You will be of the opinion to make group finder cross faction enabled, others may disagree. You will be of the opinion to make elite zones optional, others may disagree. You may be of the opinion to make cities neutral, others may not. And where do you draw the limit? Who determines ultimately what is, and what is not a good choice of such limitations?
Sure, ultimately AGS will have to draw a line, if they implement PvP servers.
But if for example they would go all out, and say there is no limit. PvP is enabled everywhere, will we just end up seeing the forums flooded with people moaning once more?
Similarly, if they’d go on the defensive side of things and say cities are safe, dungeons are safe, cross-faction trading remains possible, world raids are safe, world event areas are safe, elite zones are safe, endgame nodes have a safety zone around them, areas surrounding spawn locations (camps, teleport shrines) are safe, etc. Will we just end up seeing another camp of people crying murder?
Just like on as the opinions on no loot drop to full loot drop, and entire spectrum of options in between, differ. So do in the end the ruleset choices you see advocates of PvP servers mention, both within and outside of New World.
Personally I don’t care much on as to what AGS decides to do in this. Just like with fresh servers, it doesn’t impact me. But I can definitely understand on as to why they would choose not to, or be reluctant. Simply to avoid negative publicity by people in disagree with how a PvP server was implemented.
A PvP server would need to sustain an average of 1200 CC per region. Especially since there will be less whales interested in PvP servers.
Your petitions failed to prove you can sustain PvP server in a single region.
The topic in link was great! It proved to the community that forced PvP is niche in the MMORPG genre. And why the developers see no reason to invest time in it.
They would be better off creating a hardcore mode for existing characters to “rebirth” into and add more to the island that encourages rebirth. After All, it is what happens on Aeturnum. Why not allow players the mastery of rebirth?
The only People who want Forced PvP are Gankers, Elitists, and those who play 18 hours a day.
No one wants their Gaming time dictated by Forced PvP. Forced PvP servers become Ghost Towns if you are not one of the 3 examples in the first sentence above in Italics.
Been that way for 35+ years of my gaming experience and it will not change.
I want PvP servers and I’m not listed in your post. I’m not a PvP player and I want PvP players to enjoy their content amongst other PvP players, so they don’t get frustrated playing with a different player base and ofc visa versa for PvE players.
There always be low pop servers in each region, this is normal and is done purposely to make sure there is always room for more players (and because there isn’t a population balancing mechanism in place)
Lanka in SA East
Eridu in AP Southeast
Aukumea in US West
Frisoandia in US East
Castle of Steel in US East
Niflheim in EU Central
All of the above servers barely reach mean average of 1000 concurrent players at peak hours, some of them barely reach 100 concurrent.
Your assessment about whales is irrelevant given the existence of really low population servers
I work 10 hours a day and I don’t consider myself in any of those and I still want a server with active PvP always. Killing the same bug but with a different skin, believe me, there is nothing entertaining about it.
If we get PVP servers it would be really nice if they had the flagging system Ashes of Creation is promising for their release. It is incredibly well thought through, and aims to create an exciting risk/reward game, but also prevent griefing.
I would LOVE to see a PVP server for New World with this system implemented!