New Cash Shop Items for a 3 Weeks old Game with no Endgame

Dude, you’re not getting how IT development, or general management, work.
Stop thinking others are stupid, when you’re lacking any kind of experience here. You’re a snowflake

and new dungeons or raids dont include loot either, right? or stuff like… 3d models for the actual location itself, right? so that is absolutely no part of the endgame. youre right.

funny how many people claim me to be stupid even tho they are not able to see the easiest connections.

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Everyone in this forum is an amazon shill and they love spending money on mtx.

Imagine being this ignorant. You do realize the number of box copies they sold ALONE could support this game for probably a decade right?

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I can see where the OP is coming from, But I got no real issues with them adding stuff to the cash store. my issue is the lack of content and the way everything seams to be a copy paste from mobs to buildings to whole town layouts. (just feels lazy for a game that has been in development for 5+ years and pushed back by over a year)

As for game play this game has 1-2 months of content in it for most players, getting to lvl 60 if you ignore the gathering/crafting side of things can be done in a month with ease. (currently lvl 50)

getting your crafts to max skill of 200 again wont take long if you focus on it.

I saw by lvl 30 that the game content would go dry within a month at my current rate so I slowed down and went fishing lvl 98 fishing now :wink:
Speaking of crafts and trades my skills look like:

skinning is 200 Smelting 152 Weapon smith 25 Cooking 161
harvesting is 154 Stonecutting 89 Armour smith 132 Furniture 29
logging 120 Leatherwork 161 Engineering 112
Mining 130 Weaving 131 Jewel Crafting 31
fishing 98 Woodwork 111 Arcana 81

getting all of these up to 200 really will not take long some i haven’t worked on like weapon smith but if armour crafting is anything to go by getting it too 200 is like 2-3 days of focusing of it.

getting from 50 - 60 again wont take long.

A game at launch should have enough content to last until the next big update, if it does not you will lose a lot of players who have “completed” your game.

and for gear score with the right food, right necklace and right trophy you can craft 575-600gs gear

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“There’s no endgame content” is the common refrain made by people who play atypically large amounts of hours and inevitably burn through every ounce of content the game has to offer.

As stated, you reached level 60 after 138 hours played. You’ve since logged twice that amount of hours. How many non-MMO RPG style games offer 260 hours of truly unique gameplay? None that I know of.

The vast majority of players haven’t even reached 100 hours played yet. Subsequently the vast majority of players haven’t reached level 60 and still have large amounts of game content left to experience. I applaud you for getting through everything so much faster than the majority did, but in truth it simply makes you an anomaly consumer that no MMO has ever been able to successfully satiate.

TLDR; I’d be burnt out if I were you too. I wouldn’t blame the game for being unable to match my unique ability to consume it’s content however.

I always made the comparison of the costs of a game (+ DLC’s / shop items) to an hour of playing pool pre-corona. (haven’t seen them open yet here)

Let’s say 15-20 euro for an hour of pool. A game of 40 euro has already “paid itself off” after 3 hours of actual fun.
So even if only 1/10th of your game time has been worth it… it’s been more than a good investment already.

For the amount of money you’ve spent on this game… you might have gone to the cinema 3 times (or even just once, because those prices are high nowadays). That’s less than 1 day going full hardcore ingame.

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And overpriced as hell.
SMH what a joke.

youre mixing up a bunch of stuff here.

the “atypical user” in those cases are usually the efficient powerusers, not necessarily the players who put the most hours in it. world first level 60 was after 59 hours for example. we got people in our company who have atleast the same amount of playtime as me who are not even close to 60 yet simply because those players dont play efficient at all. that are those kind of people who run mindlessly around doing… i dont even know what.

