The only People who want Forced PvP are Gankers, Elitists, and those who play 18 hours a day.
No one wants their Gaming time dictated by Forced PvP. Forced PvP servers become Ghost Towns if you are not one of the 3 examples in the first sentence above in Italics.
Been that way for 35+ years of my gaming experience and it will not change.
I want PvP servers and I’m not listed in your post. I’m not a PvP player and I want PvP players to enjoy their content amongst other PvP players, so they don’t get frustrated playing with a different player base and ofc visa versa for PvE players.
There always be low pop servers in each region, this is normal and is done purposely to make sure there is always room for more players (and because there isn’t a population balancing mechanism in place)
Lanka in SA East
Eridu in AP Southeast
Aukumea in US West
Frisoandia in US East
Castle of Steel in US East
Niflheim in EU Central
All of the above servers barely reach mean average of 1000 concurrent players at peak hours, some of them barely reach 100 concurrent.
Your assessment about whales is irrelevant given the existence of really low population servers
I work 10 hours a day and I don’t consider myself in any of those and I still want a server with active PvP always. Killing the same bug but with a different skin, believe me, there is nothing entertaining about it.
If we get PVP servers it would be really nice if they had the flagging system Ashes of Creation is promising for their release. It is incredibly well thought through, and aims to create an exciting risk/reward game, but also prevent griefing.
I would LOVE to see a PVP server for New World with this system implemented!
Hi, just wanting to know if queries for how dismal the fire staff is in PVE have also been passed onto the devs since you guys definitely listen to the community