Bro wdym ppl abuse this skill to keep distance? The skill is literally made to be used to keep distance or in some situation agressive to chase someone. U seriosly should chill out, do u want every melee weapon to be a rooted dummy that u can hit for free?
I don’t agree.
I would get more value out of a stun that I can press when I need it for kill pressure instead of some defensive immunity that only helps me survive.
The problem with these kinds of arguments is that you are trying to complain that something is good in the area it specializes. Yeah, rapier + light armor users are extremely hard to catch. However, it’s mostly the only thing they are good at; running away and being annoying. When it comes to achieving the objective, they are extremely lackluster.
Let’s apply the same logic in other areas:
If we put all players in med/heavy armor (each team provided with healers) and give them only melee weapons to duke it out, all other weapons will severely underperform in clump fights or huge zergs against GA/WA by a huge margin. Therefore, we should nerf GA/WA because they are just too darn good in that area. Even better, light users cannot wipe out a med/heavy GA/WA zerg. Med/Heavy too strong. Nerf med/heavy!!!
See what happens?
The people that have to use rapier as a crutch so they don’t get killed.
And your right AGS needs to get rid of both those rapier abilities or re work them.
Rapier is clearly a problem if the majority of people are carrying a Rapier as a secondary weapon to just escape and evade damage and death in PvP.
Yah just let your schitzos deal with the range, oh wait.
Guys, check this idea pls. Better than nerfs
“EVERYTHING RAPIER IS IMMORTAL!!!1!1 PLEASE NERF EVERYTHING1!1!! WAHHHH”
Thats why OPR and war and arena are filled with them. They all NEVER die! All these modes just stalemate! /sarcasm
I have put 1k hours into bow rapier and its definitely immortal.
Roll roll, evade, roll roll. Shirking energy. Roll. riposte. fleche. evade shot. stam recovery on amulet. Get all my rolls back.
Rinse and repeat. Space can be made so easily. Idk what to do about it because Itd be a shame if dex got nerfed into the ground again. Maybe start nerfing the distance covered by these moves? Buff in other areas to compensate? its a tough one.
Never worth chasing a rapier player.
I agree completely nerfing it would destroy a lot of builds right now.
One of the biggest issues in my opinion isn’t the distance (maybe in OPR) but the fact you can recover your stamina during the riposte window.
If they removed the stamina boost from evade and stopped Stamina regen during riposte I think it would be in a much better place.
Thoughts?
Yeah and to top it off I have nimble during all these regen windows, so its even worse lol.
Seems pretty reasonable to me to not get stam back during riposte. Thats an easy start. evade is an option too.
remove it
I said it in another post. What they need to do is give people a stick and clothes when entering OPR. That’s it. Everyone on the exact same level. Then the calls for nerfs would stop. The thing that sux is they balance the entire game around what happens in OPR.
I mean you are comparing a passive perk to a ability. You dont lose abilities to get bloodthirst.
Great axe has a great, great AOE cleave damage, 180 damage cone, great DPS compared to other weapons because of there passives, a worm hole group utility and you think they also need a stun. I dont know about that. If they gave great axe a stun i think the already over populated great axe community would hit its peak again.
That would make it useless and people wouldnt use it, If you did that to fire staffs charge, great axe charge and repose it would ruin those abilities and reduce the skill cap in the game. Its not like Raipers are winning competitive content like wars.
150 dex perk in combination with rapier is the issue^^
But it is winning all other forms of content. War is a terrible way to look at weapon balancing even more so because not even 1% of the population gets to participate in wars.
It should be balanced around pvp content that the majority of player base experiences. The Kite and shoot meta takes any team play out of the game because you don’t need to peel for a rapier user.
You get 3 get of jail free cards at a low skill requirement with almost zero impact on using it poorly. It has the highest reward on use compared to any other weapon right now.
While I agree that it’s use is this strong because of the 150 dex and light armor roll it just takes away from engagement in pvp which just making it frustrating.
It’s not a question of “can you kill a rapier user” it’s a statement of if they decide to they will just run away from combat after they engage you for awhile and that’s not fun.
Even a spear with its perks and dex can evade and engage and probably destroy you all day but at least it’s satisfying because you know they won’t just run away from you all day and engage you.
Also Rapiers are mandatory for healers in wars. You don’t get slotted if your not rocking a rapier. If that’s the only viable second hand weapon in a war kinda shows you how it’s trending.
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