New HeartRunes and how to obtain them needs a rework

I will try to be as respectful and constructive as possible and try my best to not rant at how incredibly ridiculous the new heartrunes are being implemented are. I have loads to say about this and will try to do my best to explain myself, forgive me if i do a poor job.

Looking at the information given on what you need to craft one of these heartstones you need, 8000 dungeon materia,100 rune stones, 5000 umbral shards, 10 garnet,ruby and emerald gypsums, 30 wooden coins FOR 1 HEARTRUNE. there are 5 being added into the game.

8000 dungeon materia- first of all ON MULTIPLE OCCASION has AGS said that they DO NOT WANT to force players to flag up for pvp to do X content, but here we are being forced to run dungeons mindlessly for these new heartrunes that will be very very very very strong in pvp. Even if you got 200 materia on average per dungeon it would take you about 40 dungeon runs to acquire this amount. 40 runs is generous and even then its ridiculously dumb.Some dungeons are FAR easier than others which is another issue i have with them. Also how is it fair for the players who want to get the heartrune that requires materia from the new dungeon??? everyone else can farm it ahead of time and be ready on day 1, but those who want the heartrune from the new dungeon will be left in the dust. Also keep in mind that is just for 1 heartrune, there are 4 others you would need to grind dungeons for as well.
(I know plenty of players who are pvp only and they literally have never done a dungeon after the got to level 60 and i wouldn’t be surprised if they quit the damn game after they find out what you need to do to acquire these new heartrunes.)

5000 umbral shards and 30 gymsum orbs- this is just a great way to make new and returning players fall even futher behind and or quit the game. There are already loads of players starting the game for the first time and or coming back. When they hit the expertise grind they will either be forced to postpone leveling up their expertise and gear score for at minimum 10 days to 50 total if they want to acquire all 5 heartrunes, 30 gymsum cashes is 30 expertise bumps or 3000-12000 shards and the extra 5000 shards on top of it. Also a lot of new players won’t have access to m10s without buying them, thus taking them even longer to get the umbral shards required.

100 runestones- if you choose to just buy the mateirals, currently on my server Runestones are 450 gold, Obyy void stone is 100 gold and lodestone is at 3.50 gold. the prices are going up each day and who knows what they will skyrocket too when the patch drops. I Have already tried to farm for materials but its getting almost impossible, bots everywhere, gold farmers, regular players. everyday it gets worse with the hype of the big patch and more and more players returning and trying to get ready. i also feel bad for the players who don’t have stonecutting to 200 yet because i litearlly see bots swarming stone,lodestone and all ore nodes in general. if people want to power level their stonecutting they will have to pay for it and boy will it be expensive. or just take forever grinding the materials amongst he swarm of bots and other players.

These Heartrunes are going to be very strong in pvp full stop, players who have them will have a serious advantage over players who don’t. This will have an impact in WARS and in OPR for some time. A combat change like this shouldn’t be put behind such a huge grind. I also just don’t see how new players coming into the game now OR when the patch hits will want to contiune playing the game when they get rolled over and over by geared level 60s who get these items on day 1, with mainly with how long it would take them to get it and how it would postpone their characters progression. Its unfair as well to only allow level 60s to acquire these heartrunes, a level 60 can kill a non level 60 if they are flagged?? makes no sense why a non level 60 can’t use them to either attempt to return fire or use them as an escape.

My suggestion- These heartrunes should be given to ALL players, even at level 1, how cool would that be for new players starting for the first time when the patch drops being able to use the new great sword and these heartrune abilities. They should just be on your hot bar and you can choose which one you want to equip with some sort of cool down. Also they should all start out at the lowest tier and then through gaining experience, either pvp or regular experience, it can become eligible to be upgraded. You can even give players quest lines to complete in order to upgrade it after you meet the threshold to upgrade, so that there is still some sort of engagement with the world in order to progress your character. Sorry for the rant, thanks for reading if you did.

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There is a quest line to get one of them cant remember which…

Its supposed to be a new endgame loop/progression system and im very happy that they are doing something with endgame and this is coming from a pvp main that does like 1 dungeon a month lol.

You are not supposed to get these instantly as I said before its a progression system, every MMO has them and this game has no exception its healthy for the game.

As to the recipes I think they are all completely fine 5k gold for one? thats like 1 days worth of earning… or a weeks worth of selling cooldowns. All in all looks like its about 1 week to get one T5 Rune. Thats good bro, also actually means you have to grind out dungeons… GOOD. The group finder will start popping… economy will roll and players will actually have something to do other than afk in windsward lmao.

