Nerf threads for a variety of things prove we're close to balance?

I would admit bow is op for instance, but only in the right hands and is far more effective against a weapon it is at odds with.
I am pretty effective with my setup and feel pretty good sometimes and other times not.
So I would say it still remain subjective IMO.

I wish all the nerf threads actually had some intelligent, unbiased, objective thought behind them…

There are an astonishing amount of players who dont seem to grasp the paper rock scissors concept. Many of them just assume and feel entitled to smash every single player, not realizing that some builds/classes/weapons counter others. Melee gets mad because they cant catch range, ranged/squishies complain heavy armor is too strong…

The majority of the balance threads are people stuck in their feeling…

Buff my weapon/class, nerf my counters…

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I think people like to complain about what kills them which isn’t necessarily OP. It also doesn’t mean there is balance either.

I’ve played loads of games where I picked an underperforming set-up or class or character and beat someone playing the OP meta pick of the month. The OP meta pick of the month still got nerfed by the balance team.

And then I’ve been in opposite situations playing Fizz mid in League of Legends when it was strong. It got nerfed. People were complaining about other things, that didn’t mean Fizz was a fun or balance champion to play against.

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I would take these threads with a grain of salt. I saw a thread the other day of someone saying the void gauntlet needed a buff :joy:

Balance is in a good place? we have been in a heavy armor, cc meta with 40 man teams that use the same 5 weapons since launch now. i wouldnt call it close, they adjusted some weapons but the meta is basically the same as it was due to heavy armor and CC

If I were trying to be impartial then I would say I rather have to believe none of them or all of them :rofl: hence the hypothesis. Totally get your point though :rofl:

This only proves my point… You don’t have to look far to read a different version of the meta :rofl:

The fuck… you have bow people shitting on everyone in small skirmishes, VG/IG smashing every 20 vs 20 + fights.

They need to look into light armor dodges and jumping mechanics, as well as tone down VG and IG. IG shatter is been bugged since closed beta and still procs multiple times now.

This also proves my point, read a few posts above this to read a different version of events :+1:

So small skirmishes with bows jumping like monkeys for faster attack speed and immunity and rolling 15 meters with 3 dodges and wars being dominated by VG/IG and healers is a sign of balance ?

Pretty sure no one rational is still asking for Axe nerfs.

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The retards who never press shift and keep W pressed to walk away are still asking for one.

No, he isn’t, because, now, just pressing W is already enough to avoid Great Axe attacks.

No the fact that all you see is bows, IG/VG etc… And everyone else sees something different is evidence of balance. As in people are using a variety of builds, they are finding themselves encountering various issues from various builds etc… There is a nerf thread for every weapon and playstyle on this forum this is potentially evidence of balance yes, as I have(hopefully) clearly stated.

If you are asking if I think the game is balanced that would be hard for me to say without putting my own biased on the answer as so many(as I highlighted above) have done before me :+1:

They still do :rofl: a short search verifies that

IMO we are almost at balance point. There are threads about nerfig litereally everything. So i think it should not be touched for now at all. BTW, healer calls for nerfing as well burst damage build nerfing calls are in every mmo game, because those are most frustrating for oponent cases.

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Totally agree. If we remove our own feelings about what we personally don’t enjoy fighting or that naturally counter our own characters. There is plenty of evidence provided on this forum and in game that shows us there must at least be some semblance of balance.

AS healer i could call to nerf spear/(hatchet or VG) (with plague perks) build because it counters heavy healers well even 1vs1 but i know this build is designed for this. Also when i play as IG/FS i could cry to nerf bow or musket because it counters light armour but wait, they are our anagonists.

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This is also true if some thing annoyed you enough the tools are available to build to counter that and possibly that alone :rofl:

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