New "pvp only" Servers?

Yup I think factions only hold this back, by not allowing you to fight 1/3 of the players (more or less based on faction population) allowing companies to fight each other in open world or wars would be a good step. Aswell as a map QOL change oh that strong company in the same faction as you holds everfall and windsward…. Well guess what u can’t do anything about that continue to wait for your whole company’s faction change cool-down.

1 Like

I played around 1200hrs and then quit as open world pvp just died. I would definitely come back if there was a new start pvp server.

2 Likes

As someone who does enjoy doing PVP (not a hardcore participant) I really don’t understand this need for “Forced” PVP. While I think it is possible some PVP only servers may be viable (suggest they would be multi region) I don’t think they would be a great number of them for any length of time. Getting hassled when farming resources isn’t fun for the Farmer.

Pretty sure people just want soft targets. “Open world” PVP only came about when a more aggressive companies went out of their way to prevent other companies from completing PVP tasks. If that’s not happening anymore then the PVP community needs to ask itself why. It gets boring after about 30 mins, standing outside a town (or camp camping ) clobbering respawn’s, it’s only fun for so long. What would be better is a large-scale persistant faction v faction map, akin to GW2 WvW.

Mortal online 2 provides what you are looking for i do believe. (if your tough enough :P)

Weird that this is still being requested. Orginally NW was full PVP, it isnt now because the player base just turned it into a grief fest. So in theory hardcore PVP players shot themselves in the foot and only have themselves to blame.

On technical note, you’re asking for two different sets of code to be maintained. Not sure that is fiscally viable.

1 Like

That is exactly the reason why PVP-only servers have been proposed. Of course the disingenuous word “bot” is usually substituted for “farmer”. But the meaning is clear, “THAT’S MY NODE!! DIE!!!”

BTW, I want to watch the whole thing unfold if they get PVP-only servers!! Should be great forum fodder.

:popcorn:

1 Like

Who gets a kick from doing that though, how is it fun?

Mortal Online 1/2 have this already so not sure why poep’s just don’t get their kicks there.

Soft targets, no risk maybe, I don’t know.

Its not fun. People do it for spite. I have seen a couple of people on this forum say “I kill flagged because they are flagged. I dont care what they are doing.”

Fair enough, says a lot about them personally :stuck_out_tongue:

Haha each to their own I suppose.

It has a sub, that’s why I didn’t play it

I imagine pvp servers take a ton more resources to manage than regular servers. Plus there would be more demand around weapon balance and the like. Everyone seems to be worried about how AGS manages their resources lately so i am guessing it will be a hard no.

Forums would get a lot more interesting though.

Fighting over resources and a requirement to network within your faction?! Sounds like a perfect system to me.

1 Like

What, may I ask, constitutes a “true” PvP person?

ikr, i love the idea

  1. it will remove a bunch of the toxic mofos who gank you when you’re just trying to do a flagged peace only chest run.

  2. I get to watch the world burn and eat popcorn

win win win

1 Like

most people who flag are only doing so because they’ve been bribed by the devs wiht a heavy luck bonus. they don’t want to pvp. they will run away if you try to pvp them.

I flagged from level 10 to just recently on an alt I was playing as main for awhile. I was one of these pvp for luck only ppl. in that time probably 1400 hours or so. I ran across three flaggeds who attacked me. 1. I negotiated with for him to leave me alone. 2. I ran from, 3. successfully ganked me. the rest of the flaggeds I saw let me be and I let them be.

chest runs are the exception. again 99 percent want to just get their stuff and leave you be. but you get groups of gankers there on occasion. it just feels toxic because we dont want to fight.

they should take flagging for luck out because it isn’t doing what they thought it would do. it isn’t working. more flag yes but they STILL DON"T WANT to pvp lol. it is a fake number.

anyway those are not real pvpers even though they are flagged

According to who?

Assuming what’s true for you is what is true for everyone else is called projecting.

Then don’t flag?

You don’t need to flag to reach the luck thresholds you need for chests.

Ok but that still doesn’t answer what a “true PvPer” is.

Is it someone who just attacks everyone on sight or is it someone who just likes playing with an added level of depth to social interactions or is it someone who wants to role play the whole faction vibe?

How would you describe a “true PvPer”?

1 Like

I think I’ve explained why I think it’s true. it has nothing to do with what is true for me being projected on to everyone else. if it wasn’t true everyone I see flagged would be attacking me. they aren’t. most do not want to pvp when they are flagged. I think as a heavy farmer 1000 plus hours on the field would be ample time to figure that out. I saw other flaggeds regularly. most had zero interest in fighting. out of all the time there were three who wanted to fight…

forming a conclusion on that evidence is something I feel pretty confident in.

on your second point. go read the luck document. it does make a difference. you can’t have too much luck. and if I was getting ganked every single time regularly… I would stop flagging. as it is it’s pretty safe. it’s just annoying af when it does happen .

on your third point. a true pvper is someone who is there for the pvp. the vast majority who flag are not there for the pvp.

1 Like

This does have a nice gameplay loop aspect. I think they should have PVP resources which can be harvested during PVP area’s/events. It’s how company’s should be funded basically, not via a PVE currency which then sends the market into overdrive. saw a 500,000g trinket the other day. Just broken.

Its why servers occasionally suffer from mass migrations, some company’s get too powerful because they control markets and buy the BIS gear for their players making every fight one sided.

people don’t like new world because it is unbalanced as F… nobody cares if a weapon does 10% more dps in PVE

1 Like

I just copy pasted this from NW wiki:
Someone who is making QQ topics on daily basis about nerfing builds/weapons instead of adapting (FOTM). Someone who will play on a PVP server from day 1 and in same day would make entitled topic how this game is unbalanced faction/build etc wise. Someone who lose to another player/opponent and after that he is spaming general chat/forums/discord oppponent obvious was using some sort of hacks, cheats etc, also verbaly abuse life staff why they don’t ban that player he know s he is pvp player (more LIke Karen player). Someone who applies solo in OPR and QQ about losing to a premade. He is a pvp player he should win. Someone who thinks he is a pvp player but would quit in less then a week if pvp servers was a thing.

1 Like

There it is. That’s what you think PvP servers are about.

This is just a poor understanding of PvP mechanics in MMOs.

Being flagged doesn’t mean just attacking people for the sake of attacking them. That’s sociopath behavior. There are, obviously, many underdeveloped minds playing video games, but to lump everyone in to the actions of a few is just absurd.

An always flagged status in an MMO is a matter of playing a game where your choices have consequences. You’re in a persistent world with the same people. Whether friend or foe, relationships and behaviors are developed and used for great good or dastardly deeds.

It’s a freedom and depth to gameplay that PvE-only people don’t experience.

That’s just your average MMO player. Easy to get the two confused.

1 Like

Yes, there are some who lose and they are the owners of bot accounts. They cry for a reason in every post about PvP in this game.

2 Likes