also endgame doesnt mean “unique gameplay”. this wouldnt make sense at all. once uve done something a single time its not unique anymore. also endgame content is nothing that u can do for the whole time already. litereally everything in this game so far can be done during leveling process already. the last would be invasions from level 50 (which arent playable at 50 but thats another story). so wheres the “end” in game content here?
endgame content is content that is specifically for when you reached max level to have a meaningful and challenging task to do.
this game doesnt even have a ladder for anything yet which would be the easiest and most basic way for the players to create their own endgame since youre actually competing against each other to create ongoing replayability.
chances are you will probably never find a game with 260 hours of unique gameplay which doesnt mean it cant have a rewarding or meaningful endgame. this game doesnt even have unique content for 5 hours. there are like 3 quests in this game. kill x, collect y, discover z.
chop a tree, skin an animal, mine a rock and craft a thing.
do a dungeon. - not even discovering like in other games is actually a thing here since the town layouts are basically copy paste.

replayability is created by meaningful and thoughtful endgame content. world of warcraft wouldnt be around for 17 years if that wouldnt be the case. even or maybe especially the power users are having like 600+ days of playtime in wow. if it would be about unique content rather than reasonable content this wont be the case either.
the reason people are putting so many hours in this game is the long, genereric level phase which got nothing to offer past level 30 at max. at this point players arent driven by the need to explore but the ego to get to the max level since nothing new awaits them anyway.

Psst… almost everyone would prefer more attention to the “mindlessly wandering around players” than your powerhouse players.
You see it as “mindless”, I see it as “actually playing a game”.

Stop playing games as it’s a job for Christ’s sake. Stop minmaxing

I can’t say I agree with everything the OP has said and especially how he sometimes says it but I am even more amazed by people making up excuses for a game which was clearly released in a closed beta stage. Sad to see gamers have become so used to games being released in a poor state they make excuses for that.
The economy is messed up, the game is filled with bugs, a lot in the game was just copy pasted 10x,… it all feels “unfinished”. And I do feel like adding cash shop items while the game is clearly not in a release stage yet is kind of cringeworthy.

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Pays $40, gets 262 hours of content so far. They release optional items to help continue bringing in cash flow to sustain the game while they continue to most likely be working on new content and fixing bugs. I don’t understand where the joke is?

i absolutely agree on that point. thats a reasonable way to see it.

the point to argue about here is if doing the exact same stuff from level 1 up to level 60 and beyond is considered as fun and if thats what youre expecting form an mmo. once youve reached end level there is basically nothing else to do. you are basically working towards nothing at this point. you can even max out your professions beforehand. even your house like if anyone could consider that as actual endgame content xD mmos are always about player progression. houses are relevant for that basically up to the point where u get your 5 trophies which improve your profession skills.
it plays more like a game that is actually able to be played through. a game u buy once, 60 is your goal, you reach it and the game is done. foc you can still run around and repeat the same quest over and over but the game is finished.

the reason many level 60s are still sweating this game is to prepare for potential future endgame content. like making coin etc.

@Hyprox …just deinstall

and what if that minmaxing is actually the fun? efficency is personal preference not just a way to play a game.
youre basically saying playing a game efficient is playing the game wrong

Im buying all of it.

go ahead. buying or not buying it is not the point of the discussion and is really uninteressing to me.

The thing is. I do agree with having more diverse activities and adding more end-game features for longevity is a good thing.
I just don’t agree that it should be the main focus point for right now and people think development teams are easy to reschedule. They are really not.
The reason why I always use ‘manager’ as an insult… is because it’s extremely hard to be a good manager in IT development, so most companies end up with some halfbraindead dude.

For my estimation… you will need a lot more development time to really make the end-game interesting. It’s not just a single dungeon or whatever. It needs to offer something on the long haul.
I would schedule it on a later date with more resources available and when the impact is higher (not just for the 1% powerhouse players)
You can make streamers happy by just giving them moneys; they’ll lie/sell things to their visitors anyhow.

Watch out, the mods are going to hide this as spam. That’s what they do. They hid my topic on it as spam. Anything that isnt praising Jeff Bezos is spam.

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How dare amazon release cash shop items they created months before release for the holidays, they should have spent that time months ago fixing the issues they found out about in the last 3 weeks instead! /s