Im sure fire/frost can’t do anything rn since half of the spells aren’t working …
Sounds like you want to nerf everything you aren’t using.
Fire staff and ice gauntlet definitely aren’t 1v5ing unless those 5 are extremely bad. One or two gravity wells is going to typically result in the death of any fire+ice user facing 5 people.
So pretty much nerf all weapons you don’t use. Sweet
I just checked, and as far as I can tell, my heavy armor doesn’t do any damage at all, so I don’t think a 25% reduction would actually change anything.
You have any consideration on how this will impact the 300K+ people currently playing this game for PvE content?
So I’m glad you guys get it. People should stop calling for nerfs on everything except the specific builds they use.
I agree heavy armor needs a damage debuff tbh… Probably not best to make argument for nerfing everything in one thread though. Many will make assumptions about you rather than what you’re saying 
Ah yes, Lets make tanks who already deal the least amount of damage, do EVEN less damage!
That’ll fix everything!
The problem is this. Everyone’s MMO brain says heavy armour = Tank.
However in new world that isn’t the case. You can go full Dex or full int or even full strength with heavy armour. And your only lacking a damage bonus from light armour which isn’t huge. But gaining a huge amount of survival.
I’ve had more heavy armour uses smack me for almost double what I hit them for with light armour. Now I’m not saying they shouldn’t be able to hit hard. But there definitely needs to be some logical approach to what an actual tank is and what is a heavy brawler.
Personally I think the armour type should keep its current bonuses. But remove all the defensive benefits. And move ALL of that stuff into constitution. If you wanna be tanky as all hell spec con. If you want longer CC go heavy, more damage light. Something in the middle medium.
I am only level 26 but I agree, I was running around in Medium Armor with Musket and Hatchet and taking massive damage while my Son just literally smashing mounds of bodies with a War Hammer and Heavy Armor!
I just went Heavy Armor too! The trade off in damage vs damage mitigation is so low I barely even noticed!
I honestly think the Armors need vast disadvantages and advantages;
Light should Dodge often and do 10% damage mitigation 30% more damage.
Medium should less dodge be the Middle of the pack 20% Damage Mitigation 15% damage.
Heavy should have 1 dodge be 35% Damage Mitigation 0% extra damage.
99% would run in light armor.
Although values can be tweaked. I think they need to be vastly different. Shouldn’t be better.
I still think putting all the bonus defence values into constitution is the way to go. So damage Vs survival becomes a real trade off. Have 50 con be light armour levels now. 150 medium now and 300 top end heavy. with it scaling between those levels too giving people a much more control over their mitigation.
Hell maybe have the difference in armour come down to dodges and an additional perk rather than damage perks. I like heavy adding additional CC duration just need different bonues for light and med.
Thats what you want Higher DPS easier to kill. Right now virtually 80% are just Heavy Armor including myself!
I honestly think Heavy Armor should have more of a disadvantage to everything but taking damage.
Seeing Heavy Armor Mages is ridiculous I think.
… You know that the role of the Tank is to mitigate as much damage as possible right? Your Tank isn’t tanking squat if he’s been turned into paste on the floor when a boss so much as glances at them.
Hence, Heavy Armor = Tank Armor.
Any blanket nerfs to damage while wearing Heavy Armor is directly a nerf to the role with the lowest damage already.
However, you ARE on the right track with tying tankiness to Constitution.
It IS somewhat present already with the 200 point Constitution Perk granting a flat 20% to Armor.
This could be extended to Constitution in general. Lets say every point above 150 adds another 1% Armor, then reduce the Base Armor values on Heavy Armor across the board.
Result of that would be wearing Heavy would mean taking less damage in general, But you won’t reach actual Tank levels of mitigation without a heavy investment into CON.
If Light was 15% DR, Medium is 30% then Heavy without CON150+ would only be 45% at best if using the Physical specific Heavy variety.
This would be a better way to balance out the armor types without just sledgehammering Tanks in t he groin.
troll thread
Yeah the problem is people are confusing tank with I wear heavy armor.
Someone who tanks damage should without doubt have made a hefty investment somewhere to do that. Currently it’s just put on heavy armour and great your tanky.
But yes I’m glad we agree Con should definitely be the mitigation stat. The exactitude of that is very much open for debate. But just putting on heavy armor should not be the qualifier for tanky.
Armor choice is all about movement and dodge type. Tankiness is not coming from the armor but from gems and Resilient perk. Equip heavy armor without gems and the perk and IG will kill you in 4 heavy attacks
I agree tbh untill they fix both of those bugs we need to take a chill pill on any kind of balance.
However those defence numbers must be doing something surely to make those gems worse on heavy otherwise light armour would be more cancerous than heavy.
Uhhh, no lol.
The combined 22 - 25% additional damage reduction is piggybacking off the natural DR provided by having 2k+ Armor vs Medium having half that.
As a Tank, Physical Armor damage reduction is massively important. I do not use Onyx gems, nor any other Gems that would skew things.
The damage intake vs elite mobs just by swapping between the SnS and the sub weapon is noticible.
As recent as an hour ago, Was soloing Overseer Levy for my 580gs Shield quest.
IT has a Shield Bash that hits me for 1500 when i have my SnS, but 1750 when holding my spear.
The loss of just 100 Armor resulted in a noticeable difference in damage taken.
If Armor right now in Heavy gear is approaching the 60%~ DR mark vs physical damage, then adding the bugged 25% Gem/Resilience DR on top (As seems to be happening), you sit at 85% DR.
This is the reason everyone is running around in Heavy. Onyx Gem + Resilient Perk isn’t breaking the game when Light Armor folk are doing it. Why is that? Oh right, Because the Armor from Heavy is stacking with the DR from the bugged perks.
So even if we remove the bug and set that DR back to 60%, it’s still a noticeable amount of DR against Medium Armor, which only manages to get to about half of what Heavy does and thus half the DR.
So by tying the extreme mitigation a Tank needs to do its job to the actual tank stat of CON, we can rebalance Heavy so that non-Tanks do not gain such heavy advantages over ligher Armor types without kicking Tanks in the nuts.
uh yes lol, those numbers you see in your char profile are irrelevant. they mean nothing
It is the gems and the perk, test it before talking. And don’t trust numbers in this game cause they dont work for shit cause of scaling