Wait why should someone die immediately just because you threw 2 abilities at them? Yo that’s absolutely broken if you expect everyone to die just because you caught them with ONE ability and combo-ed them with another?
If other classes need to use a full combination of abilities just to get your hp from 100-0, then you should need to do the same because if you expect to kill people with just pressing 2 buttons then you’re advocating pro-broken builds PvP combat.
It does but only if it passes through a player, and not if you use it specifically to hit an opposing player. You do know that’s what I was talking about right? Or maybe I need to hold your hand again and mansplain to you so you can understand?
Yep. Rapier offers to many “get out of jail” cards. But honesty i have no idea how it can be fixed. Increase CD more would be stupid. Maybe icreasing animation time slightly would do the work but dunno. Fact is weapon is god lvl compared to all other weapons when it comes to getting out of bad situations.
If I bait out your attack and shot you in the head twice you should be dead right?
Or if I bait you and you hit my riposte in your lmb spamming spree you got stunned and you should be dead right?
I mean you are a GA/Hatchet user, who is always immune to stuns either from the 300str perk or because of the berserking, you also have a few sec immortality, multiple movement abilities like feral rush, charge, berserk, while a rapier user have a fleche and an evade, and yet you are the one who complaining.
You want to hit the enemy and an ally as a healer to both heal and get 7.50% CD reduction per hit.
That’s like basic stuff. If you’re staying in the back and autoattacking allies they are almost always attacking the enemy as well. Your projectile passes through an ally you know.
A healer that’s not autoattacking enemies on the downtime is a bad healer.
Guess you need some mansplaining since you can’t understand healer basics.
So you’re jeopardizing your safe positioning just to line up your left clicks?
That really ain’t it bro, it’s more efficient to just heal from high ground / behind cover and jiggle peek left click your teammates for HP. I know many skilled healers that have good movement and they don’t waste their time lining up people for left clicks so they can deal damage and heal at the same time(the people that do that end up dead 50% of the time since they’re taking unneccessary risks)
But I guess you need your hand held once again because you can’t even understand the basics of movement when explained to you before, how could you possibly understand it now? Let’s also assume everyone stands still during a fight right?
You don’t need to line up your every shot. You spam it on your allies and you spam it on the enemies. Usually u prefer doing it in a clump but you’re spamming your autoattacks all the time while ur other abilities are on cooldown.
So yes every decent healer is spamming left click non stop.
Also in OPR or War (what cover lmao) as a healer if ur standing behind a tree and pussy throwing heals you’re doing it wrong.
Rapier isn’t necessarily the problem here, Fleche isn’t either. Most of these posts seem to be about musket or bow + rapier kiting. The problem is light roll and haste buffs.
I played a lot of PTR this month, a lot of arenas. The light roll issue was resolved on earlier PTR versions via the dodge distance nerf, but then everyone complained without even testing it (remember all the posts about the nerfed dodge distance?) so AGS claimed it was a bug and reverted these changes. After that happened, catching a light armor player became an uphill battle again.
Light armor, on top of haste buffs that Musket + Bow users get, are the root of your problem. It’s hard to close the gap on ranged players already just because of these 2 mechanics, then when you finally do they can fleche away and you start the cycle again.
If they didn’t have permanent movement speed buffs (bow has +20% for 1/2 the time, 10% permanent, and musket 10% permanently) + the movement of light roll then this would be another story. They’d get away from you, but you’d be able to gap close again more easily and not be kited for eternity. This is how early PTR versions were.
IG can literally do the exact same thing. If you catch a X/IG player in a Gwell, they can just entomb and 9/10 the gwell is gone + exploded before the entomb breaks + post-entomb iframes end. This is 1 ability, rapier has to use at least 2 to get out of gwell usually. If you catch the gwell early enough (aka pre-root), or if there are only 1-2 people on you, then sometimes you can get away with just using 1.
Hammers can shockwave as well, which will usually be enough to live through a gwell since all committed melee will either be dodging your shockwave or getting stunned by it.