nerf trenchant recovery on Greatsword.
getting 40% heal on heavy attacks, with 5% lifesteal, 5% leeching,
and 10% divine +50% SG
you get up to 82% lifesteal if ur heavy attack hit one target in a clump in SG.
if you hit two target, u are healed for almost 100% of one heavy attack dmg
that is about 2k to 3k healing in one hit, which turns to about 1k-1.5k healing/Second.
Its like you have two SG healing u at same time.
Its broken as fk, and i request a nerf, although i am abusing it happily in OPR right now.
Trenchant recovery is True BIS on greatsword.
gona keep abusing it until nerfed, or not?
Trenchant recovery only procs for dmg on one target. If you hit 6k on multiples it is only giving you around 2.4k health.
The lifestealing and leeching is what is good for multiple hits.
If you hit 3 guys for 4k each you getting 1.6 off trenchant and up to 3k from all lifestealing effects in game. So you lifesteal more than the max damage you pump out.
If you heavy attack any amount of targets in a sacred group, you get 41% healing from the damage of one heavy attack from trenchant recovery.
If you are hitting anyone in that clump for 6k, you are either not using trenchant recovery, or there is a light armor user in there who is throwing hard. Not op.
Theres a reason bruisers dont use this perk and opt for damage instead. Actually, theres a reason bruisers dont use basically any build without 300 str and a greataxe. You die no matter what the second you get staggered, and axe is the best clump fighting weapon in the game bar none.
Nobody lives in a clump fight off just trenchant recovery. You are citing 4 perks related to self healing (that could be high value damage perks instead) and a healer with sacred ground.
Do you just want to be able to see a gs and think “ok thats just a bad axe” and then proceed to faceroll? Greatswords have self healing and sacrifice aoe cc for it. They drop like flies the second any hard cc lands.
Yeah it isnt very strong when you compare it to pretty much any meta clump fighting build in group play. Self sustain means much less in a game where you can easily 100-0 while a heavy is charging, either with raw damage or just ccing the gs.
of cuz u may not need the healing if u get a pocket healer.
but even with a pocket healer, the selfsustain release much healing pressue from heal so he can be less foucsed on healing u when he got chased around
yeah at the end of the day it is a burst meta. people run builds to kill quickly and run (especially with gs), not stand and leech off one person and hope that heals enough for anyone else who comes along.
unlike the SNS/.spear build i played before BS for few weeks, SNS/GS light armor is good in 1v1 and in clump.
i get heal up crazy in clumps
its all around good.
of cuz im not gona run into GW and get CCed bursted,
but i fight on points kill healer, mage, dex, and leftalone brusier. and have good AOE Dmg.
If our team has bruseir on points, i can fight alone in clump with them, doing great AOE dmg and also get crazy heal back.