All day was trying different builds. Earlier played FS/rapier or Fs/bb. And had sometimes average, sometimes good results.
I think I’ll try medium Bb/Greatsword. All builds are good, but the main thing I understood - there 2 problems, my reaction(I’m not 20year old boy), and 200 average ping, + 20fps on opr(
Not just that, healers also got Mending Protection nerf.
Increasing everybody dmg again. Yet nerfing healers and tanks getting forgotten.
Changes on ‘heavy’ wont help tanks at all if they will get even more dmg now.
Tanks were already getting crits of 2k or higher from specific weapons. Now with increasing the dmg of all DPS, tanks will take even more dmg.
Greatsword I dont know much about it, I barely played PTR.
But for now doesnt look like Tanks/Healers got any love, but mostly nerfs and harder lifestyle.
At the moment a good Healer must spend over 1 mil on gears to be good and dont die in 2 hits, while any DPS can start killing with 100k investment or just get light PvP track set and go go.
Tanks must spend more than 1 mil as items with Resilient+S.Fortification+3rd good perk are crazy expensive for STR/CON builds.
Definitely. My mage is being put on standby…musket only after the patch.
And many will do that I assume. So the patch will not have the desired effect, it will make things worse.
maybe i read it wrong but all armor loads getting buffed from 1.75 down to less slow. For me it looks like a buff all over the board and heavy getting the most out of it.
Well every buff to one class is in the same time nerf to others. So lets can say its ~ 8% nerf for healers xd I am curious how it will be with those runes. Because healer now will be able go stoneform or root everyone just to run away.
Im just point out that you are not telling whole story, Light armor roll was never mobility issue on itself. Only combine with very mobile weapons it did result in uncachable builds like bow/rapier or ga/hatchet. This are most mobile builds in game and weapons used are big part of it.
They buffed bow damage then nerf escaping. Not bad.
Only sad bow/run will complain.
Desync + good bow player can’t be chased in the current meta. Change my mind.
I have to disagree on the mobility that light dodge gave being the issue. Because after testing it out on PTR the chase works differently.
Is your experience on the PTR different to mine?
Dodge roll mechanics always use to favour the person who was running away. Now with the nerf to dodge roll distance this is not the case anymore.
Ig/VG or whatever will always gonna stuggle, when they want to disengage, no matter how the dodge roll mechanics are because they don’t have a gap closer or ability to help evade.
Fact is most of builds do struggle even in old light armor when it comes to run away/chase. There are just few builds that had insane mobility preventing enemy player to close distance.