Neno Kuni West Coast Servers Game Breaking Influence Exploit Just Happened!

they didnt mess up syndicate defended the fort until a invasion happened :rofl: thats what they get

Oh okay lmao nice - but it is still true that that’s what happened when they tried in First Light

Actually you don’t need the fort to declare war - because they didn’t have the fort in Monarchs when they declared war, unless they exploited that too

Well I guess we will never see them do it in the act :eyes:

Legit Green just declared war on Everfall and Restless Shore within 30 seconds of each other

Wonder if they’re going to do it in Weaver’s Fen - here’s a time stamp if they do

Here’s an update

The dev’s have confirmed this is not an exploit, it is intended game mechanics/loop

So you’re telling me - that the 30 - 40 greens in Monarchs that were running pvp missions that were steadily raising the influence by a few % every turn JUMPED to 2 - 6 quest turn ins = 50% ? Because that’s what happened and there are 50+ Covenant Members who watched this happen. And that that is a “Feature” ? That is so stupid on so many levels - I think that’s a great feature and that that makes sense that the pvp missions could be worth more - but they should not change from 0.5% or whatever to 15%+ per quest in a matter of 10-20 minutes. I think that if that is truly how it worked than okay fine - but do the devs REALLY know what is happening here?

The only thing that is a bug that they are aware of, is that when an invasion is incoming rep can continue to be earned, that, for sure is a bug… but ya, the increased rep gains are part of the underdog mechanic

It just shouldn’t change THAT fast - like I think that’s fine and that makes sense but from 0.5% to 15% over the course of 15 minutes??? So dumb and stupid - maybe like everyday they are worth 1% more or whatever but not this. This is way way too much.

Besides - the Green have more people than Yellow - So how does this “Underdog” feature help the underdog?