number of players should affect how fast you capture the points, (if it does afftect, it isn’t noticeable.

Final notes:
Outpost Rush is great, can’t wait for more pvp game modes.
I’m enjoying the game and being patient, WoW wasn’t a success in 1 month.

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