Exactly! I don’t mind the grind. Hell, I did rank 10 in classic, which was a lot to bear, but in the end I got the rewards.
The important issue is what developers think to add perks without stopping. When it is totally counterproductive for the game currently. The people who left surely 90% don’t have a BiS gear by far… And the people who play complain that when you craft you get a lot of useless perks. On the other hand they add more and more perks with each patch, which far from bringing something fun to the game make us want to go and go to other games that are to come like V-rising or any other game that is fun and not a constant to add new grinding with each patch. Enough already… these perks are a mistake. Make the reward tracks give Perks of existing weapons, timeless fragments… things that are useful and you can “earn a living” doing PvP also that is what people ask for, that PvP is inside the game and not outside as is it currently and how are you leaving it.
Adding more perks is better.
Still keeping RNG is the problem, not the perks. RNG is fine for drops, but not for crafting.
“I’m a master chef! I was baking a cheesecake and it came out a pecan pie. So, I baked 50 cheesecakes and got 2, plus 10 pecan pies, 3 ice cream cakes, 11 fruit cakes…”
Do you feel better now?
The problem is cheaters and exploiters.
If they reduce the RNG issues then botted goods would surge in demand and people would make more bis items and sell, further ruining the economy.
So they can’t reduce the RNG without either removing the cheaters (in this case, bots and dupers) which they haven’t successfully done; or make all materials and crafts Bound, which is the better solution.
Once that’s done, they can pull back on the RNG with various methods.
Crafting / gathering chokepoints – and solutions - Game Feedback / Game Feedback - New World Forums
the game with infinite perks. This is having non sense…
Yall acting like you NEED 3/3 bis items to do good in pvp ![]()
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Considering the fact that we’re 9 months in and a lot of people don’t have their favorite 3 perks on each piece of gear (new or old), I would say that is an issue.
And as to those healers who went full bull on heavy armor, I think they would greatly appreciate it if they could make as quick and seamless of a transition to light armor as AGS expects them to…
All it has to be is that crafting can re-roll stats/perks.
The Division had a good system for this.
i wouldn’t worry about this part that much.
not until we take a look at the perk pools as it seems it will be exclusive to the pvp gear from salt so far.
not the crafting doesnt suck.
Unlikely.
They already added Gypsum and Umbrals to slow people down from getting 625 in every weapon – probably so that PvP can’t hop around quickly to whichever is the currently meta or exploitable weapon.
I can totally see adding more perks and increasing RNG to make getting your “favourite 3 perks” deliberately elusive. And in this way not just keep players playing/grinding, but to eat up botted and duplicated materials.
Compare this with ESO. There it’s comparatively easy to focus grind your favourite sets quickly, so people also get bored quickly – and complain.
They shake things up every quarter with a DLC or expansion that introduces new gear or gear sets to grind out, or make a dumb PvP patch that upsets the meta, making people go out and play the game to get their gear all over again.
I would say it’s all working as intended.
Too bad they are making crafting more and more unrewarding in doing so, but they don’t care that their player base has been obliterated since launch, so it’s not hard to see that they are just coming up wtih band aids to keep the game alive instead of making lasting fundamental changes to the game that would not just encourage players to stay but attract new players.
For example they can keep their Gypsum scheme and keep expanding the perk list, but also reduce RNG by Binding crafted items under some circumstances. Then at least you won’t get the best items duped with cheats or rubber stamped en masse with botted materials, then sold to RMT buyers.
Crafting / gathering chokepoints – and solutions - Game Feedback - New World Forums
It better serves their interests and could keep builds lively and changing. I’ve met a number of people who like myself enjoy experimenting.
This would very much seem to be the case.
Their approach using bandaids seems to grow with every patch.
While one can appreciate the attempts the final product doesn’t resolve much.
Adding perks is a good thing and should continue every patch.
That said crafting needs a revamp so people have better odds of getting the perks they want.
Exactly
Very good point. The more 9useless) perks they introduce the less chance of you getting that BIS perk. Unless they up the chances of certain perks. I spent close to 250k rolling for 3 pieces that contained invigorate/refresh/ancient ward on the new Tempest gears. And btw, they are BOP, so you can’t sell them. Only choice I have for the ones I don’t like is salvage for 1 coin and 1 repair part. What a joke of a system.
As a crafter,… I don’t like to craft anymore, it’s worse than gambling or buying lottery tickets.
The game need a serius revision of perks, remove lot of them and make crafting more rewarding. People want to pick nice gear. I am not talking about get it easy, but be realistic…
seriously guys. chill for a second.
these pvp perks good or bad doesnt appear to be on normal crafting table.
chances are you will never naturally craft it. i highly double the devs will take the time to actually add them into your infused leather assless chaps.
there are mods so you can force it if you are looking for something specific though.
Are the new perks even able to be crafted onto gear? Aren’t they only from the pvp track?
There are mods listed per perk on nwdb so assumedly you can find and force them onto any existing crafting recipes that takes them.
otherwise you wouldn’t be able to run into one without forcing it. (or through the pvp track)
Interesting. I really hope that the crafting mods are just artifacts and won’t actually be on live. Those perks should be rng only.