Okay, here goes. PvP Mission re-write suggestion.
Suggestion 1: (Mission change)
Reduce the quests to two quests (intel/stabilize) and (Recon/Seize). These are 2-step missions.
The recon/sieze one is unavailable if the fort is locked.
Open-World PvP: You get influence and tokens for ANY kill in the territory based on both the amount of time they were alive and multiplied by the amount of kills they have in this life.
Suggestion 2: PvE missions give influence IF flagged. PvP missions can be ran unflagged and give greatly reduced rewards. OR all missions can be run either flagged or unflagged, changing flag status abandons them. If you are flagged, the rewards (influence, gold, tokens) is multiplied by a certain percent.