New patch is a buff to ranged light armor with new rune and gem

well, spear and bow are both single target wep.
but spear take 66 light hit, while bow takes 41 to charge up.
so i dont think its favors melee wep.

well i think you forget about opr in where is the majority of pvp happens.,
and def ranged will be really easy to hit autos, spawn ability to clumps to charge up rune at least 2x faster than melees.
just think about how easy to hit 41 auto with bow, compare to hit 75 auto with SnS in an OPR.

Also since ranged is at low risk, they dont need to use the energy frequenlty as the melees, chances are, when melee chasing a ranged, ranged will have the rune up while melee dont.

From what I’ve tested I totally agree dude :+1: the shorter roll definetly makes it harder to peel away.

At first glance it appears like it favors melee in PVE for sure.

Nope, light gets hit pretty hard this patch. The medium armor lmb spam meta has just been further cemented for the 13th month in a row.

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:partying_face: Congratulations!

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that mostly is nerf for light melee build like sns/hatch,spear.

light ranged will stay even further to the clump and use rapier more than spear or IG.

med armor also suffers the roll distance nerf.

:smiling_face_with_tear:.

Yeah but it’s less impactful since medium has more reliable fort, more armor, and also is used for iframe spamming anyways, not covering distance.

Additions:
96 hatchets light attacks / 30 Full charge heavy
20 Musket shots hipfire / 26 aim down sight

ye, now comparing hiting with hatchet auto attack 96 times in a chaotic clump and with musket 26 times in 100m away.

Ranged Weapons

  • BB 36 full hit auto shot to charge up ( every bullet hit counts toward)
  • Bow 41 light / 28 charged heavy
  • Musket 20 hipfire / 26 aim down sight
  • FS 48 light / 30 charged heavy
  • LS 48 light / 30 charged heavy
  • IG 51 light / 31 charged heavy / 70 pylon
  • VG 50 light / 32 charged heavy

Melee Weapons

  • VG Voidblade 136 light/ 76 charged heavy (bug?)
  • SNS 75 light / 45 heavy / 34 charged heavy
  • Hatchet 96 light / 30 charged heavy
  • Spear 66 light / 32 heavy / 26 charged heavy
  • Great sword 64 light / 48 charged heavy
  • GA 55 light / 37 heavy / 33 charged heavy
  • WH 55 light / 37 heavy / 28 charged heavy

Addition: Added Voidblade charged heavies and updated the formatting

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So you changed your mind huh?

Yes.

When i made that video nobody was lvl 60. Testing was difficult. I’m going to make an updated video soon once I get finished testing.

Why is GS the “ranged killer”? Didnt try it, is there something im missing about it?

i dont see gs as ranged killer, but it has huge burst dmg as BB if target is on cc or grey stamina.
rentless rush is a good skill, other skills are kind of med core, like weak verison of existing skills.
steadfest to reap, rupture to shockwave, calamity to riposte, skyward dash to leaping strike, crosscut to perforate.

Gs isn’t a ranged killer on its own. But the brimstone patch will certainly be rough for ranged players for a few reasons.

Because a majority of people will play with a greatsword in their build due to it scaling of dex and str i predict a medium/heavy metal since the gs can 2-3 shot a light armor user with 150-200 con 5x resil.

Most ranged weapons are not effective against medium and heavy.

Gs also has the ability to block ranged attacks

Uhhh you’re test is not right my guy. Did you forget that getting hit also lowers you’re CD for the heart runes? Bruiser usually brush off hits easier. So they are probably gonna have CD before the ranged guy does.

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This is just speculation, have you tested it?