Nerfing the musket ALL WRONG - the RIGHT way

I have no idea why you’re bringing this up in response to me.

Are you accosting me?

It’s over boys…

Musket is dead, tested on the PTR - HUGE NERFS

The only bad change is removing stagger from the sticky. Terrible.

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Big nerfs to musket but very fair tbh good work ags

It’s to balance the movement increase. Can’t have both.

You’ll need to work as a team and stick with those that have a stagger I guess. Who would have thought you’d have to play as a team in team fights.

Use a offhand weapon that has a stagger then swap back to musket…

I don’t play musket. But I don’t like when they remove identity from utility skills. They are taking it from a useful, good utility and damage and making it another braindead spam ability. Same thing they did to Flamethrower when they gutted the stamina damage, removed backstab and just raised the base damage. It’s not a good change for the game.

Can they at least buff the Damage scaling with attributes so that musket players can go more con and do about as much damage like archers?

Musket boys got off easy. Should of been ZERO damage after 50m.

I’m still seeing Aimbotters who never seem to miss and are doing headshots, while falling mind you. How many times do we need to report these cheaters?

PvP Empowerment should also be removed or redesigned with a 50% nerf at the least.

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Falling players are the easier to headshot if you are decent with musket. The only time you can know exactly where the enemy will be

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Though I think the main thing people actually have issue with is an item no one but ranged buy in opr which is battle bread. Literally gives a huge buff and yet no one seems to attribute that large damage to that in the slightest

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Defense muskets is a lot different than attacking muskets though. That is the point of muskets is wall killing. Though if it was really anything else it would be close to the same outcome though on Orofena not many muskets have been slotted that I have seen. Or have not asked me :frowning: lmao

I can’t wait for this nerf, if anything they need to nerf it even more.

Muskets ruin 90% of OPR games. They make people not want to queue anymore, it’s incredibly frustrating.

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You all legally can’t read.

That passive should not be thre in first place. If you add hit-scan weapon to the game, add x3 zoom to it and no fall off dmg passive means you are bad at your job. Weapon need to drop x3 and fall off perk. Dmg has to be droping with distance. Period.

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Takes a LOT more skill to use bow than musket though.

Yes so much skill needed