New heartglass cases change everything! Dmg increased across all builds but no healing buffs. Is this a nerf to healers?

Liked for the click bait

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Thanks for advice, firstly shall look on perks, then decide. I don’t even imagine now, what GS is)

Try rush, skyward then BB burst on the build and thank me later.

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Not just that, healers also got Mending Protection nerf.

Increasing everybody dmg again. Yet nerfing healers and tanks getting forgotten.
Changes on ‘heavy’ wont help tanks at all if they will get even more dmg now.

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Tanks got a few buffs. The shockwave being blockable is nice and the melee-hit slow doesn’t apply to blocked attacks.

The greatsword is an amazing tool for tanks also.

As for healing, it was too good to begin with, that is why they put disease in arenas.

I hope the new changes bring more variety to healers other than LS rapier meta.

Tanks were already getting crits of 2k or higher from specific weapons. Now with increasing the dmg of all DPS, tanks will take even more dmg.

Greatsword I dont know much about it, I barely played PTR.
But for now doesnt look like Tanks/Healers got any love, but mostly nerfs and harder lifestyle.

At the moment a good Healer must spend over 1 mil on gears to be good and dont die in 2 hits, while any DPS can start killing with 100k investment or just get light PvP track set and go go.
Tanks must spend more than 1 mil as items with Resilient+S.Fortification+3rd good perk are crazy expensive for STR/CON builds.

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Definitely. My mage is being put on standby…musket only after the patch.
And many will do that I assume. So the patch will not have the desired effect, it will make things worse.

maybe i read it wrong but all armor loads getting buffed from 1.75 down to less slow. For me it looks like a buff all over the board and heavy getting the most out of it.

Dont look like a nerf to me

The nerf is the reduced roll distance. Plus shirk. energy nerf plus rapier changes

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its still the same then medium and better then heavy doge so there should be not rly a problem

Dude u play GA/hatchet and you think mobility is insane couse of light armor? Take vg/ig or sth like that and tell me how you are uncatchable.

Well every buff to one class is in the same time nerf to others. So lets can say its ~ 8% nerf for healers xd I am curious how it will be with those runes. Because healer now will be able go stoneform or root everyone just to run away.

@halfik

It seems you are annoyed at something I said.

It is the light armour dodge roll combined with the mobility that GA and hatchet gives that made me nearly uncatchable.

Getting seperation on a dodge roll was a massive evasion technique and that can’t be used anymore.

It isn’t a gap seperator anymore.

Im just point out that you are not telling whole story, Light armor roll was never mobility issue on itself. Only combine with very mobile weapons it did result in uncachable builds like bow/rapier or ga/hatchet. This are most mobile builds in game and weapons used are big part of it.

They buffed bow damage then nerf escaping. Not bad.
Only sad bow/run will complain.
Desync + good bow player can’t be chased in the current meta. Change my mind.

I have to disagree on the mobility that light dodge gave being the issue. Because after testing it out on PTR the chase works differently.

Is your experience on the PTR different to mine?

Dodge roll mechanics always use to favour the person who was running away. Now with the nerf to dodge roll distance this is not the case anymore.

Ig/VG or whatever will always gonna stuggle, when they want to disengage, no matter how the dodge roll mechanics are because they don’t have a gap closer or ability to help evade.

Fact is most of builds do struggle even in old light armor when it comes to run away/chase. There are just few builds that had insane mobility preventing enemy player to close distance.

im actually dusting off my mage set. its been a while since ive played one!

@halfik I completely agree

But now these builds have to time their abilities and time their dodges to evade hits instead of just spamming dodge every few seconds to extend the gap.

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