New heartglass cases change everything! Dmg increased across all builds but no healing buffs. Is this a nerf to healers?

Most of the changes they have made in the past have improved gameplay. I trust them to keep on making improvements.

Not all changes are going to be 100 percent successful, but they have made the right moves so far. Obviously not all have been 100 percent a success but there has been definite improvement.

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Oh it’s fine. I’ve been behind AGS since Launch (and still am). It’s just a personal thing. I always hate it when the ā€œNerf the worldā€ whiners win any of their battles.

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I’ve built a couple new sets just in case to explore medium builds. The heartgems will be a big part of the design.

Musket rapier here

Heavily considering musket hatchet. Just for the berserk and the root throwing thing.

Also considering slapping on the amulet I ran forever. Health Alacrity Purify, and doing away with the health divine stam recovery that I use now.

Also considering going back to healthy toast refreshing toast and nimble…and doing away with refreshing.

Anything that can potentially improve mobility, and survival, if I get snuck up on. Also using one of the stoneform heart runes.

Would normally fight up close…and enjoyed doing it. Guess I may be going back to being an annoying nuisance at a distance, instead of being more productive up close.

Still gonna make rapier work…just want to experiment a little with hatchet and or maybe blunderbus and musket trapper tree (lots of fortify, slows, rend, and knock downs)

Thanks for explanation.
I’m currently playing FS BB - will it be viable ?

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any changes to that?

@Halcyon

You play similar to me in opr. I’d be interested to see what builds you have come up with.

I have been testing a medium hatchet axe build on the PTR and it’s great. Has the same mobility as light builds and is alot tankier.

I tested a GS axe build in medium and it was very good also.

I also tested out a GS in heavy armour. And this is very good. GS with sns and heavy 300 str rest in con is extremely tanky and can’t be ignored.

The passives on the greatsword tree are immense as well.

I can see a GS paladin being very useful in point control if it can provide enough sustain in medium armour. I haven’t tested it out yet though.

@Crimeanguy BB and FS is definitely viable in medium.

Burnout, fireball and flamethrower are always good to have.

You can use heartglass gems with the ignite casing to maximise your fire dmg output.

Definitely use exhaustive net shot on your BB set-up also.

With the addition of the heartglass gem cases you can stack up to an additional 8 percent base weapon dmg in your armour at just a fraction of the protection your armour provides.

This combined with the elemental damage over time 8 percent for 3 seconds) that you can slot into your weapon ensures that dmg output across all builds is noticeably increased.

From my own testing on the PTR, healing doesn’t have this significant buff.

Is this in effect a nerf for healers?

Is this a step in the right direction?

i think making all melee hits apply a slow and not giving the same to ranged or magic will shift the meta so far in melees favor as to make ranged and magic fall off the face of the map.

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how is it fun with 18 players playing ranged in oprs tho? its more fun with melee no??? like its driving me mad seeing how many ranged there is at the moment :frowning:

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man im the EU top1 RANGED HATER, the last months i became so toxic versus ranged players that its not fun anymore, im just tired of this meta, just PEW PEW PEW.

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I think we still miss the real counter for ranged shooters: a rogue/assassin class. You know, something with daggers, backstabbing, invisibility and so on. A class that can approach unnoticed a ranged one.
Problem is that, if we get this, will be a terrible class to deal with.

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while i 100% agree with you about ROGUE/ASSASSIN, yeah we should be careful about what we wish for hahha, but i would love to try.

Yes, that for sure. Also, Rougue/Assassin is normally the hard counter for healers too…

why would you buy items days before patch though? They will be so much more accessible after people start crafting with golden scarabs

the obvious problem here is that ability is tied to a weapon, not a class. So anyone with a dagger(?) will be able to use it.

Saw you today on opr. Died to you 4-5 times)

@Crimeanguy

Sorry about that dude. Nothing personal.

That will be one of the last times I play that build.

Switching to medium after the patch tomorrow.

Are you planning to change anything in your build?

Same i got banned 3 times for being abusive talking crap about ranged it is poor gameplay