I play a PvP god on the forums; however, my current K/D ratio is 0/50+.
I’m sub-level 20. 
Great idea, I made a similar post about this very issue myself, just wait for server transfers to really mess up things
That will be interesting.
Really my faction has no terrority and no wars. So thats that incentive gone.
Server transfers will only exacerbate this problem.
Or maybe not, because the PvP aspect might have zero influence.
Players may simply not like the Covenant faction in-game lore and concept. Or even their armor fashion or flag colour.
The OP sees a numerical imbalance and feels it “must” be corrected.
But the underlying reasons for that imbalance need to be confirmed first.
I walked into a Covenant town the other day and asked, “Why are there urine soaked rags hanging all about?”
No response…because even members are embarrassed by the flag of cowardice. (1)
It was my intention to join the losing faction on my server (Syndicate) but the rep looked like Harry Potter to me and the Lore was so bad that I went Marauders.
NOTES
1: They’re actually winning on my server.
Once you understand that PvP wars, city upgrades, and lost invasion penalties are financed 100% by PvE players, then you will understand why which faction PvE players flock to matters greatly.
What faction a player chooses at level 10 in a server with a developed landscape will largely depend on what incentives there are to join said faction. When presented with huge incentives to join Faction A or B, and nothing but penalties to join Faction C, why on Earth would a PvE oriented player choose Faction C?
A faction that controls 1 obscure territory, like Brightwood, or Weavers Fen, will never gain the resources to be competitive without PvE players joining that faction. They will not be able to afford the town upgrades, the war declarations, or the losses from invasions.
It really is that simple. There’s not much else to understand. If something is not done now to prevent this, we will have a huge problem that PvP players will be the most affected by.
Have you played new world? We aren’t talking about a lossing faction. We are talking about 80% players being purple, 15% green, 5% yellows…
On my server Yellow has the most territory, followed by Green (the good guys), with Purple holding one territory that they acquired only recently.
Ludicrous statement and completely misses the point of this thread
I’ll be outside of Monarch’s Bluff tonight - near the well - at 7PM EST.
Fight me.
I promise you the 5 other guys (fully geared, level 60) are just there to observe.

You are not addressing the poster’s point at all. There will be ZERO REASON to remain Covenant after 120 days. Pretending that “you can get in wars” is a valid perk makes no sense at all considering you need people to actually win said war? Why would anyone join a faction that holds no lands? This game will have almost zero Covenant after the 120 day deadline and it will be strictly two faction servers everywhere after the 120 days. Trying to make excuses for poor faction design/concepts doesn’t help the game at all.
You never had any credibility in this discussion. You’ve made one anecdotal observation and zero other observations of any worth. There will be ZERO REASON to join the lowest faction and in 120 days every server will be at most two faction servers with the faction change deadline. You would have to be an idiot to stay on the bottom faction as there is ABSOLUTELY NO INCENTIVE to remain on that faction.
Agree there are few “incentives” per se… but there are definitely reasons. I don’t know how many folks feel this way, but I can’t wait to join the minority faction. The underdogs get more action, more challenge. It feels better to win when at a disadvantage. I don’t want advantages handed to me, I want to at least feel like I earned them.
This.
This has been studied, there is even a scientific theory about it called “Game Theory”. The number of people who will join the losing team for “the challenge” is statistically insignificant. You cannot rely on people wishing to be in the minority unless there are some pretty large advantage in doing so. So large that they have confidence that their side will soon be the winning side.
while the idea was to start more pvp… it was kinda overboard. we still have near constant invasions on my server, and it’s actually mostly a pain in the ass to get anything done.
Incentives to join/remain on underdog factions do need to be added. The entire concept of a multi-faction world is the implicit notion of an underlying equilibrium or balancing mechanism to keep the factions in roughly equal power.
It will not magically happen on its own as its’ short-term beneficial and long-term bad for people to jump on the winning bandwagon for azoth/monetary reasons. Hope (in the presence of people who want to fight for the underdog) is not a strategy.
In an world without level caps, an xp bonus for the underdog is straightforward. But when we’re all capped at 60s… I think a Gear Score buff to an attacking faction holding 0 or 1 territories makes sense (something like 10 to 15 points).