I said in the opening shot. This is a totally plausible situation IDK how you think it isn’t. It’s not plausible to spec both ultimates because it’s literally NOT POSSIBLE.
Also, to do what you’re claiming with the musket is SIGNIFICANTLY more situational than with the bow. Here, let me point it out for you.
With the bow here’s how that situation plays out…
Roll
Charge a heavy
Hit a target at 100%
That’s it… That has +80% damage behind it.
Here’s how that plays out with the musket…
Land 5 shots in a row, the 5th needs to be a headshot to proc empowered headshots as this buff doesn’t refresh each headshot.
This will proc empowered headshot. The 5th should also be a powder burn.
Then you need to be 100+ meters away.
The 6th shot needs to be a headshot. The target needs to be under 30% hp. The target also needs to be powder burned. You also have to have been ADS’ing for 3+ seconds and if you fired a shot that 3 seconds breaks so you have to wait 3 seconds after the 5th shot.
Yea happens every 10 sec LOL , I mean everyone reading this post knows you are 100% BIASED. There is no way you advocate for a bow nerf while saying muskets don’t need one in same time. Muskets are way more oppressive than bows in wars , no1 care about opr meta.
You can literally 2 shot people with the bow who have full gear once you get around 6 or 7 ME stacks with a charged heavy pen shot combo. They’ll just be waltzing down the road and if you yeet it at them they die.
It takes 15 stacks of ME + a non 5 piece resil player for the musket. I’m not even saying the musket is bad, it doesn’t need buffed on damage, that’s for certain, but the bow is just so out of line with how hard it hits. It overshadows the musket significantly in terms of viability. It is usable at shorter distances than the musket, has a gap creator ability, all the abilities hit hard, two of them stagger… it’s just insane. Bow really doesn’t have a major weakness.
Especially compared to musket, you see I miss the powder burn even though the crosshairs are LITERALLY on him. Then as the crosshairs aren’t even on the target during rapid and fire BEHIND THE DIRECTION HE IS MOVING, the shots still connect.
the coping in this thread is crazy… the bow is extremely easy to use in it’s current state. The hitbox is absurdly over-tuned. If you can’t see how obvious this is, you’re in full on cope mode.