while everyone think new patch gona nerf the light armor, but indeed i think its gona be the otherway.
with the stoneform cc immune runes, +2/+8 stamina regen per hit (stackable) gems, and 1.75 down to 1.5s slow walking duration after hit, ranged will be evermore annoying as you will have even harder time to chase them down.
1st: stoneform energy charged by attacks, ranged will get more attacks than melee while kiting. so they got more chance to use heartrune skills.
Also, its seems that ranged wep charge rune energy faster than melee weps.
this is test result from target dummy:
BB takes 36 full hit auto shot to charge up ( every bullet hit counts toward)
bow takes 41 light attacks, or 28 fully charged heavy to fully charge up.
**FS takes 48 light attacks or 30 heavy to fully charge up, **
LS take 48 light, 30 heavy to charge up
IG takes 51 light attacks, 31 heavy, or 70 pylon hit to charge up
VG blade take 136 hits (prob bug or none will use it anymore) , 50 light, 32 heavy to charge up
but SNS light attack takes 75 light attacks or 45 non-charged heavy or 34 fully charged heavy attack to fully charge up.
spear takes 66 light attaks, 26 full heavy, 32 noncharged heavy to charge up
Great sword take 64 light attack, 48 heavy to charge up.
GA takes 55 light attack, 37 heavy, 33 full heavy to charge up
hammer takes 55 light, 37 heavy, 28 full heavy to charge up
And immune to CC is So op, to get them out of jail even if you managed to land a cc.
its a 5s immune. and energy charges up fast with range’s ability to spawn auto attack and skills to clumps without risk.
2nd: + stamina per hit gem can provide 18stamina per hit with 3s cd.
while they kit and hit you, they get more stamina, and with shirking energy they get more stamina.
so staminawise, kiter will have more advantage.
its already 2x easy to roll and run than chase and land an attack, since almost every attack/ability has windup animation and post-animation, while for light armor roll there is no windup or post-animation.
3rd. althought with hit reduces 20% roll distance, the slow walking duration is reduced.
while melee attack/ability post-animation has not changed.
you still will not be able to land your next auto attack to a light armor rolled once you hit him and he rolled.
then only class suffer from this is light armor melee class, like sns/hatcht.spear. or flamethorwer mage.