My two cents (from an experienced MMO player)

Ok…

You’re not an experienced MMO player,

These have been the main MMO’s in my life : UO, Legend of Mir, Lineage 2, Archeage, BDO

All these mmo’s, rely strongly on others for PvE/PvP and have strong competitions in the economy and control for territories, players are in control of the worlds.

Western MMO’s, like the ones you mentioned, are 95% a single player + dungeon CO-OP experience and the 5% is only reserved for people are can’t stop playing ie “we are top guild who can do ultimate PvE raid or have most points in the arena”.

It’s ok if you didn’t realise, this is the case for a lot of people but just be aware you’re an experienced RPG + Co - op player.

Well put, agree with you.

… Im quitting these forums, you all need to verify your game files or something. Either that or the matrix did something again, because we’re clearly not playing the same game.

From an experianced veteran MMO player who misses the days of Everquest and the like, this game is absolutely Divine and a very very fresh breath of air. And players seem to agree as its been topping steam for 2 weeks soon :slight_smile:

4 Likes

Puh sure glad and lucky that we got this massive input from an experienced MMO player. Amazon will hire you right away.

I love the dungeons. Well, the dungeon* as we’ve only done one so far (although Elite areas are just as challenging if there’s no one else around to help).

The combat in this game is superb and there’s plenty of challenging content too. I’m an experienced MMORPG player too (actually develop for a particularly well-known player-ran custom server for a very old MMORPG emulator, so one-up on you!) and very few of them do “live” combat as well as NW does it.

So nur.

My first WoW dungeon went pretty terrible too. If I judged all dungeons in the game based on it, I would have been really biased.

To be fair though I haven’t done one yet in New World.

I disagree with GW2 comment I hate the crafting system in it. All of it.

Finding nodes is really easy. Even with competing with other players. And it’s crazy cheap on the AH in my server at least.

You didn’t bring up storage vs GW2…and that’s probably because storage in GW2 is atrocious.

You can still use the crafting stations. Just ask in chat where you can find one of the level. Someone will usually tell you.

You don’t really need a vendor because of salvaging.

Most the game is based on PvP so of course you would give it a 4/10 you refused to play the main part of the game.

I really only PvP on Guild Wars 2. I’ve done so very little PVE, but I wouldn’t say it’s a 4/10 and then add but I haven’t played hardly any PVE, since that would include a major part of the game I didn’t play since I don’t like it. The mount system in that game just ugh. I just used friend teleport to do part of it. Still couldn’t bare it went back to PVP.

Its because DPS and armor protection is way too high. I agree with you , Armine was my first ever group experience because it was the ONLY time grouping was ever needed.

I saw the same zerg&spank you did…the same zero cooperation between players and nothing but absolute focus on DPS output and rushing through the area grabbing loot crates. Only the healer had something to do that involved cooperating but even then the poor guy had issues healing since people just rushed out of range to go pull more stuff in all directions.

The boss fight was the only time the team sort of needed to cooperate and even then it was the same DPS fest … just the tank had to tank and the healer finally had his peeps stay in an area he could heal them at.

You come from FF14 and SWG pre-NGE I hope which were the last MMOs released where some form of teamwork was needed…but even those MMOs were DPS-centric. The only difference was the DPS output was not as silly high as it is here.

I come from FF11 where DPS was so low and mob HP bars massive (and hit like a truck) that soloing something = to your level meant you had a 50/50 chance of dying to it regardless of gear you had. Groups were REQUIRED to fight mobs = or higher level and each single fight took the entire group’s efforts… COORDINATED and skilled effort to overcome…and it took a couple minutes each at least to take down.

Thanks to the lower DPS output that game allowed the team to communicate during the fight to coordinate. You even had pre-battle strategy discussed and each person’s role clearly outlined. If you did not do your job/role the team would likely die or take so long to kill the mob it was not effective to continue with the group (and the failing member would be kicked out and replaced).

DPS output could only be increased by cooperative chainskills. One melee classes’s skill attack would only chain with another melee class’ melee skill attack…and that combo would create a specific elemental weakness on the target for a certain amount of time. The mages would then strike when that weakness was running to score high damage on target. Renkei with Magic Burst… you knew you were in a damn good team setup when you started pulling those off every fight… and they cut down the time to kill the monster by half usually.

