New Meta :) or just my server?

It’s the meta in Camelot. It’s absolutely cancerous.

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Welcome to PvP where whatever weird combo of OP crap can be mushed together to win combat, becomes the new dumb OP thing everyone does.

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Yep, the rend and the stuns make it viable even with no points in INT.

It’s mostly because of IG tbh. Most of the meta involves IG in some sort of way, this includes VG/IG, now GA/IG.

This is due to the fact that no one can move once they are locked with Grav Well and Ice Shower. I just tried this in OPR and it is absolutely broken in all terms. If you land GWell properly and follow up with Ice Shower they’re as good as dead. Roots need to be removed.

They probably saw this video:

Yeah, root is too strong just by itself. Combine with desync, and people pretty cannot do anything. Except Entomb, which is one of the only ways you can survive desync hell.

Yes im so sick of this cancer already. You should need int to equip an ice gauntlet and it would be problem solved. Grav well giving a guaranteed shower is so insanely OP. Ice shower is balanced if it’s a mage but with great axe it just makes it way too over the top. Alot of these GA/IG guys dont even know basic things about the IG like showering allies to speed them up. It’s just the new brainless meta.

I even saw a few people using VG and GA, and use all void attributes while not touching STR so they can use the GA’s utility to lock them down longer. they are ez to kill though… specially in 1v1s… cause once that GWell and banshee scream is on CD, they panic and don’t know what to do after that except die or run.

Group play it has it’s place, but F it, let them get destroyed when it comes to a real fight.
EZ fix though- add diminishing returns to CC… done. Not sure why DRs aren’t added yet…

  • stunned? well once it wears off, now you got a 5 second immunity to stuns… same with staggers, knockdowns, and roots/snares… it would create a much better fluid combat style that fits NW better than with no DRs.

There should be a soft class system where certain types of weapons require a base minimum of stats to be equipped. Could be low like 150-200 but it would eliminate alot of the cheese builds. And yes DR’s would be a good idea.

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nah just diminishing returns to CC is all that is needed. that way people can still play whatever they want, but you can’t spam anymore. it would be skill vs skill, or timing vs timing… same thing, takes skill. (with DRs)

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I mean even if you could only be grav welled once and showered once that combo is absolutely enough to kill anyone stuck in it especially in team play with lots of aoe.

s/s heavy armor users would be fine. and if you’re aware of when to dodge, it’s not an absolute way to net kills. I’ve dodged so many GWells and ice showers only to find out that those players don’t know what to do after that combo because they’re so used to it always working… until it doesn’t, then they turn into NPCs lol

I think a 5 second immunity would fix ALL that spam and require better timing.

This new “build” is a result of foolish game design.

Every CC ability on the weapons in this game requires 0 stat point investment for full utility.

Let that sink in for a second.

The outright strongest abilities in the meta of this game can be enabled on your second weapon, with no investment into that weapon’s preferred stats, and they will be at full effectiveness and have the same cooldowns.

The only thing stats change is damage, so on things that dont do damage but completely stop another player from moving, just putting on that weapon, even a crappy version of that weapon, is enough to use them.

You can be a 300+ STR greataxe bruiser, and run IG or VG on your other hand and get full root and cc skill durations and debuffs etc.

If you get a cheap gauntlet with an incredibly undesirable strength stat on it, you really luck out because your actual player damaging build doesnt even lose a stat point.

Diminishing returns is one thing, but scaling CC utility would be another thing we really really need in this game unless we want it to be ruled by the CC build du jour, forever.

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That’s true but in terms of balance this ability for this to exist but void gauntlet to get nerfed to a 1 second scream is laughable. Great axe guarantees you an ice shower to land on even a big group. Void gauntlet is getting nerfed so extremely that you will not be able to use your weapon to secure the big ice shower which is really the bread and butter of the build. I don’t see how that’s balanced at all. People just keep switching to the flavor of the month cheese build with the most CC and biggest kill potential.

yeah cause they all google their favorite streamer or youtuber’s build rather than theory craft their own builds. so it’s a copy paste meta :confused: sucks… but yeah like I said, if you somehow dodge the GWell or ice shower or banshee scream, they panic and turn into an NPC… once you dodge their utility, they can’t utilize their weapon sets because like it’s been stated, they don’t invest into those stats for their off hand, making them 50% weaker in the sense of utility.

if they can’t get that Gwell or root or w/e to land, they ALL kinda suck… or they run lol

I had a 2v1 where they were both GA w/e builds, and I used defiant stance while above 50% life, and got that juicy fortify, they will always need more people to sync to get that kill… in those 8 seconds of fortify, I survive almost every GWell that’s thrown on me and that’s if I don’t actually dodge the GWell. Or I shockwave them while I’m IN said GWell, or shield bash, and they just sit there while their GWell wares off. then block for those ice spikes or w/e else they are trying… not saying there are enough ways to mitigate the spam… we absolutely need DRs regardless of counters.

A lot of people are using the bow right now. You only see a lot of people use a particular weapon when the weapon is OP or there is an exploit…so is something going on with the bow?

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could be bot aim too. XD people that are usually cocky are exploiting something or simply cheating… or… smaller chance, they’re actually beast and know they are… in which case points to an OP weapon, but I dunno… there are lots of variables to consider, but y’know… people find a way.

Yeah I saw a few bows today and had to wonder why people were using it again. hmm…

I don’t dislike the idea, but the problem with that is you have to account for new players somehow. A level 10 guy wouldn’t be able to equip any weapon if you had an 100 attribute requirement.

Maybe a % would work? Need 20% of your current attribute points to be in the attribute the weapon scales in in order to wield it?

Or maybe scale mana by focus/int?

Though honestly, it’s past time diminishing returns on cc be implemented.

I mean it could just be a sliding scale based on your level or something or just dont even implement it for sub 60’s. I suppose a percentage of your stats would do. Honestly it’s odd because this game does not have a class system like most other games. But yeah DR’s would be good instead of gutting scream for example.