Nerf the warhammer

I’m willing to bet you’re a warhammer user and don’t want them to nerf it because that would ruin your meta.

No thanks, I just avoid ice storm. If you see them throw it down, get out of it and you don’t need to worry. A mage’s job is to burst you down and they have mana costs/cd’s on those abilities. Path of destiny doesn’t cost anything and has perks to reset it’s CD and passives that also lower it.

Well, if you say so, you reveal lack of basic knowledge of game mechanics. Go play WH, ang come back here with your feelings.

I do play warhammer. It’s my secondary weapon and you aren’t allowed in wars in my faction on my server unless you use it.

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Gaddamn stop it! Just stop it already!!!
GH has ONE ability that stuns you. One!!
It has a unique like a half second animation, if it hits you-it is your fault. And your fault only.
I’ve been in this forums long enough to know that you guys gonna complain against everything that you can’t kill by spamming left click. (there are seriously people here that think that the GA nerfs were unjustified lol)
For real though, just dodge this ONE ability(that isn’t even a real stun, in this game it is more like “sleep” in every other game) and you are good to go.
Hammer has no gap closer, the heavy attack roots you in place and is slow as hell, path was already nerfed

What why ? Xd just invest some money in better pvp gear and def potion hammers are very slow, it is very easy to dodge it even with heavy armor.

GA after these pretty nerf is bugged xd Thats why u feel it is weaker and they cant catch u, Reap is bugged after animation u doing 3 m step back thats why ppl swapped to maelstorm.

I think they need to reduce the dmg it does a little and reduce the radius the circle jump up and stun covers slightly and it would be is a good place.

It definitely is very strong right now, and provides an insane about of value.

That would gut the hammer in pve

Something tells me you skim through what people say and don’t actually read it. Never once did I say anything about the stun. The stun is easy to dodge and not an issue. I’ve said it multiple times now, THE PATH OF DESTINY used by MULTIPLE warhammers is the issue. Stop debating about things that aren’t being debated. You try to use spell, staggered… then staggered… then staggered… then staggered. If this has not happened to you then you probably don’t participate in pvp much. And just dodge this one ability? How many times do you think I can dodge path of destiny? I run out of stamina then the next 4-5 path of destinys stagger me over and over, not to mention the CD reduction perks you can get for it.

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And what would your suggestion be how they could improve your pvp experience?

It’s not my job to balance these things, I am simple giving feedback on why multiple warhammers are OP and ruining team fights. I don’t develop games so I don’t know what all they can do with it to balance these sort of things out, but if there was a perk that gave reduction on how much you’re affected by cc, or made it where when you’re staggered you can’t be staggered again for a short duration, it may balance it a little more.

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there is a perk. its called “Freedom”

Thank you for understanding what I’m saying. Idk why these warhammer ppl keep talking about 1v1 the post was about wars and OPR. After reading all the comments a stun DR would be a good way to alleviate it

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I think this game shouldn’t let people use double 2 handed weapon … they should be forced to use a 2 handed and a 1 handed but hammer stuns need a nerf OPR is stun city

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This.

I think any weapon that’s sole mechanic is to prevent you from being able to play your character, should be reworked, or maybe the answer is that CCs need to be reworked.

There needs to be great dimensioning returns from CCs.

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If you remove the stagger from pod the hammer won’t have a “gap closer”, while path on its own is already pretty bad at that. Removing the stun frum Shockwave would completely delete this weapon from the pvp pool. Making the sw aoe smaller would gut the weapon in pve, since you won’t hit bigger mobs with it, because their hit box is smaller than their actual size.

The only thing that would make sense imo is the same way the pve bosses behave-cc using up a portion of your stamina instead of outright applying to you, so only if your stamina bar is depleted you gonna get cc’ed.
That way, no one can stun lock you, you for yourself have to decide whether to dodge, to block, or just straight up taking the dmg to the health and stamina. Of course you would be cc immune until your stamina replenishes after it was broken.
And pve would be unchanged by this.

But it would need a lot of work to implement such a system.
And yes, I was only thinking about a fair one on one duel, my bad

I have no problem destroying Warhammer in 1v1. But if you put just two or more of these guys with Warhammer then I am in serious trouble.
OPR is full of Warhammer 50vs50 War are full of Warhammer, even healer with Life Staff have Warhammer.
It is getting to the point where I will not be surprised that a Void Gautlet user play Warhammer.

The problem aren’t the damage. I can safely avoid every single attack in a duel and manage my stamina to literally perfect a Warhammer. The problem is when there is multiple of them, in big large group.

You cannot avoid everything, and if you do you are simply out of stamina. And since you don’t need any point in attribute to make a stun. This let you with no option but to combat the fire with fire.
In OPR and War, this weapon is king.
In Duel it is really bad with huge time to avoid every single spell, no mobility and low DPS. But the moment it become a group fight even if it is only a 3vs3. It became horrible.

I think I am a fairly skilled player, being top ranked in several competitive games with lot of times into FPS, melee slashers and plenty of years of gaming and experience to say that the Warhammer got a big problem on a balance point.

In 1v1 it is literally the worst weapon, but in group fight it is easily one of the most broken one. Being able to chain the CC’s for eternity. If you disagree with that, you may be ignorant (which is totally understandable, not everybody play War) OR in severe lack common sense (which is less understandable but I’ll try to do my best to not be subjective).

Now the problem lie into what SHOULD do the Warhammer ? Being good in “War”, it literally is in his name. If it is bad in 1v1 but good in group fight is this balanced ? Is the skill ceiling of the weapon being far lower than the Rapier or the average a good thing for diversity ? If the only advantage is being able to stun and do huge uninterruptible melee hits does that make it balanced ? Is the stun mechanic fair in New World ? Should there be a stun mitigation making you not being able to be stun again after being stunned for the period of your stun ? Maybe rework the Freedom perk to be useful against it ? Should something be changed ? How can the weapon be changed and still be useful ?

Well, it isn’t my role to respond to these very question I made up.
But the Warhammer is critically damaging every aspect of PvP by frustrating people that are getting stunlocked to eternity and death.
It isn’t about who is “bad” or who is “good”, it’s about the general player experience with the Warhammer. And it is far more damaging than the GreatAxe because being stunlocked is far more deadly than being chased.

If you enjoy PvP ; you cannot argue that New World desperately need a 1v1/2v2 mode because the whole PvP aspect of this game is about numbers of people lagging each others on objective capture point as large as a COD domination flag (literally).

The moment you put more than 5vs5 people against each others the game play totally differently. It goes from "Budget Dark Souls MMO" to "Spam World: A new CC’s".

One of the devs being a Great Axe/ Warhammer user was first used as a joke, a meme. Now it is used as an excuse, a statement. This is totally not good news if you care about the game.
The PvP community is crying for stun nerf, grit nerf.

Now you understand the whole situation or at least how I see it from my perspective. I don’t claim to be anything but a player just like all of you. The Warhammer being bad at duel and open world skirmish but brutally broken in War and OPR is in my opinion a problem. A weapon shouldn’t be so bad and so good in different situation.

The game lack small scale PvP mode and reward, except a few faction token there is no reward for killing a player. On the others hand it greatly reward players participating in large group fight with everything a Colony can offer. This is also another point that has put the Warhammer on the forefront of first weapon to nerf by the majority of the community.

I am not saying that everyone complaining about the weapon is right. Some exaggerate, others just want it nerfed to the point of being useless. It is the role of the balance team in AGS to make the right choice for everybody.

Take the feedback and do something. The more we talk about it, the better. It is how it work, even if you are trying to argue what I am saying (why would you i am always right/s), it will just put more light onto the problem.

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