Nerf fleche and revert evade changes

You do know left clicks from a Healer heals right?

it is harder for a str to kill a in/dex then it is for int/dex to kill a str

it is more about what the ranged does wrong the what the melee did right

healer counter all damage not just int/dex

tank isn’t goin to be getting anywhere near a dex/int and if they do it is completely there fault

these two are just as much a counter to melee as they are to range

so what does that leave? say it with me class, what is the counter to int/dex more int/dex crazy.

if points didn’t need to be captured you wouldn’t see majority melee

you seem to still be salty about old ga where a brainlet could kill a range in a 1v1

maybe you would not die to melee if stopped holding s and spamming m1 and slapping your spell keys when they get close

have you played the ptr being able to dodge in it takes away the entire point of waiting for a persons cds. like you said they wait for cooldowns and now they have to wait for your dodges too thats asking a bit much for someone that sits on a rock for a half hour

Indeed, that’s the point I’m getting at :rofl:. Should be like that. Especially considering how much of a pain in the booty it is to fire a projectile when they’re ontop of you smacking you in the face with a axe or hammer.

Also find it easier to kill healers and tanks using a melee setup. Maybe it’s just me :person_shrugging:

Not too often I die to melee 1 vs 1 personally. Does it happen? Absolutely…some cracked meleers on my server.

Not really messed with the PTR too much. Have stayed caught up on it via content creators though. Dodging while being rooted looks insanely clunky and shouldn’t be a thing. Gotta admit…that’s gonna be an insanely broken mechanic for dex users. 3 dodges to use…if paired with freedom, will be even more difficult to kill.

Btw, personally I only sit on a rock if positioning calls for it :sweat_smile:

If in OPR, ill be outside the doors of the lil fort things, in a corner shooting players, or on the walls…if their isn’t a musket outside shooting. Not to toot my own horn, but I’m probably one of the least useless musket players that you’ll come across. Will back cap if needed…will actually fight back, instead of just running across the map till im gotten off of. Unless a squad of 5 is on me. Would rather them waste time chasing me, instead of doing something more productive.

Btw, why are we even talking back and forth. I’m confused at this point. May be the lack of sleep…

I just don’t understand why melee should be excluded from having a fair fight with the other half of the player base

You do have an anymation too at the end of fleche, not a big swing but there is still a landing animation. That + the starting animation its much longer than the charge’s and the fleche covers less ground too.

Wait why should someone die immediately just because you threw 2 abilities at them? Yo that’s absolutely broken if you expect everyone to die just because you caught them with ONE ability and combo-ed them with another?

If other classes need to use a full combination of abilities just to get your hp from 100-0, then you should need to do the same because if you expect to kill people with just pressing 2 buttons then you’re advocating pro-broken builds PvP combat.

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It does but only if it passes through a player, and not if you use it specifically to hit an opposing player. You do know that’s what I was talking about right? Or maybe I need to hold your hand again and mansplain to you so you can understand?

Yep. Rapier offers to many “get out of jail” cards. But honesty i have no idea how it can be fixed. Increase CD more would be stupid. Maybe icreasing animation time slightly would do the work but dunno. Fact is weapon is god lvl compared to all other weapons when it comes to getting out of bad situations.

I disagree,

That’s not fair at all, there should be a weapon that exists to put these broken weapons that kill players just by landing one of them.

Probably the worse idea for a nerf. What do you even play. It is really apparent it isn’t rapier.

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If I bait out your attack and shot you in the head twice you should be dead right?
Or if I bait you and you hit my riposte in your lmb spamming spree you got stunned and you should be dead right?
I mean you are a GA/Hatchet user, who is always immune to stuns either from the 300str perk or because of the berserking, you also have a few sec immortality, multiple movement abilities like feral rush, charge, berserk, while a rapier user have a fleche and an evade, and yet you are the one who complaining.

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You want to hit the enemy and an ally as a healer to both heal and get 7.50% CD reduction per hit.

That’s like basic stuff. If you’re staying in the back and autoattacking allies they are almost always attacking the enemy as well. Your projectile passes through an ally you know.

A healer that’s not autoattacking enemies on the downtime is a bad healer.

Guess you need some mansplaining since you can’t understand healer basics.

So you’re jeopardizing your safe positioning just to line up your left clicks? :rofl:
That really ain’t it bro, it’s more efficient to just heal from high ground / behind cover and jiggle peek left click your teammates for HP. I know many skilled healers that have good movement and they don’t waste their time lining up people for left clicks so they can deal damage and heal at the same time(the people that do that end up dead 50% of the time since they’re taking unneccessary risks)

But I guess you need your hand held once again because you can’t even understand the basics of movement when explained to you before, how could you possibly understand it now? Let’s also assume everyone stands still during a fight right?

Why are you going off topic?

You don’t need to line up your every shot. You spam it on your allies and you spam it on the enemies. Usually u prefer doing it in a clump but you’re spamming your autoattacks all the time while ur other abilities are on cooldown.

So yes every decent healer is spamming left click non stop.

Also in OPR or War (what cover lmao) as a healer if ur standing behind a tree and pussy throwing heals you’re doing it wrong.

Rapier isn’t necessarily the problem here, Fleche isn’t either. Most of these posts seem to be about musket or bow + rapier kiting. The problem is light roll and haste buffs.

I played a lot of PTR this month, a lot of arenas. The light roll issue was resolved on earlier PTR versions via the dodge distance nerf, but then everyone complained without even testing it (remember all the posts about the nerfed dodge distance?) so AGS claimed it was a bug and reverted these changes. After that happened, catching a light armor player became an uphill battle again.

Light armor, on top of haste buffs that Musket + Bow users get, are the root of your problem. It’s hard to close the gap on ranged players already just because of these 2 mechanics, then when you finally do they can fleche away and you start the cycle again.

If they didn’t have permanent movement speed buffs (bow has +20% for 1/2 the time, 10% permanent, and musket 10% permanently) + the movement of light roll then this would be another story. They’d get away from you, but you’d be able to gap close again more easily and not be kited for eternity. This is how early PTR versions were.

Bruh, we’re playing Bruiser World, Dex is practically dead and people still complain about Dex
This game is gonna get ruined, keep it up :smiling_face_with_tear:

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More then just dex use rapier.

Also bow is getting buffed hope this news made your day

As it should. Weapon is pretty fking bad at the moment.

yeah sure, why not nerf all movement skills so you can land one hit?

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Dude read again my reply and what im replying…