Named Items upgrade via Umbral to Legendary

The sources you cite are not legitimate sources… They need to come from Newworld.com or In the game. Otherwise… no its not a single source of truth.

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It is the truth gathered from in game experience which you can replicate yourself. You have the had the same experience yet sit here in denial of what a majority of the posts here are telling you.

You’re being ridiculous as well. You’re simply refuting knowledge because it doesn’t serve your goal of clarifying this information. Nothing needs to be clarified you are wrong or grossly misunderstand common sense. In either case the issue is with you, not the game.

Ya still arguing over this. Move on. Lmao

Not a single one of those was the patch notes - or even the developers as a source, period.

And I didn’t say every game works that way, I said “even if”. Simply put, not every game requires you to go to outside sources to learn the mechanics of the game. In fact, there were plenty of games that came along before internet guides were even a popularized thing. I didn’t feel like I had to have a guide to actually clarify mechanics for me in almost all games I played, including games like Tera or ACE Online. I just played the game and learned pretty much everything I needed from the game itself. You could use gear guides and farming guides, etc. to figure out the optimal way to do something, but I don’t recall anything required to learn a basic mechanic in the game.

A piece of media should be able to stand entirely on its own first and foremost and that’s the developer’s responsibility to make sure it does.

What made you assume items would gain a third perk when upgrading to 600 in the first place?

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We will have to agree to disagree. But doesn’t seem like anyone supports your opinion from the direction of this thread. No one has came to your defense. That should hopefully educate your future expectations.

That doesn’t mean your expectation is wrong things can always be explained better but there will always be things left to discovery and in those instances the gamer’s who will get ahead are those who are willing to put in extra effort. It’s okay your not, just understand this sort of frustration is going to repeat itself in the future for you in other ways.

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Yes, we will have to agree to disagree.

However, I don’t know if you actually read all the responses in the thread, because it would seem quite a few people have the same/similar opinions. Just because there isn’t a lot of comments saying “Yay, go Vall! You’re so right,” or responding after my responses, that hardly seems to mean my opinion isn’t supported by others here. To be fair, hardly anyone is engaging in this topic on either side of the argument.

Moriar (the OP) and Zyzax in particular appear to directly agree and have commented thusly in this thread.

not very many options around but.

at best, put an * on the bottom of the upgrade window.

under the slider that says * this item will receive a 3rd perk on 600 however you would need to shorten that down

also side note the upgrade slider acts weird when upgrading something only one level. you can slide it up bit by bit without it actually upgrading. instead of a slider it should just be an arrow back and forth like attributes that way you can chose what gear score you want to get it to.

eveyone needs to stop using “named drop” its based on guaranteed perks.

if the item has a guaranteed perk addition at 600gs the item will turn legendary. this applies to all armor and weapons. the instrumentality, shipyard, and garden’s trinkets have a chance to roll with a random extra perk at 600. they do not have a guaranteed 3rd perk therefore they do not gain a perk at 600 when upgraded from 599 with umbral shards.

its known to anyone that was paying attention to the update as well as anyone that researches things like this…

not everyone does this so a QoL update like having the upgrade box say its going to get a 3rd perk or not is probably warranted. mostly because it isnt clear and you have to go to outside sources to figure it out which isnt a good thing.

not to mention IF nw gets an influx of new players that dont know anything about it.

Apparently these yutzes want to know if there’s a third perk on something. You can research this at nwdb.info but they want the game to tell them EXACTLY what the third perk is on an item below 600.

nwdb.info has this solution featured. There is a slider that allows you to change the iLvl and if you pull it BELOW 600 the 3rd perk is greyed out (if it is available). Please simply replicate this feature by showing the third perk but greyed out on the named items (with 3 perks)?

I personally don’t see the need for any of this. Sites like thotbott and the like have existed for as long as MMOs have and if you can’t do research before undertaking actions that have consequences perhaps you’re to blame, not the game devs.

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requiring a WIKI or a 3rd party site to explain the mechanics of a game isnt good game design

yes there are games like that. and it can be charming

not good for player experience but charming.

this isnt the case for nw.

make it clear. make it understandable within the game.

I wish the wiki didnt suck and was an actual wiki, the Database locks it from editing anywhere so that takes a long time unless someone comments where they got the item or item problems.

i dunno, i like the site. not that its of much help considering 90% of the items in this game are worthless, or cant be upgraded due to the level of the mob.

its cool seeing upcoming stuff that was mined though.

an offical wiki would probably omit all of that stuff which isnt good.

only real important thing that needs to be available is the drop tables, the map with resource locations and occasionally searching up how quests get done when they break.

I think the fix is quite simple. When you upgrade an item from 590+ it shows u what the weapon stats will be as you slide the slider to higher gear score

make it so that when u hit 600+ it will show what it looks like then. Currently it doesnt show a 590+ item as legendary when upgraded to 600 when it should.

I guess the downside here is that if you dont have the umbrel to show 600 eg if you have umbrel to 590-595 you wouldnt be able to see what it would be at 600. maybe make the slider work from 590-625 even when you have 0 or any umbrel but if not enough umbrel for selected level on slider, grey out the button to upgrade with a popup label saying you need x amount of umbrel to upgrade to this level and only have x umbrel currently

just off the top of my head this is a mock up of the changes I think need to be implemented to make this easier for all

obviously the mini icon and weapon preview would change to a golden icon and legendary preview when slider if moved to 600+ if can be upgraded

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Better simpler solution is to disable the extra perk upgrade at 600 for all items.

WG needs to clearly label each item so there isn’t any unnecessary confusion as to what it’s status is.

“Named item” itself is an incredibly vague concept, all items have names ffs.

If properly sorted and labeled then a simple glance at the paper doll/popup should give you all the information you need.

Ideally everytime you upgrade an item that is not yet 600 and when a legendary result isnt possible at 599 to 600 prompt a warning to confirm upgrade and state the item is not eligible to be upgraded to legendary.

With that ux, the player would be comfronted with the warning if once each upgrade towards 600 so theres no chance they didnt know it wouldnt turn legendary.

Inversely you could just show the third perk crossed out on sub 600 tems that have fixed 3rd perks. So youd know you only unlock third perks if visible.

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Simple , but perfect .

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