I think it’s safe to say the nail is in the coffin on the competitive gameplay front. A lot of people were hoping the competitive scene would be bigger in this game due to its use of action combat but the devs have chosen a different path for the game. To me, that’s a shame. A game can both be accessible for casual play as well as have the depth for competitive play. Lots of games across many formats pull this off like the aforementioned fighting games, as well as MOBAs, or even TCGs like Magic: The Gathering pull this off splendidly.
Hopefully, Heart Gems at least feel fun to use. It just feels like they pull away from character identity to me.
Let’s be real there , in a 50v 50 war you don’t have time to analyze EVERY enemy and their weapons / skills. Ultimate won’t change that. Runes are easily implemented in a MMORPG, you can wait easily tie every runes to some sorts of enemy / lore. We alrdy have magic in NW so chill out
??hum no. I’m saying that you don’t have time to analyze every enemy and what skills they use. THIS is different than saying individual skills isn’t important in a war, individual skill gap is what wins war