New players need an incentive to join the LOSING faction!

Server transfers will only exacerbate this problem.

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Or maybe not, because the PvP aspect might have zero influence.
Players may simply not like the Covenant faction in-game lore and concept. Or even their armor fashion or flag colour.

The OP sees a numerical imbalance and feels it “must” be corrected.
But the underlying reasons for that imbalance need to be confirmed first.

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I walked into a Covenant town the other day and asked, “Why are there urine soaked rags hanging all about?”

No response…because even members are embarrassed by the flag of cowardice. (1)

It was my intention to join the losing faction on my server (Syndicate) but the rep looked like Harry Potter to me and the Lore was so bad that I went Marauders.

NOTES

1: They’re actually winning on my server.

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Once you understand that PvP wars, city upgrades, and lost invasion penalties are financed 100% by PvE players, then you will understand why which faction PvE players flock to matters greatly.

What faction a player chooses at level 10 in a server with a developed landscape will largely depend on what incentives there are to join said faction. When presented with huge incentives to join Faction A or B, and nothing but penalties to join Faction C, why on Earth would a PvE oriented player choose Faction C?

A faction that controls 1 obscure territory, like Brightwood, or Weavers Fen, will never gain the resources to be competitive without PvE players joining that faction. They will not be able to afford the town upgrades, the war declarations, or the losses from invasions.

It really is that simple. There’s not much else to understand. If something is not done now to prevent this, we will have a huge problem that PvP players will be the most affected by.

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Have you played new world? We aren’t talking about a lossing faction. We are talking about 80% players being purple, 15% green, 5% yellows…

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On my server Yellow has the most territory, followed by Green (the good guys), with Purple holding one territory that they acquired only recently.

Ludicrous statement and completely misses the point of this thread

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I’ll be outside of Monarch’s Bluff tonight - near the well - at 7PM EST.
Fight me.

I promise you the 5 other guys (fully geared, level 60) are just there to observe.

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You are not addressing the poster’s point at all. There will be ZERO REASON to remain Covenant after 120 days. Pretending that “you can get in wars” is a valid perk makes no sense at all considering you need people to actually win said war? Why would anyone join a faction that holds no lands? This game will have almost zero Covenant after the 120 day deadline and it will be strictly two faction servers everywhere after the 120 days. Trying to make excuses for poor faction design/concepts doesn’t help the game at all.

You never had any credibility in this discussion. You’ve made one anecdotal observation and zero other observations of any worth. There will be ZERO REASON to join the lowest faction and in 120 days every server will be at most two faction servers with the faction change deadline. You would have to be an idiot to stay on the bottom faction as there is ABSOLUTELY NO INCENTIVE to remain on that faction.

Agree there are few “incentives” per se… but there are definitely reasons. I don’t know how many folks feel this way, but I can’t wait to join the minority faction. The underdogs get more action, more challenge. It feels better to win when at a disadvantage. I don’t want advantages handed to me, I want to at least feel like I earned them.

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This.

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This has been studied, there is even a scientific theory about it called “Game Theory”. The number of people who will join the losing team for “the challenge” is statistically insignificant. You cannot rely on people wishing to be in the minority unless there are some pretty large advantage in doing so. So large that they have confidence that their side will soon be the winning side.

while the idea was to start more pvp… it was kinda overboard. we still have near constant invasions on my server, and it’s actually mostly a pain in the ass to get anything done.

Incentives to join/remain on underdog factions do need to be added. The entire concept of a multi-faction world is the implicit notion of an underlying equilibrium or balancing mechanism to keep the factions in roughly equal power.

It will not magically happen on its own as its’ short-term beneficial and long-term bad for people to jump on the winning bandwagon for azoth/monetary reasons. Hope (in the presence of people who want to fight for the underdog) is not a strategy.

In an world without level caps, an xp bonus for the underdog is straightforward. But when we’re all capped at 60s… I think a Gear Score buff to an attacking faction holding 0 or 1 territories makes sense (something like 10 to 15 points).

And when people get fatigued by war, it is natural to just want less or none.
At that point, if one faction completely dies out, that’s actually fine. Heck if there’s literally just one faction on a server that would be fine too. No wars? Too bad for PvP. But it’s efficient for the server to focus on upgrades and repel Corruption Invasions to retain those upgrades.

Theoretically, war and PvP is completely optional.

Maybe there’s simply more incentive to want to support overall server progress. And that’s a valid choice.
We’re starting to see more and more posts about the unsustainability of holding many settlements. Cooperation and coordination will be better overall for everyone. If players are not choosing minority factions because this is what they want, that’s still a valid choice. Incentives to undermine this goal would just be contrary to what they want and they might not change their minds anyway.

And it is theoretically not necessary to have a third or even second faction. If everyone joining a server decided at their first opportunity to choose a Faction, to choose the same faction everyone else picked… to end up with a one-Faction server… that is entirely possible and valid.

Maybe that’s what they want? It’s an entirely valid and reasonable choice. There doesn’t need to be three factions. There doesn’t even need to be two. A one-faction server would work just fine. Too bad about trying to PvP but PvP is not necessary at all for Settlement upgrade and maintenance.

Is the OP trying to incentivize people into making an unsound choice?
OK. Good luck with that.

is the OP trying to make all choices good or equal no matter what their faction dominance? Then there’s no point to faction dominance.
So good luck with that too.

Like I said, I don’t know how many people feel this way. My entire company (only 16) is onboard with the idea. But assuming your science google is correct (not saying it isn’t) and we’re the minority. Cool. I’m just telling you there is a reason someone would join the underdog… in contrast to:

There is a reason some guys like being kicked in the nuts, bro. Your argument is just dumb. Saying it is fine to have only one faction on a server is just dumb, If the devs really think this is fine, then it’s game over, which would be a real shame.