New servers are up - change your review, if you it was the point

I think that’s more limitations with the game architecture than anything else. If you are going to build with channels or layers, you have to make that decision REALLY early in development since the underlying system architecture has to be built pretty much from the start, in my experience.

It would have been a MUCH better decision. Having a channel system is so much better than using discrete servers (think Guild Wars 2 or Black Desert as an example).

Was piss poor planning also.

Global names? why, like world set name, makes sense, global just bad!
Having to few server pr region compare to how many pre-ordred.

And in EU case, not assigning server to countries, as said we where easy 600 danes on day 1 on 1 server, global chat was almost fully danish. Alot more join server becouse wanted to play with people from their own contry.

The game has been out for ONE day, lol. Your “progress” is not that significant. How people get so upset over a video game is beyond me. SMH.

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That only work if they made a layers where pvp flag players would be on, basic having pvp layer and pve layers, els open world pvp and the pvp quest be dead.

Well yes and no. It’s fairly apparent that they’ve been planning for this to happen, but their contingency is simply based an a false assumption of human behaviour, but i digress! Angry dad looking forward to game after a SHIT day at work and then i have 3k queue … It really grinds ya gears

…Yes, you are. That’s EXACTLY the expectation and what has been done with other popular MMOs in the past.

Short anecdote: I moved from my starting WoW server to Firetree when it was opened SIX WEEKS after launch because the queues made it unplayable. All of my friends went with me to start over, because they were equally frustrated. I was on that server for the next SIXTEEN YEARS, and I don’t even remember the name of my original server.

It’s been one day. I moved, and you can too.

they could just add the layers it wouldnt affecft anything. blizzard did it with tbc launch they added layers at start to make the launch easier with questing and gathering and then they removed it. this could have been applied here as well

Most of us are just bored and we want to play. I’ve had a bad day at work and i’m taking out on amazon due to a 3k queue and i kinda wanted to kick back and play with my friends :stuck_out_tongue:

2 days, we have menbers who ruhs to get enouge gold to buy cites, we hade menbers playing for 24hours+. We hade to tell 1 to go to bed.

It is not just time, but also people you meet.

What’s the point of that, every one of the EU servers have 2400+ in queue according to newworldstatus.com. Do you want people to create new profiles in Australia, on the other side of the world? Do you know what my ping will be?

As someone who knows what went into “phasing” with the launch of TBC… it was a MASSIVE undertaking to make that happen. Huge. It added a lot of spaghetti code to the game that had to be untangled YEARS later (during Cataclysm and again in Warlords of Draenor).

It’s really not that easy to plug in solutions like that. It’s a huge deal.

I’m not familiar with the EU situation, as I’m an NA East player. If you are still suffering under multi-hour queue times with no new servers being deployed, you have EVERY RIGHT to be angry. They opened up plenty of new servers for NA East and there are many with absolutely no queue times and “Medium” populations, which is perfect.

So yeah, if they are letting EU suffer, scream and shout away.

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worst complaint for a game is “too many players” ends up making it mixed reviews on steam

tragedy

im talking classic tbc not original tbc launch. they did it and it worked perfectly people were able to play in high pop servers and it didnt feel like the game was dying nor having to wait for an eternity to have a chance at playing the game

Oh gosh, that’s an even WORSE example. They had literally DECADES to architect a solution for the Classic re-launch!

I don’t know if you are in software engineering, but I am. Let me assure you that the change you are asking for may seem like a small thing to you, but it is, in reality, utterly MASSIVE from a development standpoint.

there wasnt any not overpopulated server… god… why are people so oblivious…

well tbh i dont really see any solution, the game is overhyped and 2k server capacity is super low and they dont lock servers after they are full and have a decent queue so it seems like they can keep opening servers->getting full->complain

I don’t expect them to exceed the 2000 players per server limit, but there are currently 91 EU servers, and 3100 players in queue on average. Put in 100 or 150 more cloud servers for a short time period. I guess Amazon/AWS can do that?

To be honest Im surprised it is dipping so quickly. It was at 55% when I last checked maybe 2 hours ago. Now at 45% positive reviews.

fdsfdsdfs

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Did that, then later in the evening I was faced with another hours long queue. Next day, same thing. Maybe if this was a roguelike where there was a reason to reroll a new character on the server of the hour but not this hot mess.