Mykgard Bosses and Mobs Buffed! Why?

These changes and the way ‘luck’ is calculated have made me feel the same way…it’s a ‘meh, may as well log in’. Plus the small population on my main server is starting to struggle to even get enough players together for some myrk runs at all- since the patch a couple zergs tried the final portal in myrk and consensus is it’s better off left along as the rewards aren’t worth the massive repair bills.

The complete randomness of how luck is calculated on drops from ori veins seems even more broken than before: it now looks like they increased the value needed to roll cinna and tolv so if you aren’t flagged you will hardly ever see it but at the same time if you’re full set and flagged you also seem to get very little and zero void ore.

But randomly slapping things on the way in a full mining set gives you possibly some rare skin, wood, etc…which makes very little sense. even wearing a full luck set seemed to increase rare drops of skin and wood!

Now at the stage of trying to guess where the sweet spot might be to get the void to drop at all. Last one was before patch, since then over 200 nodes and no void at all with pvp on. Next week might try pve and full set and see what the difference (if any) is.

Looks like the stealth changed the roll values on nodes…

AWS: please include ALL changes in your patch notes. And close the PTR if you’re not going to use it to actually test and feedback and change anything.

They broke Myrk. I am pissed. Wearing full luck gear, PvP flagged and getting Infused potions from elite chests? Wtf

For some feed back can we give Great axe another Buff? Maybe like a teleport behind the player with 30yard range?

Maybe Thrope could just close the gate of Myr for a while so he can talk to his boss friends and they could start a union ?

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The code was never in the game to gut the chests. I don’t give a f if you are in a group of 3 or 5 or whatever small group that makes it “easier”. You will NEVER get enough drops to make up the the BS nerf to the chests

You guys are so incredibly out of touch with the player base. Its obvious that none of you play the game.

The short sighted, untested sweeping changes need to stop. The bug ridden easily exploited changes being introduced need to stop.

The game is dying and you guys are the ones killing it. Get it together.

Thank you for that post. I was about to comment on the fact the doorways were UBER buffed which is a total design oversight.

That tells me they blanket buffed elite areas last minute, which sucks because this is a sort of change that would have benefited from ptr testing or at least patch notes.

Constructive and concise.

  1. The developers are catching flak because of AGS leadership and are not the sole problem, AGS leadership is.

They do need more training, this is obvious from the quality of life mechanics left out and overall bug ridden patches and exploitation happening, quality control is very, very bad. The developers are inexperienced and need outside help from actual MMO developers with more than two years “in the software game industry in various departments” as has been stated by them. More training is sorely needed.

  1. The customer service is outsourced garbage. Amazon has outsourced the customer service to third parties that are poorly equipped and poorly trained to deal with anything game related. CSR;s Not trained, not regionally locked, the support and responses are pure garbage and very inconsistent. I would also bet they are overwhelmed and toss a large number of tickets or simply cut and paste responses without actually reading or actually checking on anything.

Keep in mind, the devs provide the metric for the CSR’s to follow, along with a standard flowchart and instructions after it is cleaned up and sent out to the outsourced trash that is AGS support. I can just imagine the fiasco as these directives go to these third parties and individuals that are poorly trained or simply do not care.

  1. Making statements like “Other companies do it” is beyond insane when a company is trying to get consumer trust.

  2. “We read feedback” This statement is suspect. AGS may read some sanitized version given to them after it is consolidated, cleaned, and most of it thrown away…as prior patches and this most recent update flatly prove.

  3. When you have PTR feedback that needs to be addressed, that is, the feedback that does actually reach a dev, then “Scheduled” releases need to be postponed by some person in charge with more knowledge than how to use a spoon properly.

  4. The update has been out for 12 hours…the negativity should be a sign regarding the “Telemetry”. The bigger question is why adjustments have not been made already. In the first 6 hours there were problems that needed to be addressed, yet nothing has been done.

  5. While the devs may be working hard, the AGS leadership and whomever manages this game needs some serious help and retraining “In my opinion”.

  6. The most egregious thing regarding AGS and the overall support, community support, and Game ticket support…there is a LOT of lying going on. Amazon says the EULA /TOS are legally binding documents for we consumers, and yet Amazon game support has been caught lying and being deceptive with all the chat logs being displayed.

Suggested changes. AGS game support needs to stop lying to the consumers, get serious training, and be region locked, not the current throw all tickets into the same pool and let anyone from any country process it.

AGS needs to get outside help from some big name MMO studio (ANY) with devs that will train and educate the current AGS staff and support staff and supervise them until they can be signed off as competent. Send the current head of AGS back to his book department and hire an established MMO game dev to head AGS and provide direction.

I know some of the things going on behind the scenes as it is a common denominator in any development with garbage leadership that is incapable of listening or clueless as how to something works, especially the project they are assigned. I worked at RTI for seven years. I have sat in meetings and during the final decision making, have had to stand up and say “NO” and really anger some suits, but it must be done or “stupid thought” usually ends up becoming features in a product.

