New patch is a buff to ranged light armor with new rune and gem

I have to say i disagree.

After extensively testing this in duels and arenas i find that light armor ranged are much easier to catch now. You need gap closers and slows sure. But most melee builds should have this in their kit.

The stoneform heartrune is not quick enough to fill up to keep you out of trouble if you have a competent player chasing you. And if they keep swinging at you from behind you can chose to do a 20% reduced dodge or recieve a backstab hit.

Light is definitely nerfed. And with all the great sword builds we will see in the beginning certain ranged builds like muskets, bows and mages are going to have a rough life.

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You forgot musket and hatchet :stuck_out_tongue:

Good data friend.

Seems strange theirs such a wide variation of charge up times. For melee maybe they’re considering cleave attacks?

well, spear and bow are both single target wep.
but spear take 66 light hit, while bow takes 41 to charge up.
so i dont think its favors melee wep.

well i think you forget about opr in where is the majority of pvp happens.,
and def ranged will be really easy to hit autos, spawn ability to clumps to charge up rune at least 2x faster than melees.
just think about how easy to hit 41 auto with bow, compare to hit 75 auto with SnS in an OPR.

Also since ranged is at low risk, they dont need to use the energy frequenlty as the melees, chances are, when melee chasing a ranged, ranged will have the rune up while melee dont.

From what I’ve tested I totally agree dude :+1: the shorter roll definetly makes it harder to peel away.

At first glance it appears like it favors melee in PVE for sure.

Nope, light gets hit pretty hard this patch. The medium armor lmb spam meta has just been further cemented for the 13th month in a row.

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:partying_face: Congratulations!

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that mostly is nerf for light melee build like sns/hatch,spear.

light ranged will stay even further to the clump and use rapier more than spear or IG.

med armor also suffers the roll distance nerf.

:smiling_face_with_tear:.

Yeah but it’s less impactful since medium has more reliable fort, more armor, and also is used for iframe spamming anyways, not covering distance.

Additions:
96 hatchets light attacks / 30 Full charge heavy
20 Musket shots hipfire / 26 aim down sight

ye, now comparing hiting with hatchet auto attack 96 times in a chaotic clump and with musket 26 times in 100m away.

Ranged Weapons

  • BB 36 full hit auto shot to charge up ( every bullet hit counts toward)
  • Bow 41 light / 28 charged heavy
  • Musket 20 hipfire / 26 aim down sight
  • FS 48 light / 30 charged heavy
  • LS 48 light / 30 charged heavy
  • IG 51 light / 31 charged heavy / 70 pylon
  • VG 50 light / 32 charged heavy

Melee Weapons

  • VG Voidblade 136 light/ 76 charged heavy (bug?)
  • SNS 75 light / 45 heavy / 34 charged heavy
  • Hatchet 96 light / 30 charged heavy
  • Spear 66 light / 32 heavy / 26 charged heavy
  • Great sword 64 light / 48 charged heavy
  • GA 55 light / 37 heavy / 33 charged heavy
  • WH 55 light / 37 heavy / 28 charged heavy

Addition: Added Voidblade charged heavies and updated the formatting

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So you changed your mind huh?

Yes.

When i made that video nobody was lvl 60. Testing was difficult. I’m going to make an updated video soon once I get finished testing.

Why is GS the “ranged killer”? Didnt try it, is there something im missing about it?

i dont see gs as ranged killer, but it has huge burst dmg as BB if target is on cc or grey stamina.
rentless rush is a good skill, other skills are kind of med core, like weak verison of existing skills.
steadfest to reap, rupture to shockwave, calamity to riposte, skyward dash to leaping strike, crosscut to perforate.

Gs isn’t a ranged killer on its own. But the brimstone patch will certainly be rough for ranged players for a few reasons.

Because a majority of people will play with a greatsword in their build due to it scaling of dex and str i predict a medium/heavy metal since the gs can 2-3 shot a light armor user with 150-200 con 5x resil.

Most ranged weapons are not effective against medium and heavy.

Gs also has the ability to block ranged attacks