New PVP track item rewards should be 590-600 gear score

kinda but not exactly? or maybe i dunno

in simple terms.

pvp and in general everything should drop at whatever your expertiece is.

aka a lv 20 that is pvping for fun should be rewarded lv 20 appropriate gear.

a fresh 60 with 500 expertiece should be getting 500 + up to +5 (or whatever that range is) gear at whatever salt level they are at.

some one with 625 expertiece should be dropping the 590 to 600 +

i dunno if you needed to be more specific or whatever but thats how it should be. at least as you hit higher tiers of salt.

at the beginning having a lower chance of legos is fine.

it really doesn’t matter in the overall grand scheme of things we should be treating the reward track as though we were a fresh 60.

Grit isn’t going to

Sure, but you still need to grind out the expertise like everyone else.

i actually have not heard this sentiment at all. I realize that this doesn’t mean it’s not out there, I’m just saying. If this were the case, I think that people would stop crafting and selling BiS stuff, yet they are.

So :joy:. He said something that makes sense and I agree with that.

i dunno have you seen all the bitching on the equalized pvp for arenas thread?

that and the crafters 2x exp weekend thing?

there are some seriously entitled old guards

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Oh yes lol. Is there talk of the new PvP gear on those threads? I haven’t spent that much time in those.

Equalized pvp gear would be cool. But it’s just not our reality rn.

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AGS would just mess it up even if they make it 590+. I remember how excited we all were about OPR gear dropping with usable pvp stats. How many of you actually have any pieces of that slotted? I’ve probably done 200 OPRs since that update and have 0 of those gear pieces slotted or even saved for an alternate build.

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naw it wasnt specifically in reference to gear.

just a bunch of “i grinded hard for this gear and equalizing it would mean i lose all my advantage.”

its basically the same family of fruit even if its apples to oranges.

heh i keep getting split stuff with focus… like why.

seriously for fucks sake please put in at the minimum an attribute converter for rusher gear using salt tokens.

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I read that statement and see “I suck so bad at PvP even though I play the game all day long that I need to have every advantage I can possibly get.”

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Reading your comment I read “I’m unwilling to put the time/effort in but I still really want the same results” silver spoon mentality hardcore.

The rate of which you can get 600 expertise on main weapons and jewellery is faster than it ever has been, if you spend the time right now you could be 590+ before the update

Except I’m 625 across the board so how does that fit your narrative?

problem for “pvpers” is that they also want to do all this stuff without having to touch pve. not that i really understand the complete distain over half the game. like why bother playing it.

but i think its fine if they also have a relatively fair compensation for time played and gypsum umberals and gear score bumps earned compared to a pve player.

Pve isn’t enjoyable in the long term imo but we all did it, in arena I would prefer for GS to be void as to even the playing field but in no way should a fresh 60 have the ability to queue arena solo for a few days and get upgradeable pieces which are war ready. It’s not the same thing.

This issue is resolved by removing GS from any instanced pvp other than war, where it would make a difference. This way only 3 perk = advantage.

Then again one week of genesis + a world tour every now n then would have you earning gold to buy gear and increasing expertise

Welcome to the forums @Whats_Cookin! Thank you for sharing your perspective as a returning player and fresh level 60. I will share your sentiment regarding the new PvP track item rewards with the Dev Team. Thanks again and welcome back to Aeternum.

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That is fair. War is THE tryhard mode so it makes sense for it not to have level field there.

That said…. Does it matter? Cause since it is THE tryhard mode, a fresh level 60 isn’t getting slotted anyway unless they are also a new tryhard joining a tryhard company. In that case, they are just gonna get gear handed to them and carried in dungeons for shards anyways. So really, truly it doesn’t matter :wink:

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Fresh 60’s will not be able to upgrade the PvP drops until they reach 600 expertise.

Maxed expertise on the item slot unlocks the umbral system.

It would prevent players from having to re-grind the same set of gear, once they catch up with the expertise grind.

Seems like a reasonable ask/request, imho.

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I mean this is my first mmo, I come from fps where skill is the only factor so I wouldn’t be opposed to everyone getting the same resources all the time so that gear isn’t a factor but it’s to my understanding that working to progress and obtain good gear is something which is important in mmos.

To your point of being carried through dungeons, I suppose that’s something that’s available to everyone considering it is a community driven game. If anyone wanted to, they could join a company; use their discord to find a group which would help them and get 625 within the week from 500GS.

Using bruiser as an example: you could buy 3 pieces with just resil and 2 pieces with shockwave and grav well perks (one with resil as 2nd perk) for relatively cheap, enchanted ref move axe = 5k(?), fury/BG WH both free and you’re war ready at 600GS. Nothing handed down or given for free. As long as you have enough GS to hit attribute bubbles and reasonable gear, you can be a tryhard player joining a tryhard company to compete in tryhard wars

Certainly it is in many, but certainly not all. Some do equalize PvP in many modes.
Regardless, just because it has been true doesn’t mean it -should- be.

Certainly it is. Though for someone in a large company it will be free of charge. To the rest of the populace it’s 15k :slight_smile:

Welllll as to that, the vast, vast majority of people play about 2-3 hours or less a day. That kind of casual availability probably isn’t going to get you into one of those!

Join a large company or join a company with 4 people who are 625, either way you can do a mutation.

Not a gameplay fault and this is where the issue seems to lie. Just because someone can’t spend the time to level doesn’t mean they should be given the easy option. Either you work to gain 625 and put in the effort while being below everyone else that spent the time or you work to gain 625 while being on par with everyone else regardless of GS. However, asking to jump to 600 without putting in the time in a game where you would otherwise be behind everyone else is moronic.

The 600 gear score gets rounded down depending on your current expertise level. Why would I want to wear 510 gs armor when I can buy 595 at the trading post and have it rounded down to 560 ish? I’m not asking for an expertise jump. I just want access to equipment that will actually be useful. These pvp rewards were meant to have a balancing effect that rewarded people interested in pvp but they will accomplish the opposite for fresh 60’s in its current format.

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