I’m not asking you to sacrifice anything here, this is a thread that someone else did asking healers to be nerfed.
Many others agree with me and the one who created this thread. If you don’t like it this is okay, but you’ll not silence people because we’re talking about your own weapon when you can’t even bring a single fact to why it should provide so much value no matter the situation.
It’s really not, since even heavies die now because of self healing nerfs. It’s not about the ammount they heal, but their own survivability which impacts.
I would call that not having a personal interest in keeping an op weapon in the game
They really need to implement a completely separate skill tree for weapons that have a focus on PvP & PvE. It would make balancing either categories of gameplay much easier and not affect one another when trying to focus on a specific category of gameplay. I.e on PvP in your scenario.
Agree. As for instance Healing in PVE is perfectly balance because you need to be able to out-heal the damage of bosses or multiple mobs attacking your team.
Unfortunately that level of Healing output is absolutely game-breaking in small scale PVP, hence the many complaints.
You know something is wrong when in PVP Healers are a more durable replacement for Tanks.
Imma be real honest. Tainted Metal is the meta weapon next patch. Well see how it goes. These healer Nerf patches need to stop until they actually know what this next patch does.
Ive read it all and researched most of it. Healers are NOT getting a buff this patch. They’re getting splash of light and that’s it. The buffs on the other side are so strong that overall healer effectiveness is going down.
BB by itself can cap disease with one weapon. As it’s on a slider with HealBuff you’ll need a VG Scream and a GA Plagued Crits or something and amount to 100% disease pretty easily. Well see how this affects wars. That’s a decent enough smack to healing in itself not even counting the damage buff across the board. Good luck Yvirten. Also, if you wanna go green on Orofena lemme know. Lol.
Okay you say for pvp. If they could seperate pvp and pve nerfs i could agree w you but it doesn’t seem like they can. One of the examples you gave suggested a nerf saying the healer would need to depend on other healers. In a dungeon i only have me. In fact i came to the forums today to explain why i hope they will give us back one instant single target heals. In dungeons if you have a team w more ranged dps there are not enough heals to go around lol. So it is funny i come to ssk for more healing and you come here to ssk for a nerf.
Please ags figure out a way to divide pvp and pve skill effects. Other games have it. Im doing my best as a pve healer but the pvp nerfs are destroying us
Don’t listen to yvirten. He isn’t even that good of a healer so when he says healers have a very hard time keeping up, he’s referring to himself. He also makes the statement that we are complaining about healers keeping a group up, so clearly he hasn’t been reading anything in this post. He reads “Nerf Healers” then comes in here to rage without reading anything. The whole post is about healers self sustaining damage by 5+ players when they’re by themselves. They still want to argue against nerfing that, but most of them say they don’t even self heal because they’re too busy “doing their job” and healing the group. They contradict themselves.
One of the problems in this post, is we aren’t all talking about the same thing. Healers and people that don’t understand what we are talking about are the ones on this post freaking out not listening to anything. If these people would take a deep breath, re-read the post and comprehend what we are trying to say we might actually get a constructive conversation going. In their minds, we want to nerf everything about a healer so it’s unplayable. We aren’t trying to do that at all. We want to nerf self heals. It’s a legitimate problem. Healers still get potions like everyone else. They’re going to have to rely on another healer to help keep them up. It actually balances things and is going to mean more coordination and team play because they will depend on other healers.
They really can by multiple ways. Self healing nerfs will not affect healers in PVE since we have tanks in order to TANK, and healing others should remain the same
We can also buff disease and/or increase the max % on it in order to not having to kill a healer to win a fight, which would make it balanced and mobs don’t apply diseases whatsoever, only blight but that’s a different issue.
As it stands healers are the hardest class to kill, aside from tanks being healed, and YET they’re the most rewarding one since they can keep 4 others(OR MORE) alive, that makes 0 sense.
If only he was the only one, thing is, the whole healer comunity is toxic and lacking any kind of argument that can convince any reasonable person of why lifestaff should tank and heal with no cordination.
Suuuuper toxic. I just try to give people lessons in game to teach them how to be better. They dont want to learn though. All they know how to do is cry on forums and not improve in game.
Teach people how to be better? You really need to take a step off that high horse man. I’ve faced you plenty of times in OPR to know whether or not you can teach someone. Maybe if you wanted to teach a brand new person and just show them the basics but you don’t play at a high level at all.
Yet you only have a single clip of doing less than half my health but landing a final blow? You think you know everything but wont put money where your mouth is. All bark no bite mr duckerson.
You want me to 3v1 you and your buddies. You want other players to try to show me up for you and then you try to take credit. Like I said, I’ve fought you PLENTY of times to know whether you are good or not. MissBlueEyes is good… you are okayish. I killed you in 2 shots with medium armor because you were running around not doing anything you were supposed to be doing. There are plenty of healers I can’t do that to… you are not one of them.