Sadly today’s MMOs are all about click-fest damage spam and inexplicable pachinko-light feedback loops of flashy graphics nobody bothers to enjoy since they too busy watching the timers of their next high dps attack.

You’re waaaaay too focused on systems that force team fight co-operation, a bit of freedom does not hurt, specific role based mechanics are 99.9% of the time are ridiculously constrictive but ofc some people, obviously yourself are proud that you perform your job/role to the highest of standards.

You’ve mentioned only a tiny fraction of what makes a competitive mmo. Refer to my previous post in this thread I think you apply.

You cant really talk about it being a DPS Fest because of lack of player cooperation. Its because of the very limited number of skill/actions compared to most other MMO’s. They have limited us to 3 actions per weapon which immediately cancel if you swap and pretty much all skills are dps with very minor and split second de-buffs.

Like getting the critical required to activate the root perk on Feral Rush just to get a 2 second root, what is the point of it being 2 seconds. You get it randomly and its gone as fast as it is proc’ed. Fortifying Strike, get 15% damage absorption for 3 seconds.

This is what makes activities a DPS Fest. The lack of skill slots along with CC perks that suck so much its just a case of dodge and fk them up as fast as possible or you will suffer.

EQ2 here, baby! I hear ya :slight_smile: Loving the game, as well! I find it especially funny when people complain about the grind or crafting issues, etc… in this game relative to past MMO’s over the years. It’s so nice overall :slight_smile: There seems to be a ton of whiners these days. Hang in there, and have fun :slight_smile:

Great. I’m also experienced MMO player, I tried PVP, and I’m giving the game 9/10 but thx for your extremely valuable opinion!

I saw not just one, but goldatdotcom adds in chat all day and night. Sold botted gold will destroy the “player made economy”. You won’t be able to earn the gold to pay for inflated prices from artificial gold introduced to the economy.

Sorry but if I equip myself with gear = to my level and go face a mob = my level and I can defeat it with no effort other than spam LMB that automatically tells you DPS is way too high. There is no effort to kill something EQUAL to your level. When this applies even to mobs 5 levels above you …you winning while taking some damage… you know you have a serious over the top DPS design issue.

It’s not ‘because of lack of player cooperation’ … the lack of player cooperation is due to DPS being so high. There is no need for it.

You’re limited to SIX skills total (you carry 2 weapons) and your light/heavy attack. That’s 8 things you can work with. Blocking is a 9th. Evade is 10th.

I agree completely with you that the status effects of skills are uselessly short… but think about WHY they are so short. The DPS is so high that making them any longer becomes the equivalent of permanent stun-lock.

If DPS is brought down by half then of course status effects should be doubled or tripled. That allows support classes and class specific roles to come forward.

Mob damage output also changes of course… specifically bosses because you can’t have them remain as they are if the dps from players is dropped…but overall their HP remains the same (high).

Overall you should be able to solo stuff lower level than you with varying degrees of risk depending how close it is to your level… but stuff = to your level should have a damn good chance of slapping you down if you do not use your 10 abilities.

Mobs slightly higher than you (+2~4 levels) should be very dangerous to solo and soloable only with extreme care/skill and plenty of consumables. Great xp if taken down with a team though.

Boss monsters around your own level should be the ultimate challenge to a team. You should be able to solo 5+ lower level boss monsters with some effort.

That’s my view on it.

New world is a great foundation for a true sand box MMO.

It doesn’t hold your hand though and looks to be entirely player driven. Key phrase is ‘player driven’.

All the games you mentioned are story driven RPGs not sandbox MMOs. They are apples and oranges.

New World should be measured against games like Eve Online, Albion Online.

I personally enjoy the freedom new world offers, I can log on, do anything and it matters, it’s some sort of progression.

I agree with you it should be measured against the likes of EVE Online and Albion, but as an EVE Online Veteran (I have been there from the start and quit when real money was injected into the game and ruined it) I have to say those other games at least offer a place for the non PVP player to live in. This game forces you to live in a world controlled entirely by PVP players and their decisions. And PVE is just an after thought at least, for many reasons that have already been discussed.

Well, i am always amused if a new studio creates a new MMORPG. Especially if they repeat all the mistakes other studios already did again.

