It’s about to hit 50% which is usually when they do the exploit
We will see if they try it this time
they didnt mess up syndicate defended the fort until a invasion happened
thats what they get
Oh okay lmao nice - but it is still true that that’s what happened when they tried in First Light
Actually you don’t need the fort to declare war - because they didn’t have the fort in Monarchs when they declared war, unless they exploited that too
Legit Green just declared war on Everfall and Restless Shore within 30 seconds of each other
The dev’s have confirmed this is not an exploit, it is intended game mechanics/loop
So you’re telling me - that the 30 - 40 greens in Monarchs that were running pvp missions that were steadily raising the influence by a few % every turn JUMPED to 2 - 6 quest turn ins = 50% ? Because that’s what happened and there are 50+ Covenant Members who watched this happen. And that that is a “Feature” ? That is so stupid on so many levels - I think that’s a great feature and that that makes sense that the pvp missions could be worth more - but they should not change from 0.5% or whatever to 15%+ per quest in a matter of 10-20 minutes. I think that if that is truly how it worked than okay fine - but do the devs REALLY know what is happening here?
The only thing that is a bug that they are aware of, is that when an invasion is incoming rep can continue to be earned, that, for sure is a bug… but ya, the increased rep gains are part of the underdog mechanic













