New shirking energy perk OVERPOWERED (AGS could you pitch in please)

depends on the build… some builds can in fact feel like they are infinitely dodging (when it matters). I’ve ran with the dex builds before, with rapier/evade, and let me tell you… if I’m just trying to get away from a fight, specially in light armor, you’re not catching me and my dodges.
dodge, dodge, dodge, evade, dodge, fleche dodge, dodge, oh look at that, evade is up again that’s another 20 stamina.

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If someone in light is running away from you (not wearing light) and you are attacking them with anything other than cc or ranged attacks, you will be extremely hard pressed to do anything to them. This situation can go on as long as it takes.

I’m not saying that they have infinite stamina or anything. I’m just saying that stamina Regen is waaaaay too fast.

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In opr if you’re in light, just use zephyr cakes and endurance pots and you’re basically safe forever.

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yup. :confused:

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Time your attacks better. They are locked in and are vulnerable at the end of the swing.

Have you ever played a dark souls game or even bdo? iframes create skill based game play because they have the option to react to you. It isn’t infinitely happening because they have to time everything, Timing is more important in terms of skill.

well… when X has a plentiful amount more dodges then Y… does that mean he has more skill XD lolol no…

While I agree to Iframes creates skill based fights, not when the one player has like 8 more dodges than I do… Like I said, NOBODY was catching me when I was full dex and in light armor… nobody… I would dodge 3 times, and already be almost 20 meters away from whoever is trying to chase me… I even have other dexxers with light armor give up.

If they are actively managing dodges/ stam then they deserve the amount of rewards that they do. People can actively dodge every 2.5 seconds per dodge to get back the full 40 stam for dex light and 4 for full stam from empty. If they dodge 2 consequtive dodges then they drain more stam then they are gaining. Stam management is alot more consistent in terms of dodging oppertunities than you are exaggerating. People running away from fights are due to the incentive of fights. No one is going to aggro someone that can instagib you as melee especially if you play light.

Yes make it so i have to be precise about how i play while this person gets damage rdeuction, nullfy animation breaks, and lays on 2k damage per hit. all because they spam m1 without any thought to how they play. Sounds like a good balance on how much effort they need to put in for how much reward they get. And dont forget, im locked into for my melee attack also, but they are most definately not vulnerable at the end of their swing. they get grit on the start up and the ending animation. Which is why they can link grit attacks.

I find my sweeps land if I time it so the sweep hits as they are finishing their attack. I get you on the grit, but I don’t see it as bad as you do. I currently play GA/Spear 200/150/150 (bias check) I just think spear users 20% extra damage vs players with grit should be much much more punishing to the point where a 300 STR user actually has to step back and think oh I can’t make that trade. Like one does when they see a VG user with their blade out standing in oblivion.

Oh I’m not using vault kick either so, I really have to pay attention to great axe users and when they have grit.

BB will bring ranged KD to the game. So I prediction my build will be dead next patch 300 STR will be needed if anyone wants to play melee and those that are will be running GA/BB. everyone else will be running BB/FS. This looks like a good 2-3 months to dip out on if you play melee.

have you fought a 300 str s/s user yet :slight_smile: not tank… I mean a full dps s/s user with round shield, keen stacks and keely empowered and enchanted on shield, thwarting strikes on sword with keen as well. smooth bone ring etc. trenchant recovery off hand, 6 CCs. 2 stuns, a stagger, 2 snares and a flatten. it’s gross. also consider the malachite with sword as they already get a 10% bonus damage to snared targets, leaping strike from the back applies a 8 second snare, that’s 22% bonus damage to snared targets, on top of having a 15% empower from a crit, on top of a 30% empower on a heavy attack… you’re melting.

Yes it can’t one combo me and after the combo it has no chase so I can reset the fight. But it does hurt. Given they are light armor they also melt too. S&S has long cool downs, the reason I personally don’t run it anymore. If I get hit from the back with leaping strike that’s on me.

Thing about sweep if you still have to be precise against m1 grit. Since you have to legitimately be after their attack but if they link it, you wont be able to get it in between those grit combos. Then the other thing is they are still not sacrificing anything because all they have to do is spam m1. While you sacrificed one of your most important abilities from your spear. This is not good balance when it cost them nothing.

I guess I don’t see the issue because once an ice shower is on their head they are dead like everyone else. The only ones getting away right now are ice gauntlets and rapiers.

How is that related to anything i just said.

You think grit is OP. I do not think it is Too op, once upon a time I did. Grit or not you are dead if an ice shower is on your head. A melee user isn’t going to complain about grit because they know however bad ranged players think CC’s are its doubly bad for a melee player. As a dex user with out grit I can manage but see that perhaps because I’m melee with out grit that my perks that counter grit should be noticeable by grit players not ignored. As an observer to the game Grit has a counter and that is ice shower. Ice shower is the counter to anyone currently.

You are saying that there is no gap between M1’s that is not my observation.

how is that not relevant to grit. Better question is how is grit relevant to shirking energy perk?

I agree I think stam with light is perfect rn tbh

Because grit is what str players have. So its the perfect example of something thats is OP when light has virtually nothing to balance out its value against other mechanics.

Dex melee players suffer because of their limited movement, and having a perk that offers more movement in a skill based way widens the amount of opportunities light players have to counter someone. While str players who grit, can use grit to universally counter majority of abilities at the cost of nothing. While the energy perk still requires skill and rewarding your practice. But it still cost them stamina.

yeah, except leaping strike doesn’t really need to hit the back. for the snare sure, but you can chain it into a 7(in total) hit combo, the third hit also applies a snare too. it’s leet

like mobility?

Dex players suffer mobility because rapier got nerfed. I went from Rapier/spear to GA/spear for this reason.

Prior to the rapier nerf I was dueling the light mirrior to my build and it was surprising how balanced the fights were. Now there will be two perks that greatly advantage a light user over a medium user. End of story. Take away with it what you will.

A STR light user will have all the advantages of grit while maintaining all of the advantages of these Light armor perks.

I think you play a light armor dex just by your arguments. If I can tell what you are playing by your arguments you might want to check your bias.

My understanding is you think grit is OP so there for it is ok for light armor to have op perks? is that your argument?

Light armor users roll around looking for someone under geared to kill when they can’t they roll away. More opportunities to just dip from fights is not what this game needs IMO.

I will agree to disagree because. Id imagine you will have two split groups. those who think you should be able to endlessly kite someone and those who think that is too advantages to ranged players.

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