In this case, the games design is based on a lot of myths and biased ideas. As like “no dungeon finders, no mounts, no conveniences, unfair spawn timers, competetive grinding, shared spawns”.

In the past, MMORPG approaches like this failed in the long run and have been redesigned or failed unrecoverable. Lets call names like Wildstar, which catered to hardcore raiders, lets call names of ESO, which catered to hardcore pvp players at first, well, and lets call out WoW, which nowadays mainly caters to raiders and high level dungeon players.

I will be even more amused to see the end of the hype of New World, and the way the game is going to take. I guess the devs rather would see a 90% player decline than changing their design vision based on what players really want from a MMORPG nowadays rather than what they pretend to want or based on what most players want versus what the loudest criers want.

Creating a working MMORPG nowadays is an art. I doubt AGS will manage it at the first try. Yet i love to watch its evolution in the coming years and i hope it will survive the initial hype phase and its (arguable) incoming decline of players. I already got the fun i could expect for 39€. So it was worth the money for me already.

I’ll have to try it then; you got me intrigued :slight_smile:

Man that sucks… I honestly haven’t found any bug like that and only once got stucked between some rocks. If I compare it to when WoW came out with all the mines in The Hinterlands being under the terrain… this game is polished! xD

That’s actually a good point.

LOL! Gatekeeping much? XDDDD
FYI I also played LoM, and it was awesome… Lineage was boring for me though. Black Desert… I put like 200h and then got bored walking between cities and forgot about what I was supposed to do xD the farming was so absorving!!

There is no amount of money they can offer where I would say yes. You see, I’ve got some ethics (actually left some jobs cause of them ^_^)

I disagree, the evade and dodge (I’m using a rapier) are bugged as hell. Although I find interesting that when I set Riposte some mobs just wait, the bastards…

Yes it is atrocious xD but the crafting is awesome. I recall picking lots of stuff and then let my GF level my cooking. She spent like 1h or so using her cooking knowledge and the ingredients, it was a sight to be seen :slight_smile:

Meanwhile here I struggle to find grain to do complicated dishes :confused:

Did you play SWG? Ever went to kill a Krayt Dragon? Man that was fantastic! And don’t get me started with the Nightsisters… omfg that was nerve-wracking.
But I see your point (and others) first dungeons suck, I shall continue and try the rest.

I guess some other weapons are more fun, the Rapier is not much fun on the dungeon but fun as heck when soloing.

No worries, I shall try the PvP at some point but so far is not “calling me”.

I agree and admit didn’t think of that.

I guess since I mostly solo I miss those parts.

Wildstar soloing was FUN! I only did the raids/dungeons (can’t remember how they were called there) to try them and trying to convince people to save their stunts because we had to hit three consecutive times was awful, so many wipes. I also loved the graphics.


I’ll finish saying that maybe the lack of skills also bothers me, I loved where in WoW, SWG or FFXIV when it feels like I’m playing the piano.

Anyway, thank you all for your comments, I’ll keep on it to see if the next dungeon is as awesome as some say.

Cheers!

I was since early beta SWG up until NGE horror rolled out. Krayt and Nightsisters is an interesting point to compare because SWG when it started, aka before the doctor buffs came in, hunting krayts and going through nightsister territory (heck, just hunting Rancors!) was extremely hard and you HAD to have a group with you…and each group member had to do their roles.

After the doctor buffs kicked in, the game switched to be DPS centric. You could suddenly tank anything and that meant you could now solo nightsisters, krayts and rancors, etc. The damage output was increased by the massive influx of krayt and other creature materials… to the point where basically everyone was using krayt+sliced weapons purely crafted for damage output.

The whole game’s combat system basically spiraled down after that. It was still fun but it was no longer a multiplayer game, it was just like this game… you play a single player game alongside with others but there is very little need to play together.

You could run solo through nightsister caves… slap a rancor down on your own. None of that was even remotely possible before the doctor buffs.

For this game, I’ll say it again: Try it yourself. Equip your character with half-level gear and go fight something = to your level. See just how insanely different an experience it is. Get a group of friends and have them do the same…and go hunt stuff 5 to 10 levels above you all. See just how much teamwork you actually need to engage in compared to the current dps-spam & zerg off.

Everything you said you don’t like about the game I actually love, so we’ll have to agree to disagre on this one.

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