After extensively testing this in duels and arenas i find that light armor ranged are much easier to catch now. You need gap closers and slows sure. But most melee builds should have this in their kit.
The stoneform heartrune is not quick enough to fill up to keep you out of trouble if you have a competent player chasing you. And if they keep swinging at you from behind you can chose to do a 20% reduced dodge or recieve a backstab hit.
Light is definitely nerfed. And with all the great sword builds we will see in the beginning certain ranged builds like muskets, bows and mages are going to have a rough life.
well i think you forget about opr in where is the majority of pvp happens.,
and def ranged will be really easy to hit autos, spawn ability to clumps to charge up rune at least 2x faster than melees.
just think about how easy to hit 41 auto with bow, compare to hit 75 auto with SnS in an OPR.
Also since ranged is at low risk, they dont need to use the energy frequenlty as the melees, chances are, when melee chasing a ranged, ranged will have the rune up while melee dont.
i dont see gs as ranged killer, but it has huge burst dmg as BB if target is on cc or grey stamina.
rentless rush is a good skill, other skills are kind of med core, like weak verison of existing skills.
steadfest to reap, rupture to shockwave, calamity to riposte, skyward dash to leaping strike, crosscut to perforate.
Gs isn’t a ranged killer on its own. But the brimstone patch will certainly be rough for ranged players for a few reasons.
Because a majority of people will play with a greatsword in their build due to it scaling of dex and str i predict a medium/heavy metal since the gs can 2-3 shot a light armor user with 150-200 con 5x resil.
Most ranged weapons are not effective against medium and heavy.