Nerf bb or every melee will leave

Time to go bow or FS and contribute to the best meta ever!

This right here, needs some kind of animation, there’s no react and there’s also no proper counter attack for the lack of animation and damage it does. It’s a guessing game on when to punish a BB and when to dodge a BB. Other skills like shock wave, maelstrom, vault kick, incinerate ect. Have a wind up that allows you to stun back if you time it correctly to counter.

Personally I would add animation times to the skills and a slight wind up to the autos but increase the damage to make up for it. It should be a powerful yet slow weapon that’s deadly if you don’t properly dodge it’s slow animations, like the hammer

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so let’s make dynamic weapons a piece of clunky crap, because you can’t press shift when a bb is coming at you, to have his combo go cd, great logic! Let’s just remove all weapons that have burst, then so you don’t get in the way of hitting lmb spam and thinking about nothing…

I’m not understanding what your argument is, bb is the only weapon that has no start up animation for any of its moves or skills other than the wind blast thing that pushes you back. That is the only proper skill that has a start up. Musket auto attacks are the only other thing you can’t dodge and are instant. Your asking me to dodge something but guessing when someone is going to shoot? Ok I’ll waste 50 stam on one dodge and hope he uses his skill, oh no, he baited me and didn’t actually use his skill, he was just using an auto attack, so now I’ll dodge again. OOPS he baited me again, now I have no stam “PEW PEW PEW” there goes 2/3 of my health. DAMN, wish I was playing a action/reaction combat game, oh wait….

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I totally agree with every post of yours.
All players with a blunderbuss consider that as your interlocutor below.
In their opinion, they should guess “whether you press dodge or not.” In fact, everything is even much simpler than you described, because of the huge damage and lack of animation, he just goes to exchange with you. At the same time, you have animation blocking and you cannot press dodge, as a result, he will receive 2 thousand damage and you are almost all health.

don’t fool yourself, animation is present on absolutely all weapon skills, you just don’t understand the difference between animation speed and no animation, bb has zero sustain and poor range, can only play at close distance, without grid and cc, adding longer animation windows the weapon will become trash, like it already happened with blastshot, after bb came out it’s a useless skill now, this will happen to other skills if they add longer animations, I’ve been playing bb since it came out, never caught a oneshot combo from other bb users, always understood when i have to dodge it, you just want to nerf the weapon because it’s easier than learning how to play against it, any hatchet, greatsword or sns will destroy you much faster than bb and he won’t care if you can dodge or not.

I saw that 1.5 second clip of 3 skills and 2 autos, no weapon in the game does 5 animations in 1.5 seconds. Also net shot is the strongest and longest lasting cc in the game, 7 seconds of slow, you don’t need other cc at that point, slow them to a crawl and just use autos to bait their stam and since exhausting slows their stam regen after dodgeing from net shot you can go to ham with your skills when his stam is low then back off till your off CD then repeat.

And besides all that you get defense like a S&S user, you have defensive resolve as a PASSIVE with a lower CD rate than S&S and you don’t have to activate it! It does it for you when your health is at 50% and gives you 50% less damage for the same duration but you don’t have to slot it as a skill.

But let’s be real here, like I said it’s the only weapon that has 0 animation start up/lock other than reloading your auto between a shot (which you can cancel that animation by using a skill) or the bb knock over skill.

The bb should have animations and higher fire power, it should be a skilled weapon where you shoot people during their animation locks for big d1ck damage or catching them on a roll and it should have grit during its attacks/skills. Personally I would prob add a passive for damage reduction on the bb while you have active grit during your animation locks so now you still have your tankyness but between skills when your grit isn’t active is when people have an opportunity to stagger/stun you at the end of your skills like on most weapons grit ends at 3/4 duration of your skills.

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this conversation is about nothing, can you hear yourself? instead of asking the devs to remove animation blocking from other weapons, just want to add bb to this clumsy combat fest, ruining the smoothness of combat, I’ve given you reasons why adding animation blocking or longer windows ruins the weapon, but you don’t want to understand, just pick up a bb, go to oprs and you will be surprised when you see, how most people dodge your combo, and then maybe you will understand this weapon, that in another context it is just useless, end of the discussion, no answer me pls.

Actually this reply right here summed up everything, you want ESO/WOW instant skill combat where you cancel every attack and just push a button and a instant result happens and you roll your face across the keyboard till you see everything on CD and repeat

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Actually, you have no idea what you are writing about:

  1. Shot-claw shot-shot nerfed PTR (blocking in animations)
  2. shrapnel’s blast has always had animation, take a video and count the frames, you will be surprised.
  3. Tank passive nerfed PTR (fortifying nerf, last chance passive it’s fortify now)
  4. Net shot good skill, but it’s joke for u if u have freedom and stamina recovery perk (all good pvp players use this)
  5. splitting grenade, a skill that is very easy to dodge with an extremely long explosion timer
  6. only three skills are usable, the rest are just useless

what are the conclusions, most players have no idea how weapons and pvp work in this game, but they desperately need nerves, understand one thing, because of you, this game is already dead.

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3 auto and 3 skill in less than 1.5s actually.

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unless you hit a new player or a bot with it, half of it just won’t go through, and then you’ll have cd and die, in any case, claw shot animation cancellation doesn’t work anymore on PTR, few people use claw shot on live servers, because even now it’s garbage

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without claw shot u can do it as: auto+grande+auto+sharpen+auto+net for maybe 1.6s and more dmg.

Make this combo from range, grenade not work it will detonate near the player, and
with this build you will die from any range player, from cc combo from SS + Hamer, yasy die from GS + Hatchet etc… BB is not overpower, 1, 2 dodge and all your burst damage in 1.5 sec id gone. I play bb from the beginning i know what i’m talking.

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Dude what you are adding there? Your base numers are wrong. And rest of math is wrong. Azoth shot alone is 5 bullets but on hit each next does -20% dmg.

Im not sure what you calculate there couse none of the numer you use seems to be BB related number lol.

If you are jumped by BB gun player and you stay for 1.5sec or longer in place you deserver to die.

To make bb combo you have to:

  1. get in any mele range
  2. make him wait in place for like 2sec - reality is you need to iunclude reaction time in that combo to
  3. dont die while in range
  4. dont get cc locked while in that range

Its like saying Bow is OP couse when i stay 6-8sec in place they do kill me on range. Yea you deserve to die.

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that’s why he trying this combo on a mannequin, because in real pvp it doesn’t work like that, but the developers need to make the weapons nerf, because the poor thing wants to keep spamming lmb

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Why people still defend bb? Stop being delusional . Nerf is deserved and more will probably be needed

the underestimation is now 15 and it goes from 50%, while 50 for a decrease is considered 100%, there is 1 error in the calculations and it does not significantly affect the result. Make a counter-calculation and do not fart nonsense out of yourself.

Just going to say that, with my experience, I can usually dodge a huge number of an opponent’s musket shots. You just learn their patterns really fast when you face maybe one or two of them. I actually fought one musket guy for probably around 20 minutes (he just ran constantly, trying to kite me… he couldn’t kill me) and he had to actually adapt to my dodging by waiting between shots… this actually worked to my benefit as he spent less time shooting me (though this just meant he ran earlier… which is why I hate fighting musket and bow players most of the time because I might as well watch paint dry)

Honestly don’t get the fuss some make over “no animations” for these weapons. Yes, some stuff works like that in the game and this is not a bad thing; if everything worked the same way it would be just a reaction sim and would be bland.