New Perks (Why only Melee?)

Huh? None of those say a single thing about being melee only, critical hits, heavy attacks, etc, all weapons do those, not just melee.

AGS is feeding their foam in mouth GA AND HAMMER users

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If you try to put most of these mods on say…a void gauntlet, or on armor, you’ll find that you don’t get the option.
Most of these only go on melee weapons.

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Yeah I was looking for a post exactly like this lol
Was bummed when I saw that I couldn’t put plagued crits on armor or on magic weapons. Then looked into it some more and realized that basically all of these only go onto melee weapons what the heck lol.

I do understand that most of these would be pretty strong if they were just being freecasted at range though.

They probably did that so people couldn’t just sit back in wars and stuff and put perma healing debuff on people? idk to be honest I didn’t even know that they couldn’t go on anything but melee.

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It’s really unfair tbh. Alot of these perks would really help out FS. Yet its melee exclusive on the majority of them.

@Luxendra @Kay @NW_Mugsy

Is there a reason most of these have been made melee exclusive?

you sure they are meele only? alot of them look like they could be applied to ranged too

My guess would be its an oversight.

Can’t really expect any more from an indie dev like amazon.

The perks don’t show up on the list when you craft the magical weapons.

lame

Good thing ice storm can’t crit

It doesn’t say it and it doesn’t crit

fun fact, non works for void blade either :smiley:

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It’s pretty obvious.

In the dev video, you see the heads of weapon design talk about using GAXE / Hammer.

lol effing ridiculous. You nerf the GA a little then bring in these mellee only super strong perks. You nerf ranged to the ground and do nothing. Seriously F this game I’m done.

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ye insane AGS Mind

Quite literally there are players like myself that can no longer use the bow in an efficient manner.

Changes like this to the bow that are sudden, unexplained, or even discussed makes it seem more and more like we’re guinea pigs for Lost Ark their next mmo.

Because trying to develop skill-based combat exposes how many bad designs they’ve put into combat.

They’ve been eroding the skill-ceiling consistently for the last 12 months, let’s not act surprised they’re continuing that trend.

Removing stagger for ppl who don’t even play the game anymore was a mistake. The whole game is a handicapped action moba game at this point revolving around Cooldown rotations.

6 whole buttons but weapons don’t swap w any fluidity and that’s assuming they don’t bug out and the UI tells you swapped weapons when you clearly haven’t.

Oh and then there’s itemization and gear progression bloat. So the runaway snowball of companies and players with large access to gold reserves can just keep the advantage going ad naseum.

This is no longer a PvP game its just a PvE looter w tacked on PvP.

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