I don’t need to change your mind - but you are just wrong. It’s not about having things explained in detail in game, but it is about making sure the information is properly available and discoverable without massive player investment - that is bad design and an excellent way to make players quit. Gamers shouldn’t have to put in outside work to play the game (resources outside the game should be mostly devoted to meta analysis and strategy, not required to tell you what a mechanic even does;) all those should be reasonably discoverable IN GAME.
The Steve Jobs quote isn’t relevant - nor is it, or really anything else that man said, particularly profound.
Also, even if it were true that “every game does” it does not follow as a logically valid argument that any game should do so.
Also, feel free to actually show where in the widely available patch notes it explicitly specifies that only named items with 3 fixed perks get upgraded (because I don’t even see that information easily from the 1.3 release patch notes, much less having an explanation IN GAME.)
Actually your opinion doesnt make me wrong. Your entitled to your own opinion not your own facts. A google search isnt a huge investment or research for a dissertation. Its minimal effort.
Exactly because every other game works this way you should already know to do your own homework. Its called the status quo. This doesnt make it good but it should educate expectations.
These are the top results from a google search any one of them would of set of alarms about upgrading a 599 to 600.
It is the truth gathered from in game experience which you can replicate yourself. You have the had the same experience yet sit here in denial of what a majority of the posts here are telling you.
You’re being ridiculous as well. You’re simply refuting knowledge because it doesn’t serve your goal of clarifying this information. Nothing needs to be clarified you are wrong or grossly misunderstand common sense. In either case the issue is with you, not the game.
Not a single one of those was the patch notes - or even the developers as a source, period.
And I didn’t say every game works that way, I said “even if”. Simply put, not every game requires you to go to outside sources to learn the mechanics of the game. In fact, there were plenty of games that came along before internet guides were even a popularized thing. I didn’t feel like I had to have a guide to actually clarify mechanics for me in almost all games I played, including games like Tera or ACE Online. I just played the game and learned pretty much everything I needed from the game itself. You could use gear guides and farming guides, etc. to figure out the optimal way to do something, but I don’t recall anything required to learn a basic mechanic in the game.
A piece of media should be able to stand entirely on its own first and foremost and that’s the developer’s responsibility to make sure it does.
We will have to agree to disagree. But doesn’t seem like anyone supports your opinion from the direction of this thread. No one has came to your defense. That should hopefully educate your future expectations.
That doesn’t mean your expectation is wrong things can always be explained better but there will always be things left to discovery and in those instances the gamer’s who will get ahead are those who are willing to put in extra effort. It’s okay your not, just understand this sort of frustration is going to repeat itself in the future for you in other ways.
However, I don’t know if you actually read all the responses in the thread, because it would seem quite a few people have the same/similar opinions. Just because there isn’t a lot of comments saying “Yay, go Vall! You’re so right,” or responding after my responses, that hardly seems to mean my opinion isn’t supported by others here. To be fair, hardly anyone is engaging in this topic on either side of the argument.
Moriar (the OP) and Zyzax in particular appear to directly agree and have commented thusly in this thread.
at best, put an * on the bottom of the upgrade window.
under the slider that says * this item will receive a 3rd perk on 600 however you would need to shorten that down
also side note the upgrade slider acts weird when upgrading something only one level. you can slide it up bit by bit without it actually upgrading. instead of a slider it should just be an arrow back and forth like attributes that way you can chose what gear score you want to get it to.
eveyone needs to stop using “named drop” its based on guaranteed perks.
if the item has a guaranteed perk addition at 600gs the item will turn legendary. this applies to all armor and weapons. the instrumentality, shipyard, and garden’s trinkets have a chance to roll with a random extra perk at 600. they do not have a guaranteed 3rd perk therefore they do not gain a perk at 600 when upgraded from 599 with umbral shards.
its known to anyone that was paying attention to the update as well as anyone that researches things like this…
not everyone does this so a QoL update like having the upgrade box say its going to get a 3rd perk or not is probably warranted. mostly because it isnt clear and you have to go to outside sources to figure it out which isnt a good thing.
not to mention IF nw gets an influx of new players that dont know anything about it.
Apparently these yutzes want to know if there’s a third perk on something. You can research this at nwdb.info but they want the game to tell them EXACTLY what the third perk is on an item below 600.
nwdb.info has this solution featured. There is a slider that allows you to change the iLvl and if you pull it BELOW 600 the 3rd perk is greyed out (if it is available). Please simply replicate this feature by showing the third perk but greyed out on the named items (with 3 perks)?
I personally don’t see the need for any of this. Sites like thotbott and the like have existed for as long as MMOs have and if you can’t do research before undertaking actions that have consequences perhaps you’re to blame, not the game devs.
I wish the wiki didnt suck and was an actual wiki, the Database locks it from editing anywhere so that takes a long time unless someone comments where they got the item or item problems.
i dunno, i like the site. not that its of much help considering 90% of the items in this game are worthless, or cant be upgraded due to the level of the mob.
its cool seeing upcoming stuff that was mined though.
an offical wiki would probably omit all of that stuff which isnt good.
only real important thing that needs to be available is the drop tables, the map with resource locations and occasionally searching up how quests get done when they break.
I think the fix is quite simple. When you upgrade an item from 590+ it shows u what the weapon stats will be as you slide the slider to higher gear score
make it so that when u hit 600+ it will show what it looks like then. Currently it doesnt show a 590+ item as legendary when upgraded to 600 when it should.
I guess the downside here is that if you dont have the umbrel to show 600 eg if you have umbrel to 590-595 you wouldnt be able to see what it would be at 600. maybe make the slider work from 590-625 even when you have 0 or any umbrel but if not enough umbrel for selected level on slider, grey out the button to upgrade with a popup label saying you need x amount of umbrel to upgrade to this level and only have x umbrel currently