The whole forcing us pvp players to pve is dumb if you only want pure pvp thats not really what an MMO is about… sorry to say. i’m in a very sweaty pvp guild and we are all pumped for this system… its gonna add a sense or reward and its going to pay off

AND once you have it you have it forever lol… pvp players that are good and know what they are doing will have it on day one if done right…

ALSO we need to test it… yes test it
we have not played or used or crafted these before so we will have to see in a couple weeks when the PTR flips over…

BUT there is one recipe im concerned about… the goddamn feather one kek

Like im not to concerned about them for the recipe it self… but what will that mean for arrows… 10g for 1 arrow? oh no

You do realize the basic ones also drop from expedition bosses? I was pretty vocal about the 8k materia cost until I found out that they’re a drop item as well. Now, you do have a point about not having to grind expeditions as a pvp player. Either the drop rate on these runes needs to be pretty high, or there needs to be a way to get them without having to enter an expedition. Make them craftable with ruby and garnet gypsum? Put them on the faction vendors for 75k?

As for the upgrade resource cost, you have a month and a half to stockpile. For new 60s, it will suck. But new 60s already have a crappy PvP experience vs veterans. They’re going to have a hard time getting into expeditions to get the runes, they’re going to have a hard time getting farmed in OPR and arenas, they’re going to be slaughtered even if they do have heartgems.

The problem with just handing them out like candy is that this is another end-game system. It’s meant to add power to players, but it’s also meant as another grind. Now your ideas do have some merit, but it would still be another grind. It would be fine if you could upgrade them through a questline, or more than one type of questline. Maybe have a PvP questline, a PvE questline, but they should still require time and effort for each step.

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exactly, afk in windsward needs to go lol

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huge relief. didn’t know that, thank you, but i’ll still stand by the rest of what i said for the other issues. and yes i am stockpiling. my conern isnt for my self really its other players, newer and returning ones mainly.

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If the minor runes didn’t drop by bosses, I too would have big issues with the materia requirements.

I think the garnet gypsum is worse. Arenas are strict pvp activity that only guarantees gypsum if you win, yet we have 5 runes which require 10 garnet gypsum each. It’s setting up PVE’ers to be farmed in arena, which isn’t fun for them OR the players who joined arena to have a real fight and instead get stuck against 3 Bobby no-resilient players.

Guarenteeing gypsum for an arena loss would foster people just showing up and throwing the match, much like people used to do for OPR. Also bad for the arena players.

A matchmaking system would be better, so those PVE’ers would likely get paired against each other and might actually have fun, but we don’t have that yet.

I share your concerns newb, from top to bottom. I generally speaking like the addition of the heartgem runes to spice up combat, but there are some serious missed opportunities here from AGS if they do not make some much needed adjustments before release.

Most of the mat dump you list above is fortunately only needed to get the Legendary form of the rune; the wooden coins alone cannot be stockpiled since they have not been added into the game and will apparently only come from elite chest runs (along with the golden scarab). I think the wooden coin addition is good so as not to allow Day One stockpilers such as myself to get EVERYTHING maxed out while others struggle to get drops from dungeons. Also, gives a lot more reason to get out in the open world and check out the new elite zones.

You said it all pretty well here. 8000 materia (to account for stockpilers like myself) is a steep price for the Tier 1 version. I would hope that they drop pretty easily, but seeing as to how they only come from the final boss, I am not entirely confident in those prospects. I had more than 5000 barnacle materia before I finally received Teardrop from BB, I sure hope that the RNG is in the player’s favor here for something that ought to be easily accessible to all players to try out (it is a cool, new, combat feature after all).

Not required for T1, though required to get to T2; the umbral shards requirement is inhibitive for new or returning players, but most people should realize that you would be doing yourself a disservice to maximize runes before upgrading gear past 611 GS. If someone is trying to dabble in all runes and bump them to T2 before they can reach mutations or conversely have suitable expertise across several gear pieces, then they are hurting themselves. The base damage and the ability itself appear to be the same across all Tiers so losing out on that extra perk should not be the end of the world.

Best you can do is stock up now (I bought some at 450 gold on Tuesday, was 600 on Wednesday). I like the addition of new features, but it is still an MMORPG and there has to be some form of progression/price to keep everyone from easily getting Day One advantages (wooden coins do the trick pretty nicely, tradeable too apparently).

Full stop, AGS needs to make these things accessible between level 10 and 20. Allow new players to experience this new feature while they level up so that they can feel powerful in combat and so that return players can feasibly play with the new feature. How many well-deserved complaints were aired because OPR was locked behind being lvl 60? Why then would they even consider locking this piece of content/gameplay feature behind being level cap? Reconsider this please AGS.

100%. You do not hook someone into the game by telling them about a new feature that can be accessed after X hours is waiting just around the corner; no, instead, you give a taste of what the feature is and if the players bite then that will reel them in to to get max level. They did good by having low level arenas that people can participate in, I am not sure why this facet just went over their head.

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It’s character progression. In lieu of a raising the level or GS caps this is a way to level the power of your character. Like any progression, there’s effort involved, just like there is effort to level and effort to raise GS. Now maybe the requirements need some tuning, but there need to be requirements - especially for the higher tier versions. If someone puts in the grind time why shouldn’t they benefit?

I absolutely don’t agree that <L60 characters should have access to them, heartgems are specifically post-60 progression.

Na arrows are gonna be fine

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