why you dont nerf the musket?! you wanna do pvp balanced and nerf so much but not that whats needed to nerf… 4k hit + dots on heavy amor full resilient isnt balanced
You would hit them back for almost the same dmg to a glass cannon musket with heavy attacks, and you run heavy with 200 con while he runs light and 5 con.
Hi AshenOne,
I’m moving this thread to the corresponding forum, as it was accidentally created on the german sub-forum.
Best
mnlson
nerf it for pvp to only 1 musketeer for each team.
buff it for Pve
Muskets just destroy fun in opr. Dev should play more than 1 hour to see there is a fucking problem with those range.
Musket players are just shameless kill stealers. I can’t tell you how many times I’ve been fighting someone to have the kill go to some lame musket player sitting on a rock 100 meters away somewhere. Happens all the time and they know they do it.
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