While the employees at AGS may not have the protection of being an enforceable party, that is, a person that can stop a project cold by withholding funds if need be as I was, there is remedy. Management making constant mistakes and releasing bad service/product/support, as long as it is documented, can be reported. This can lead to improvements. Management may be able to retaliate in the short term, but in the long term, those in charge will ultimately be held to account. Especially with todays optics.

I see this as a current problem in AGS. I can just imagine the fights between devs and leadership, thinking they are not happening is naïve.

I know the devs are taking the brunt of the criticism when the AGS leadership is the major problem with this game. Direction, suspense’s, short/mid/long term goals are set in stone because those in charge will not listen and adjust. Top this with generic third party customer support that is not region locked, that is ill trained and scripted, and hides behind statements such as “we do not have to tell you anything” makes it appear the leadership in AGS needs to be held accountable for a number of things.

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This change makes absolutely no sense in the context of the game. It is an open world game where players can go where they want. Is the intention to have groups queueing up outside Myrk and go in one at a time so the content can be played as intended?

If they wanted a player limit for content they should have made Myrk instanced.

The other thing is that it’s not as though the content is super tactical or intricate other than the requirement of a decent tank. It’s just DPS and heal spam. Why make the DPS spam longer? What does it achieve? The player doesn’t come out of it feeling any more invested or fulfilled.

Some really odd changes in this patch.

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Also the lvl 65 portals, we got wiped with 4 groups and tanks and healers in each group.
This is BS, suggested for 5 players. LMAO

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This was not the change to make right now. Not in this way at least, and not without testing on, DING DING DING — THE PTR ----. Not worth logging in right now. ANd bug after bug on top of it.

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Myrkgard is almost unplayable now…

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Hows the telemetry doing? :smiley:

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THE MOBS ARE TOO HARD

They do too much DAMAGE AND have too much HEALTH!

What did the dev team smoke when they changed this in the recent patch?

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Wow these latest dev notes are ridiculous. They are saying these elite zone buffs are intended.

Do they not realise they made low level elite zones also completely unplayable?

Did they also not check these changes out before implementing them to high level elite zones? Myrk is at an absolute horrible state right now. A lot of people are demotivated by these changes. You guys honestly have to go over them ASAP and tune it properly. Both the HP and the damage done from the mobs.

Doing a few elite zones a day already ate up some time, but now it’s gotten to an absolute shit point.

So upsetting. I was always with you guys even with the massive exploits, but these current changes are just dumb.

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“Maybe Thrope could just close the gate of Myr for a while so he can talk to his boss friends and they could start a union ?”

good one hahaha

This is a disaster of a patch but at least I got a week off now from NW. Maybe trying Halo for a change.

Enjoy the telemetry! Hope you pay attention to the player numbers as well :chart_with_downwards_trend:

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Hey AGS, your efforts will be far more appreciated if you keep a finger on the pulse of the community and act accordingly. And of course… true transparency.

Undocumented “nerfs” - by virtue of being undocumented make your intentions appear shady as heck.

Next time, if you truly think similar nerfs in the future are absolutely best for the game, please have a conversation with your players first.

Please, please, please stop being reactionary. It is not a pretty color on you (or anyone else for that matter)

Read your DEV Blog response this morning where you finally covered the change to the elite zones, which is great, or is it?

So you intended to make these mobs more difficult, ok, why? Oh you still have no intention of telling us WHY you made this change.

As another one of my comments tried to strongly point out There is three tiers of players. The top tier will blast through your content to end game quickly. The middle tier will find your end game challenging but not difficult. The lowest tier will find your end game content difficult.

So you want to tune, ok, refer to the above tier system. If you tune end game content to make it more difficult based on the top tier flying though your end content you absolutely destroy the two lower tiers. That middle tier is your largest tier, where most of your playerbase will fall into. You clearly tuned based on the top tier, and now you’re swimming in negative feedback.

Again, and seriously we can’t stress this enough. If a zone is rated for 5 people you cannot, under any circumstance tune it for 10+. You absolutely will break the game for those not running in those large groups.

If you want to stop the large groups, instance the zone. You have the technology and the ability to do so. Yet that’s not what you were doing was it? It still 100% feels like your attempt to timegate and prolong end game content. Making things take longer does NOT equal player retention. If a suit in your office has that stuck in their head send them to the break room for juice and cookies while you actually fix the game.

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Do it in a small group. You’ll do just fine.

It was never intended to be zerged.

Impossible to do. You cannot control how many people are in the zone. The zone is scaling based on players in the area. The more in the area the more the mobs buff.

Your 5 person group will watch bosses stack to 10 player - 15 player - 20 player etc difficulty as each new 5 person group rolls into the area. Area also means area not always attacking the same mob.

If your 5 person group can handle a mob tuned for 20+ players that’s awesome, but not every group can. Mine can as well, but our experience cannot justify punishing someone else.

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