Nerf the Bow Already

This is OPr, show me one VOD from war that people play bow with 5CON

I said in the opening shot. This is a totally plausible situation IDK how you think it isn’t. It’s not plausible to spec both ultimates because it’s literally NOT POSSIBLE.

Also, to do what you’re claiming with the musket is SIGNIFICANTLY more situational than with the bow. Here, let me point it out for you.

With the bow here’s how that situation plays out…
Roll
Charge a heavy
Hit a target at 100%

That’s it… That has +80% damage behind it.

Here’s how that plays out with the musket…

Land 5 shots in a row, the 5th needs to be a headshot to proc empowered headshots as this buff doesn’t refresh each headshot.

This will proc empowered headshot. The 5th should also be a powder burn.

Then you need to be 100+ meters away.

The 6th shot needs to be a headshot. The target needs to be under 30% hp. The target also needs to be powder burned. You also have to have been ADS’ing for 3+ seconds and if you fired a shot that 3 seconds breaks so you have to wait 3 seconds after the 5th shot.

So you have +20% from 100% HP and IN same time you got 20% from finishing shots ? :face_with_monocle:

Also during all those shots you cannot roll or you will lose the heightened precision buff. So you have to hold right click during all this.

15% long range
10% Aim True
20% Opening Strike
20% Surprise Attack
15% Evasive Tactics

That’s 80% bud. I didn’t even include the bow Ultimate Concussion, which raises it to 100% more damage.

Yea happens every 10 sec LOL , I mean everyone reading this post knows you are 100% BIASED. There is no way you advocate for a bow nerf while saying muskets don’t need one in same time. Muskets are way more oppressive than bows in wars , no1 care about opr meta.

2 deaths?

Git gud scrub.

I did a 56-0 yesterday to make up for it.

You can literally 2 shot people with the bow who have full gear once you get around 6 or 7 ME stacks with a charged heavy pen shot combo. They’ll just be waltzing down the road and if you yeet it at them they die.

It takes 15 stacks of ME + a non 5 piece resil player for the musket. I’m not even saying the musket is bad, it doesn’t need buffed on damage, that’s for certain, but the bow is just so out of line with how hard it hits. It overshadows the musket significantly in terms of viability. It is usable at shorter distances than the musket, has a gap creator ability, all the abilities hit hard, two of them stagger… it’s just insane. Bow really doesn’t have a major weakness.

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Watch this clip at 25% speed you’ll see I don’t even launch these arrows on target and they hit.

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So you’re not shooting people and they’re dying from your Bow damage? Seems a lil sus… :slight_smile:

So the problem is Mortal Empowrement not Bow, problem solved

The bow’s hitbox is just insanely large.

Especially compared to musket, you see I miss the powder burn even though the crosshairs are LITERALLY on him. Then as the crosshairs aren’t even on the target during rapid and fire BEHIND THE DIRECTION HE IS MOVING, the shots still connect.

My fire staff that has much less distance, no CC, slower projectiles (harder to land) and crits for less then 4k says hi!

Because its rarely in range to hit anyone so has to make its few attacks count. You cant have a scoped machine gun hit the same as a 3 meter sword.

yeah fire staff is fine though.

Every ability on FS cleaves.

I have actually for months played firestaff/VG. It’s very easy to land and half of their abilities have giant aoe so

Ice gauntlet and void ranged are much harder to land.

Depends on how far away you are, but mid to close range it’s easy I’d say.

the coping in this thread is crazy… the bow is extremely easy to use in it’s current state. The hitbox is absurdly over-tuned. If you can’t see how obvious this is, you’re in full on cope mode.