Nerfing abilities in deep water?

Why…… water is already shit and remember we still can’t swim, why make water more shit than it already is. Just thought this change was funny and stupid.

2 Likes

This has been in since day 1 too. You can’t queue anything in deep water, you can’t link together combos fluidly either. it’s a big mess.

2 Likes

I wonder why too, slow walking with the fishes it is.

This isn’t a change, there has always been a point where you have waded in too far to even pull out a weapon.

Charge: This ability now ends early if it traverses into deep water

So I just can’t charge through a small river either I’m assuming if it just stops the ability instead of just letting me get past the small river. Why would me charging to get past a river that makes me slow make any sense? I don’t want to walk slowly through it so i charge before to get over it quicker. Why does this need to be nerfed lol. Who wanted this???

It’s not a levitation/flying spell, it’s supposed be an attack so it makes perfect sense that the attack is halted once you hit deep enough water. I get that you want to use it so you’re not slowed down crossing a stream…but that’s not what it was designed for.

I agree with what you’re saying but I just don’t think water needs to be more annoying lol. <3

Fair enough :slight_smile: Your top post just made it read like there was a new change screwing up combat.

drowning3

This topic was automatically closed 21 days after the last reply. New replies are no longer allowed.