Not a musket user but I’d also find it more interesting to have name plates and health bars not visible on enemies in general.
Not only because because its disclosing targets in ranged combat but also because it would make using the environment as cover much more interesting.
Obviously friendly players should still have a visible health bar, at least if you have a healing class active but aside from that, less clutter would be cooler.
To still help in identifying friend and foe in wars or OPR, the game could automatically give every player some visual cue like a colored brassard, or comparable elements, or automatically overwrite dye colors for the armors, so that they show your affiliation.
I’d rather like to have some kind of battle log available in which I can see damage numbers, amount of health healed and skills used. That would make things more transparent and could also help in identifying bugs/exploits or help you in improving your build or damage output.
And just to clarify, I don’t want to see all damage and heal and skills of all players around but only the numbers impacting my character or generated by my character. Ideally with some options to filter the log for things like skill damage, weapon damage, health etc.
you can not set it to 0, i play with 4 plates only, and it is still ultra annoying. I do not wanna see plates of players, if i not aiming on them at all…But in case of snipering it making ultra easy. Just aim undertthe Lvl plate part and you will hit with musket even if target is not visible to you at all
wall hack implies being able to see through walls -.-
someone able to see your name once your body is partially visible is wuite fine tho, if a friend of yours holds up a bush that covers face & torso you will still know who he is and what his name is.