Nerf a Healer & Get more tanks, improve Pvp

If healers could only heal one player at a time, tanks would be in higher demand for group survivability. ----Tanks viable

If healers could only heal one other player at a time, you wouldn’t be fighting 5 huddled up players in one heal ring that only run out during grit! —PvP gets so much more balanced

If healers could only heal one at a time current OPR and 3 v3 matches would be WAAAAAaaayyy more balanced.

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Uhm. Just no.

Healers don’t need to be limited to one person, but they do need to be limited to their own group or capped at 5 players. The problem with healing in PVP has to do with uncapped scaling and if you go back and look at other posts I’ve made I’ve outlined many examples of why every other game caps AOE healing at a set number of targets or limits it to your group. It’s typically 3-5 targets per spell cast.

The problem here is persistent circles you can move into and out of and they stay. These healing effects shoudl be persistent. But cast at the time it’s cast. You arent in it, you don’t get it make it apply traditional HOTs to players. Limit it to 5 friendly targets in the area.

Tanks need a lot more to be viable - alot and there are plenty of good threads already on these forums with suggestions to improve tanks.

Arena needs to include a 5v5 and be balanced aroudn 5v5 like WoW was. Everything not a group of 5 just has to deal with imbalances as everything revolves around groups. Wars, Raids, Expeditions, everything. Balance it to a full group of 5v5 and be done with it.

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Shouldn’t be 3 or 5, but ONLY one at a time. Anything more than one results in a very large balance deficient in OPR’s and Arenas, groups with healers vs those without. If the healer could only heal 1 other player at a time, it would be a much more equal scenario of fighting against odds that could actually be overcome.

There’s really no reason why a healer needs to be able to heal more than one player at a time other than it being the paradigm many are accustomed too. Unfortunately such a paradigm greatly inhibits fair play, especially in small 1 v 1, 1 v 2, even 2 v 2 settings. The odds get harder and harder to over come as the healers group or number of players increases, as they all stand to benefit off 1 teammate.

literally beyond fucking tired of the constant nerf healers comments when you dont play the class yourself. Healers are the only class pigeon holed into 1 weapon with no variety. We need a lifestaff we need blessed and refreshing move. We must use a rapier or we are trolling and then every1 complains rapier needs a nerf. Just stop and give healers a new actually viable support weapon already.

What AGS needs to do to make tanks viable in PVP again is get rid of the stamina bar on blocking and add a blocking bar along with a stamina bar or something along those lines to make shields viable.

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Tanks don’t belong in PvP.

Sure you can stand on the point and hold up your cute little Towershield thinking you’re this godlike juggernaut, but ultimately people that are just incredibly tanky and barely dish out any damage are just incredibly boring for everybody involved. The Meta is already slow enough after the Light Armor changes.

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You think the meta is slow? Most people die in a single combo these days. What do you want? Instagib pvp? It’s almost there already lol.

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Healers are fine atm. I don’t want to see more nerfs, already have a hard time finding them for dungeons. The Brimstone changes knocked healers down a peg or two already.

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Here we go again as i said didn’t last a month without having a new post saying nerf heals

Also dps should only be able to attack one player at a time by your logic

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Meanwhile in Expedition lobbies… Healers where???

We cannot only exist the only way you want us to.

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The sheer audacity of this statement lmao. Try saying bruisers don’t belong in PVP, or healers, or DPS. Tanks play a legitimate play style and they deserve to be able to participate in pvp without respeccing, just like all the other classes.

I’ve been saying this shit since the beginning, bruisers are the reason New World pvp is so hard to balance. They fucking migrate armor more than any other class, when heavy armor was the move they ran into the ground. Now that light is meta you’ve got bruisers running around with unchecked mobility, grit, near permanent 20% fortify, and insane damage.

So TBh nothing changed… before patch you died in 5 sec now due to kamikaze rune is 2,5s xd

Why nerf healers??? ppl get one shot or insta killed with 2 ppl runnning detonate in the current meta. If im only able to heal one player I might aswell leave and play DPS as the healer class at that point would be pointless

Healers don’t need nerfed again, the interaction between Empower/Weaken/Fortify/Rend need nerfing. At the moment it heavily favors doing more damage. Fortify is 50% with all armor classes, meaning that even though heavy mitigates more damage overall, light benefits the most from fortify and reduces the damage resistance distance between heavy and light more than it should. Empower benefits from heavily investing in damage, and accessibility to it is fairly easy compared to weaken. Example: Most weapons have a self empower, you don’t have to do much to get it, it’s there. Weaken on the other than, on most weapons you have to close the gap to use it, and the uptime on it isn’t nearly as close to the uptime on empower. I’ve been playing around with 300 con full defensive GS/VG and it’s as tanky as Ive been since the resilent bug, and it’s because of roaring Rupture. It’s exactly what a taunt should be in PVP.

Get 2 healing reduction perks and you at 50%. Arenas got healing damping over time so maybe kite more and burst after. Currently burst it’s so high that we just kill people for 1-2 sec inside healing. Other games have group capped healing but addons as well and you can still target 25 men at the same time. Other games have variety of healing classes which heals stack upon each other. If you can’t kill people in this burst meta the problem is your gear/weapon setup or your class. Another part is that if you just meet better players they won’t die to you without a healer but if there’s healer in their group you can always find good excuse :smile:. Tanks are highly valuable in wars btw BB IG and if opr was ranked you will see more value for thanks there too

There isn’t a game in existence that has PVE that is single target heals only. A game should never be balanced around 1v1 pvp when it is PvX or PVE. Yes - its unbalanced when you dont have a healer - you need to run a comp meant to counter healers and get with the meta the whole point of arenas.

No, not by my logic at all, because all players have offensive dps capabilities & secondary weapons. Apples and Oranges

I think your wrong on both your points; there are and have been many MMOs, with more balanced PvP play/weapons/classes, simply because they balanced them off 1 v 1 combat.
The unholy trinity concept really throws a wrench into balanced PvP play.
Should NW balance off 1 v 1 play, the differences of classes can still be noticeable and formidable but not overly dominating. i.e. No class is invulnerable to another, tanks are mitigated over time by stam management issues much like healers would be with mana management issues. Less sustainability differences between classes, smaller dmg variances between classes equals more balanced play. Heck! right now in NW you often have players stuck staring each other down because they simply can’t kill one another.

If attacked by another player the struggle to stay alive should be a real one! Not just stand in my SG or pull out my shield and chug! C’mon Man! Devs do some work

Pls AGS stop hitting healers with the nerfbat.

yeah nerf more healers and not other metas at all ,since the beta i only saw ags nerf healers and people are still asking for nerf and not a single time for dps meta whores

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