Nerfing melee into the ground and buffing ranged?

uhhh no they didn’t. They just slightly nerfed greataxe lunge, bloodlust, and reap dmg (needed a hella nerf, hit harder than as pillar of fire for free rofl) and some other small damage factor. Perfect GA nerf. Spear got a lunge buff actually, rapier is broken in a bad way (hopefully due to bugs) and etc. Rly just get good tbh. There’s a reason ga/wh is called braindead on live. it will still be just as good in wars XDdddddddddd.

Imagine begging for 100k gold for some slight GA nerfs, when my class was nerfed 10+ times in one patch. Talk about handicapped (ingame ofc).

2 Likes

Just because you don’t know how to play your class, doesn’t mean it needs a buff or is under powered. Muskets instant hit from a mile away. Seriously if you don’t know the difference between that and a bow, you’re playing the wrong way. You’re not a front line fighter as a Musket spec. You’re not even a mid line fighter. You’re literally a back line “Sniper” for lack of a better term.

1 Like

Nice assumptions. Too bad the known meta everyone is using disagree with you. In the end of the day, gaxe/ Warhammer will still be meta because what made it meta was untouched. You’ll just have to start learning the game a bit now

1 Like

Let the ga salt flow, it’s delicious. Ice gauntlet got 17 nerfs and all the GA/WH users were like stop crying, so i’ll tell you the same. ‘‘Oh no how am i supposed to win without a 20 meter auto homing lunge’’

6 Likes

this isnt the point of my post at all the great axe isnt op ranged people can run from then indefinatly if they have a brain the point is bow users who suck cry about being wiped by axe men when the axe really isnt op and doesnt need the changed they are giving it im fine with some of the changes but it doesn’t need all of them let me clearify agian since people keep missing it i am a musket or bow user primarily and dont use melee i just understand that there are serious issues with melee making noone want to play them at least on my server. 80 percent bow 10 percent mage 5 percent musket and 5 percent melee is not balanced bow is just to powerful and needs nerfed not the axe

Gaxe got a slap on the wrist stop crying. It’s also the weapon that benefit the most from the new -40% healing receive perk on heavy attack

2 Likes

Translation: i cant spam left click anymore to stay on a target (like every other melee weapon) and now i am upset.

2 Likes

The rate of fire bug was almost always in effect, it was not “rarely” occuring.

You deal really bad damage. Muskets are hitting 6k at end game.

1 Like

To address the nerfs to bow, Which should be happening is the bow should get more talents that are providing things like faster heavy attack charges, etc. The damage of bows base attacks (light/heavy) should be increased, while the talents that all provide 20% bonus damage be removed.

The reason is because have 460% Combined benefits to bow is insane. A large chuck of the bows damage comes from the talents, around 160% of the base value. This means that bows doing insanely high damage headshots purely because of the talents stacking 20%, 20%, 20%, 20%

Mean while at low levels bows are under performing because they do not have access to those talents. Its very unstable and “top-heavy”.

The talents on bow are what need to change, not the abilities damage rates.

U are not bow user , a bow user would never said that, show me your clips about you playing bow , u are a great axe user and u are saying that to try to convince people, show me you are a bow user (Twitch, YouTube, Twitter clips etc) and I’ll trust u.

1 Like

im speaking about bow but I find it hard to believe that a normal musket headshot will hit 6k on a heavy armor user

Actually bow is the hardest weapon to play, It does insane damage If (and only If) you hit a heavy atk in the Head, from ar least 20m away with the right perks selected and crit.
To shot heavy in the head of a moving player is neaeby Impossible, because heavy atk charge time for bow is almost 3 seconds, arrows are very slow and have balístics. Its so f. Easy to dodge arrows, the hit box of an arrow is also the size of a pixel.
And the “insane” damage in that situation would be:
Instant kill on light armor
3-4k on medium
2-2.5k on heavy faction armor

Consider that an Archer with 425-430 dex on light armor plus the crafted legendary bow (my case).

IF you’re Legolas, that hit ALL the arrows (in the Head), even then there"s enough time for a GA to reach you Alive, gravity well and hit you 3 times doing 3k dmg each hit, gg.
And If you survive to 3 hits they switch to WH and stun Lock with unstopable grit.
The only trick move we had that used to be a little harder to dodge was heavy atk followed by pen shot or Poison shot, but they “fixed” It and now its Impossible.

If you train a monkey he can beat easily an Archer using GA + heavy armor., GA doesnt require skill to play. GA+ WH is OP. That’s why 80% of people uses GA+WH on Wars and outpost rush, and there are memes saying that on OPR wins the team with less archers.

Not to mention How insane It is a GA+ heavy armor running faster than an Archer on light armor.

1 Like

with the ga nerf, a weapon which was the only tool against the meta (range dps runners in pve gear with 0 con), opr should be renamed to musket rush.

1 Like

Right? They barely nerfed GA dmg :joy:. They just made it less “sticky” which was needed.

stop moving in a straight line and dodge lol

“its literally the only melee with a gap closer and they are taking that basically away”

I’m sorry but I believe they did actually nothing to “charge” so what do you mean lol.

1 Like

Tell me more about this perk please lol

Are you kidding me? A 10m charge is no where close to enough, even with an 8m pull and a thrown 20m diameter grav well to boot. I NEED that 4.5m lunge on my hitscan light attack to catch my target.

1 Like

Its much worse… at least mages can still hit targets. GA now has less than hammer lunge, it was definitely overtuned nerf. I was a big advocate for nerfing the lunge but the way it is now has less than sword and shield lunge. Check the ptr its ridiculous

Logging Efficiency - Logging speed increased by 3%-15%.

Mining Efficiency - Mining speed increased by 3%-15%.

Skinning Efficiency - Skinning speed increased by 3%-15%.

Harvesting Efficiency - Harvesting speed increased by 3%-15%.

Plagued Crits - Critical strikes against target below 50% health inflict disease for 12s, reducing healing effectiveness on the target by 10%-40%.

Plagued Strikes - Heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 10%-40%.

Thwarting Counter - Deal 10%-25% additional damage against targets with active grit.

Thwarting Strikes - Deal 3%-12% additional damage while you have active grit.

Trenchant Strikes - Fully charged heavy attacks deal 3%-15% additional damage.

Trenchant Crits - Fully charged heavy attacks deal 5%-20% additional Crit damage.

Trenchant Rend - Fully charged heavy attacks apply rend for 7s, reducing target’s absorption by 4%-15%. (12s cooldown).

Trenchant Recovery - Fully charged heavy attacks heals the player for 10%-30% of the damage dealt.

Physical Aversion - You take 2%-4% less damage from ranged physical light and heavy attacks.

Elemental Aversion - You take 2%-4% less damage from ranged elemental light and heavy attacks.