I dunno, I play GA/WH, in heavy even because i am low tier doo doo, but i found that given enough time and practice of getting my teeth beat in outside of WW, i can eventually learn to counter/kill just about anyone given enough time.
bow/spear and bow/rapier were one of the worst for me for the longest until i let our company bowmaster beat me to death for a few hours. Now i have very little trouble with these two combinations unless they are pretty skilled.
Player skill and mistakes they and you both make have a very huge impact.
I too once thought these were absolutely broken, but now they are predictable.
I agree to all of this. Especially number 3. However riposte would be basically never used if this was the case. Its a reactive stun too easy to dodge its CD is longer than all other weapon stuns, its a small cone unlike other weapons and it does no damage. Even at the moment riposte is useless against good players and is only used for the immunity.
You would need to give it rend/damage or something or else it would be a dead skill. As it would be technically the worse CC in the game “No damage, Reactive, long CD, no debuffs, small stun range frontal cone”
15% damage and 20% movement speed, pretty crazy to me. That is like a 2 good weapon perks baseline. Its not as strong as it use to be, but i think that was warranted nerf.
Bro wdym ppl abuse this skill to keep distance? The skill is literally made to be used to keep distance or in some situation agressive to chase someone. U seriosly should chill out, do u want every melee weapon to be a rooted dummy that u can hit for free?
The problem with these kinds of arguments is that you are trying to complain that something is good in the area it specializes. Yeah, rapier + light armor users are extremely hard to catch. However, it’s mostly the only thing they are good at; running away and being annoying. When it comes to achieving the objective, they are extremely lackluster.
Let’s apply the same logic in other areas:
If we put all players in med/heavy armor (each team provided with healers) and give them only melee weapons to duke it out, all other weapons will severely underperform in clump fights or huge zergs against GA/WA by a huge margin. Therefore, we should nerf GA/WA because they are just too darn good in that area. Even better, light users cannot wipe out a med/heavy GA/WA zerg. Med/Heavy too strong. Nerf med/heavy!!!
I have put 1k hours into bow rapier and its definitely immortal.
Roll roll, evade, roll roll. Shirking energy. Roll. riposte. fleche. evade shot. stam recovery on amulet. Get all my rolls back.
Rinse and repeat. Space can be made so easily. Idk what to do about it because Itd be a shame if dex got nerfed into the ground again. Maybe start nerfing the distance covered by these moves? Buff in other areas to compensate? its a tough one.
I said it in another post. What they need to do is give people a stick and clothes when entering OPR. That’s it. Everyone on the exact same level. Then the calls for nerfs would stop. The thing that sux is they balance the entire game around what happens in OPR.
I mean you are comparing a passive perk to a ability. You dont lose abilities to get bloodthirst.
Great axe has a great, great AOE cleave damage, 180 damage cone, great DPS compared to other weapons because of there passives, a worm hole group utility and you think they also need a stun. I dont know about that. If they gave great axe a stun i think the already over populated great axe community would hit its peak again.
That would make it useless and people wouldnt use it, If you did that to fire staffs charge, great axe charge and repose it would ruin those abilities and reduce the skill cap in the game. Its not like Raipers are winning competitive content like wars.